cvars list with descriptions, dumped from 7.1.5 23360
Code:accountName Saved account name accountList List of wow accounts for saved Blizzard account g_accountUsesToken Saved whether uses authenticator playIntroMovie Starting expansion movie to play on startup movieSubtitle Show movie subtitles engineSurvey Whether to send the engine survey to the servers raidOrBattleCount How many times we've sent a raid or battleground survey to the servers checkAddonVersion Check interface addon version number lastAddonVersion Addon interface version number from previous build enableMouseSpeed Enables setting a custom mouse sensitivity to override the setting from the operating system. mouseSpeed fullDump When you crash, generate a full memory dump Errors showErrors ErrorLevelMin ErrorLevelMax ErrorFilter DesktopGamma Gamma lastCharacterIndex Last character selected seenCharacterUpgradePopup Seen the free character upgrade popup screenshotFormat Set the format of screenshots screenshotQuality Set the quality of screenshots (1 - 10) expandUpgradePanel Controls whether the upgrade panel is expanded or collapsed. useIPv6 Enable the usage of IPv6 sockets disableServerNagle Disable server-side nagle algorithm advancedCombatLogging Whether we want advanced combat log data sent from the server skipStartGear Whether we should show starter gear on character create preloadPlayerModels Preload all local racial models into memory rawMouseEnable Enable raw mouse input rawMouseAccelerationEnable Enable acceleration for raw mouse input rawMouseRate Raw mouse update rate rawMouseResolution Raw mouse resolution cursorSizePreferred Size of cursor: -1=determine based on system/monitor dpi, 0=32x32, 1=48x48, 2=64x64 overrideArchive Whether or not the client loads alternate data asyncThreadSleep Engine option: Async read thread sleep asyncHandlerTimeout Engine option: Async read main thread timeout enableBGDL Background Download (on async net thread) Enabled portal Name of Battle.net portal to use textLocale Set the game locale for text audioLocale Set the game locale for audio content locale Set the game locale agentUID The UID provided by Battle.net to be passed to Agent timingTestError Error reported by the timing validation system timingMethod Desired method for game timing launchAgent Set this to have the client start up Agent simd Enable SIMD features (e.g. SSE) processAffinityMask Sets which core(s) WoW may execute on - changes require restart to take effect M2UseThreads multithread model animations M2ForceAdditiveParticleSort force all particles to sort as though they were additive M2UseInstancing use hardware instancing M2UseLOD use model lod hdPlayerModels Use high definition replacements for player models hdPlayerModels Use high definition replacements for player models ffxRectangle use rectangle texture for full screen effects ffxAntiAliasingMode Anti Aliasing Mode daltonize Attempt to correct for color blindness (set colorblindSimulator to type of colorblindness) colorblindWeaknessFactor Amount of sensitivity. e.g. Protanope (red-weakness) 0.0 = not colorblind, 1.0 = full weakness(Protanopia), 0.5 = mid weakness(Protanomaly) colorblindSimulator Type of color blindness maxFPS Set FPS limit maxFPSBk Set background FPS limit gxAdapter Force to run the specified adapter index (-1 to let client choose) gxDepthResolveHandleCaching Caching of the target handle for the depth resolve gxAFRDevicesCount Force to set number of AFR devices mtParticles multithread building of particle vertices animFrameSkipLOD animations will skip frames at distance hotReloadModels Allow an active model to be reloaded when a new version is detected in the bin folder. If this is disabled, the model data will only be refreshed after all game objects using the model are deleted forceLODCheck If enabled, we will skip checking DBC for LOD count and every m2 will scan the folder for skin profiles streamingCameraRadius Base radius of the streaming camera. streamingCameraMaxRadius Max radius of the streaming camera. streamingCameraLookAheadTime Look ahead time for streaming. hbaoNormals Use Normals for HBAO hbaoBias