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  1. #16
    guizmows's Avatar Banned
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    In fact what I want to do is to know if I can cast a mount or not. For this I tried to find an offset saying if I'm indoor or not.

    I reverse IsIndoor and IsOutDoor which call the same function "outdoor" without success.

    So I reverse function SetZoom, and I found an offset 0x00D5888C( 3.3.0a ) saying if I'm indoor (1) or not (0).

    This offset works for for house, tunnel, ... but in WG, when you stay at the flag point, this offset egal 0, but you can't mount.

    My conclusion is :
    - if I'm indoor (offset = 1), I'm sure I can't cast a mount
    - if I'm not indoor ( offset = 0 ), I don't know if I can cast a mount.

    Does someone knows how I can be sure I can cast a mount?

    Isoutdoors?
  2. #17
    mnbvc's Avatar Banned
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    Originally Posted by Jadd View Post
    I'm a little confused as to which code you're trying to write in here.. >_>
    to the guy who wants to use the IsIndoor function to know if he can mount or not ofc :confused:

  3. #18
    klufas's Avatar Active Member
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    Originally Posted by mnbvc View Post
    isnt it fairly regardless if you are indoors or not?
    Code:
    press_key_for_mount()
    sleep(2000)
    if(localplayer.runspeed < 10)
        monting obv failed, do whatever
    else
        nice, we are on the mount
    Never mind, not gonna bash, especially since I still use autoit. They're trying to return a value whether or not they can mount, this method does not do that, I'll stop there.

  4. #19
    Jadd's Avatar 🐸 Premium Seller
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    Originally Posted by mnbvc View Post
    to the guy who wants to use the IsIndoor function to know if he can mount or not ofc :confused:
    Err.. I don't?

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