HBAO Bias hbaoRadius HBAO Radius hbaoPowerExp HBAO Power Exponent hbaoBlurSharp HBAO Blur Sharpness SoundUseNewBusSystem use the new bus structure or fallback to the old one debugSoundPlayerSpellsOnlyOnPlayerBus SoundPerf_VariationCap Limit sound kit variations to cut down on memory usage and disk thrashing on 32-bit machines Sound_EnablePositionalLowPassFilter Environmental effect to make sounds duller behind you or far away BrowserNavigateLog Enables Logging of browser navigation requests (Requires /reload) hwDetect do hardware detection videoOptionsVersion Video options version gxApi graphics api gxWindow toggle fullscreen/window gxMaximize maximize game window gxMonitor monitor gxFullscreenResolution resolution gxWindowedResolution windowed resolution gxNewResolution resolution to be set gxPreferWindowedFullscreen prefer which fullscreen mode for toggle gxRefresh refresh rate gxTripleBuffer triple buffer gxVSync vsync on or off gxAspect constrain window aspect gxCursor toggle hardware cursor gxFixLag prevent cursor lag gxMaxFrameLatency maximum number of frames ahead of GPU the CPU can be gxStereoEnabled Enable stereoscopic rendering windowResizeLock prevent resizing in windowed mode graphicsQuality save for Graphics Quality Selection RAIDgraphicsQuality save for Raid Graphics Quality Selection gxStereoConvergence Set stereoscopic rendering convergence depth gxStereoSeparation Set stereoscopic rendering separation percentage UnitNameOwn UnitNameNPC UnitNameHostleNPC UnitNameInteractiveNPC UnitNameForceHideMinus UnitNamePlayerGuild UnitNamePlayerPVPTitle UnitNameEnemyPlayerName UnitNameEnemyPetName UnitNameEnemyGuardianName UnitNameEnemyTotemName UnitNameEnemyMinionName UnitNameFriendlyPlayerName UnitNameFriendlyPetName UnitNameFriendlyGuardianName UnitNameFriendlyTotemName UnitNameFriendlyMinionName UnitNameNonCombatCreatureName UnitNameFriendlySpecialNPCName UnitNameGuildTitle WorldTextStartPosRandomness WorldTextScreenY WorldTextCritScreenY WorldTextRandomXY WorldTextRandomZMin WorldTextRandomZMax WorldTextNonRandomZ WorldTextGravity WorldTextRampPow WorldTextRampPowCrit WorldTextRampDuration WorldTextScale forceEnglishNames gameTip ObjectSelectionCircle outlineMouseOverFadeDuration outlineSelectionFadeDuration showfootprintparticles toggles rendering of footprint particles pathSmoothing NPC will round corners on ground paths flightAngleLookAhead Enables more dynamic attitude adjustments while flying cloakFixEnabled SplineOpt toggles use of spline coll optimization MaxObservedPetBattles Maximum number of observed pet battles smoothUnitPhasing The client will try to smoothly switch between the same on model different phases. smoothUnitPhasingDistThreshold Distance threshold to active smooth unit phasing. smoothUnitPhasingUnseenPurgatoryTimeMs Time to keep unit displays in purgatory before letting go of them, if they were just unseen. smoothUnitPhasingDestroyedPurgatoryTimeMs Time to keep unit displays in purgatory before letting go of them, if they were destroyed smoothUnitPhasingActorPurgatoryTimeMs Time to keep client-actor displays in purgatory before letting go of them, if they were despawned smoothUnitPhasingEnableAlive Use units that have not despawn yet if they match, in hopes the despawn message will come later. smoothUnitPhasingAliveTimeoutMs Time to wait for an alive unit to get it's despawn message smoothUnitPhasingVehicleExtraTimeoutMs Extra time to wait before releasing a vehicle, after it has smooth phased. This allows it's passengers to smooth phase as well. spellClutter Enables/Disables spell clutter spellClutterRangeConstant How many yards before the priority is doubled (min 1.0) spellClutterPlayerScalarMultiplier Increases number of effects on "interesting" targets multiplicatively (min 0.1) spellClutterDefaultTargetScalar Starting target scalar value (min 0.1) spellClutterPartySizeScalar Scales the targetScalar by how different the party size is from this (min 1) spellClutterHostileScalar Scalar we apply to the hostile creature spells (min 0.001) spellClutterMinSpellCount Min spells on a target before we apply clutter logic (min 0) bodyQuota Maximum number of componented bodies seen at once unitClutter Enables/Disables unit clutter unitClutterInstancesOnly Whether or not to use unit clutter in instances only (0 or 1) unitClutterPlayerThreshold The number of players that have to be nearby to trigger unit clutter ChatMusicVolume music volume (0.0 to 1.0) ChatSoundVolume sound volume (0.0 to 1.0) ChatAmbienceVolume Ambience Volume (0.0 to 1.0) StartTalkingDelay StartTalkingTime StopTalkingDelay StopTalkingTime OutboundChatVolume The software amplification factor (0.0 - 2.0) InboundChatVolume The volume of all other chat you hear (0.0 - 1.0) VoiceChatMode Push to talk(0) or voice activation(1) VoiceActivationSensitivity Sensitivity of the microphone (0.0 - 1.0) EnableMicrophone Enables the microphone so you can speak. EnableVoiceChat Enables the voice chat feature. VoiceChatSelfMute Turn off your ability to talk. PushToTalkButton String representation of the Push-To-Talk button. Sound_NumChannels number of sound channels Sound_EnableReverb Sound_OutputDriverIndex Sound_OutputDriverName Sound_VoiceChatInputDriverIndex Sound_VoiceChatInputDriverName Sound_VoiceChatOutputDriverIndex Sound_VoiceChatOutputDriverName Sound_DSPBufferSize sound buffer size, default 0 Sound_OutputSampleRate output sample rate Sound_EnableMode2 test Sound_EnableMixMode2 test Sound_EnableSFX Sound_EnableAmbience Enable Ambience Sound_EnableErrorSpeech error speech Sound_EnableMusic Enables music Sound_EnablePetBattleMusic Enables music in pet battles Sound_EnableAllSound Sound_EnableDialog all dialog Sound_MasterVolume master volume (0.0 to 1.0) Sound_SFXVolume sound volume (0.0 to 1.0) Sound_MusicVolume music volume (0.0 to 1.0) Sound_AmbienceVolume Ambience Volume (0.0 to 1.0) Sound_DialogVolume Dialog Volume (0.0 to 1.0) Sound_ListenerAtCharacter lock listener at character Sound_EnableEmoteSounds Sound_ZoneMusicNoDelay Sound_EnableArmorFoleySoundForSelf Sound_EnableArmorFoleySoundForOthers Sound_EnableDSPEffects Sound_EnablePetSounds Enables pet sounds Sound_MaxCacheSizeInBytes Max cache size in bytes Sound_MaxCacheableSizeInBytes Max sound size that will be cached, larger files will be streamed instead FootstepSounds play footstep sounds Sound_EnableSoundWhenGameIsInBG Enable Sound When Game Is In Background enableWowMouse Enable Steelseries World of Warcraft Mouse cameraSavedDistance cameraSavedVehicleDistance cameraSavedPetBattleDistance cameraSavedPitch mouseInvertYaw mouseInvertPitch cameraBobbing test_cameraHeadMovementStrength test_cameraHeadMovementRangeScale test_cameraHeadMovementMovingStrength test_cameraHeadMovementStandingStrength test_cameraHeadMovementMovingDampRate test_cameraHeadMovementStandingDampRate test_cameraHeadMovementFirstPersonDampRate test_cameraHeadMovementDeadZone test_cameraDynamicPitch test_cameraDynamicPitchBaseFovPad test_cameraDynamicPitchBaseFovPadFlying test_cameraDynamicPitchBaseFovPadDownScale test_cameraDynamicPitchSmartPivotCutoffDist test_cameraOverShoulder test_cameraLockedTargetFocusing cameraZoomSpeed cameraDistanceRateMult cameraPitchMoveSpeed cameraYawMoveSpeed cameraBobbingSmoothSpeed cameraFoVSmoothSpeed cameraGroundSmoothSpeed cameraPitchSmoothSpeed cameraTargetSmoothSpeed cameraYawSmoothSpeed cameraViewBlendStyle cameraView cameraSmooth cameraSmoothPitch cameraSmoothYaw cameraSmoothStyle cameraSmoothTrackingStyle cameraCustomViewSmoothing cameraZDamp cameraTerrainTilt cameraTerrainTiltTimeMin cameraTerrainTiltTimeMax cameraWaterCollision cameraHeightIgnoreStandState cameraPivot cameraPivotDXMax cameraPivotDYMin cameraDive cameraSurfacePitch cameraSubmergePitch cameraDistanceMaxZoomFactor cameraPitchSmoothMin cameraPitchSmoothMax cameraYawSmoothMin cameraYawSmoothMax cameraSmoothTimeMin cameraSmoothTimeMax taintLog Whether taint logging is enabled scriptProfile Whether or not script profiling is enabled deselectOnClick Clear the target when clicking on terrain autoInteract Toggles auto-move to interact target autoStand Automatically stand when needed autoDismount Automatically dismount when needed autoDismountFlying If enabled, your character will automatically dismount before casting while flying autoUnshift Automatically leave shapeshift form when needed autoClearAFK Automatically clear AFK when moving or chatting blockTrades Whether to automatically block trade requests blockChannelInvites Whether to automatically block chat channel invites lootUnderMouse Whether the loot window should open under the mouse autoLootDefault Automatically loot items when the loot window opens autoLootRate Rate in milliseconds to tick auto loot autoOpenLootHistory Automatically opens the Loot History window when certain items drop alwaysCompareItems Always show item comparison tooltips SpellTooltip_DisplayAvgValues Toggles the spread from (min-max) to (avg) breakUpLargeNumbers Toggles using commas in large numbers superTrackerDist spellBookSort interactOnLeftClick Test CVar for interacting with NPC's on left click assistAttack Whether to start attacking after an assist autoSelfCast Whether spells should automatically be cast on you if you don't have a valid target stopAutoAttackOnTargetChange Whether to stop attacking when changing targets showTargetOfTarget Whether the target of target frame should be shown targetOfTargetMode The conditions under which target of target should be shown showTargetCastbar Show the spell your current target is casting showVKeyCastbar If the V key display is up for your current target, show the enemy cast bar with the target's health bar in the game field showVKeyCastbarOnlyOnTarget showVKeyCastbarSpellName displaySpellActivationOverlays Whether to display Spell Activation Overlays (a.k.a. Spell Alerts) spellActivationOverlayOpacity The opacity of the Spell Activation Overlays (a.k.a. Spell Alerts) doNotFlashLowHealthWarning Do not flash your screen red when you are low on health. reducedLagTolerance Enables the Reduced Lag Tolerance slider. (Doesn't actually change anything. Use "MaxSpellStartRecoveryOffset" for that.) maxSpellStartRecoveryOffset Determines how far ahead of the end of a spell start recovery the spell system can be before allowing spell request to be sent to the server lossOfControl Enables loss of control spell banner lossOfControlFull Setting for Loss of Control - Full Loss lossOfControlInterrupt Setting for Loss of Control - Interrupt lossOfControlSilence Setting for Loss of Control - Silence lossOfControlDisarm Setting for Loss of Control - Disarm lossOfControlRoot Setting for Loss of Control - Root rotateMinimap Whether to rotate the entire minimap instead of the player arrow minimapZoom The current outdoor minimap zoom level minimapInsideZoom The current indoor minimap zoom level minimapAltitudeHintMode Change minimap altitude difference display. 0=none, 1=darken, 2=arrows scriptErrors Whether or not the UI shows Lua errors scriptWarnings Whether or not the UI shows Lua warnings screenEdgeFlash Whether to show a red flash while you are in combat with the world map up displayFreeBagSlots Whether or not the backpack button should indicate how many inventory slots you've got free displayWorldPVPObjectives Whether to show world PvP objectives colorblindMode Enables colorblind accessibility features in the game enableMovePad Enables the MovePad accessibility feature in the game streamStatusMessage Whether to display status messages while streaming content emphasizeMySpellEffects Whether other player's spell impacts are toned down or not. allowCompareWithToggle countdownForCooldowns Whether to use number countdown instead of radial swipe for action button cooldowns or not. showHonorAsExperience Show the honor bar as a regular experience bar in place of rep showArtifactXPBar Show the artifact xp as priority over reputation autoQuestWatch Whether to automatically watch all quests when you obtain them autoQuestProgress Whether to automatically watch all quests when they are updated showQuestTrackingTooltips Displays quest tracking information in unit and object tooltips autoQuestPopUps Saves current pop-ups for quests that are automatically acquired or completed. questLogOpen Whether the quest log appears the side of the windowed map. advancedWatchFrame Enables advanced Objectives tracking features watchFrameIgnoreCursor Disables Objectives frame mouseover and title dropdown. watchFrameBaseAlpha Objectives frame opacity. watchFrameState Stores Objectives frame locked and collapsed states showQuestObjectivesOnMap Shows quest POIs on the main map. trackedQuests Internal cvar for saving automatically tracked quests in order hardTrackedQuests Internal cvar for saving hard (user manually selected) tracked quests in order trackedWorldQuests Internal cvar for saving tracked world quests hardTrackedWorldQuests Internal cvar for saving hard tracked world quests trackedAchievements Internal cvar for saving tracked achievements in order flaggedTutorials Internal cvar for saving completed tutorials in order actionedAdventureJournalEntries Which adventure journal entries flagged with ADVENTURE_JOURNAL_HIDE_AFTER_ACTION the user acted upon lockedWorldMap Whether the world map is locked when sized down worldMapOpacity Opacity for the world map when sized down mapFade Whether to fade out the world map when moving trackQuestSorting Whether to sort the last tracked quest to the top of the quest tracker or use proximity sorting mapAnimMinAlpha Alpha value to animate to when player moves with windowed world map open mapAnimDuration Duration for the alpha animation mapAnimStartDelay Start delay for the alpha animation profanityFilter Whether to enable mature language filtering spamFilter Whether to enable spam filtering chatBubbles Whether to show in-game chat bubbles chatBubblesParty Whether to show in-game chat bubbles for party chat removeChatDelay Remove Chat Hover Delay guildShowOffline Show offline guild members in the guild UI guildMemberNotify Receive notification when guild members log on/off guildRewardsUsable Show usable guild rewards only guildRewardsCategory Show category of guild rewards lfgAutoFill Whether to automatically add party members while looking for a group lfgAutoJoin Whether to automatically join a party while looking for a group friendsViewButtons Whether to show the friends list view buttons friendsSmallView Whether to use smaller buttons in the friends list chatStyle The style of Edit Boxes for the ChatFrame. Valid values: "classic", "im" wholeChatWindowClickable Whether the user may click anywhere on a chat window to change EditBox focus (only works in IM style) whisperMode The action new whispers take by default: "popout", "inline", "popout_and_inline" showTimestamps The format of timestamps in chat or "none" chatMouseScroll Whether the user can use the mouse wheel to scroll through chat enableTwitter Whether Twitter integration is enabled twitterGetConfigTime Last time that we got Twitter configuration data successfully twitterShortUrlLength Number of characters that non-https URLS get shortened to twitterShortUrlLengthHttps Number of characters that https URLS get shortened to twitterCharactersPerMedia Number of characters needed when attaching media to a Twitter post showBuilderFeedback Show animation when building power for builder/spender bar showSpenderFeedback Show animation when spending power for builder/spender bar findYourselfMode Highlight your character. 0 = circle, 1 = circle & outline, 2 = outline findYourselfInRaidOnlyInCombat Highlight your character in Raids only when in combat findYourselfInBGOnlyInCombat Highlight your character in Battlegrounds only when in combat findYourselfAnywhereOnlyInCombat Highlight your character only when in combat findYourselfInRaid Always Highlight your character in Raids findYourselfInBG Always Highlight your character in Battlegrounds findYourselfAnywhere Always Highlight your character comboPointLocation Location of combo points in UI. 1=target, 2=self nameplateResourceOnTarget Nameplate class resource overlay mode. 0=self, 1=target nameplateOtherAtBase Position other nameplates at the base, rather than overhead lockActionBars Whether the action bars should be locked, preventing changes alwaysShowActionBars Whether to always show the action bar grid secureAbilityToggle Whether you should be protected against accidentally double-clicking an aura floatingCombatTextCombatDamage Display damage numbers over hostile creatures when damaged floatingCombatTextCombatDamageStyle No longer used floatingCombatTextCombatDamageAllAutos Show all auto-attack numbers, rather than hiding non-event numbers floatingCombatTextCombatDamageDirectionalOffset Amount to offset directional damage numbers when they start floatingCombatTextCombatDamageDirectionalScale Directional damage numbers movement scale (0 = no directional numbers) floatingCombatTextCombatLogPeriodicSpells Display damage caused by periodic effects floatingCombatTextPetMeleeDamage Display pet melee damage in the world floatingCombatTextPetSpellDamage Display pet spell damage in the world floatingCombatTextCombatHealing Display amount of healing you did to the target floatingCombatTextCombatHealingAbsorbTarget Display amount of shield added to the target. floatingCombatTextCombatHealingAbsorbSelf Shows a message when you gain a shield. enableFloatingCombatText Whether to show floating combat text floatingCombatTextFloatMode The combat text float mode enablePetBattleFloatingCombatText Whether to show floating combat text for pet battles floatingCombatTextCombatState floatingCombatTextDodgeParryMiss floatingCombatTextDamageReduction floatingCombatTextRepChanges floatingCombatTextReactives floatingCombatTextFriendlyHealers floatingCombatTextComboPoints floatingCombatTextLowManaHealth floatingCombatTextEnergyGains floatingCombatTextPeriodicEnergyGains floatingCombatTextHonorGains floatingCombatTextAuras floatingCombatTextAllSpellMechanics floatingCombatTextSpellMechanics floatingCombatTextSpellMechanicsOther xpBarText Whether the XP bar shows the numeric experience value statusText Whether the status bars show numeric health/mana values statusTextDisplay Whether numeric health/mana values are shown as raw values or percentages, or both showPartyBackground Show a background behind party members partyBackgroundOpacity The opacity of the party background showPartyPets Whether to show pets in the party UI showArenaEnemyFrames Show arena enemy frames while in an Arena showArenaEnemyCastbar Show the spell enemies are casting on the Arena Enemy frames showArenaEnemyPets Show the enemy team's pets on the ArenaEnemy frames fullSizeFocusFrame Increases the size of the focus frame to that of the target frame useCompactPartyFrames Use the new raid frames for parties buffDurations Whether to show buff durations showDispelDebuffs Show only Debuffs that the player can dispel. Only applies to raids. showCastableBuffs Show only Buffs the player can cast. Only applies to raids. noBuffDebuffFilterOnTarget Do not filter buffs or debuffs at all on targets showToastOnline Whether to show Battle.net message for friend coming online showToastOffline Whether to show Battle.net message for friend going offline showToastBroadcast Whether to show Battle.net message for broadcasts showToastFriendRequest Whether to show Battle.net message for friend requests showToastConversation Whether to show Battle.net message for conversations showToastWindow Whether to show Battle.net system messages in a toast window toastDuration How long to display Battle.net toast windows, in seconds UberTooltips Show verbose tooltips showTutorials display tutorials showNPETutorials display NPE tutorials raidOptionSortMode The way to sort raid frames raidOptionKeepGroupsTogether The way to group raid frames raidOptionLocked Whether the raid frames are locked raidOptionDisplayPets Whether to display pets on the raid frames raidOptionDisplayMainTankAndAssist Whether to display main tank and main assist units in the raid frames raidOptionIsShown Whether the Raid Frames are shown raidFramesDisplayAggroHighlight Whether to display aggro highlights on Raid Frames raidFramesDisplayOnlyDispellableDebuffs Whether to display only dispellable debuffs on Raid Frames raidFramesDisplayPowerBars Whether to display mana, rage, etc. on Raid Frames raidFramesPosition Where the raid frames should be placed raidFramesHeight The height of the individual raid frames raidFramesWidth The width of the individual raid frames raidFramesHealthText How to display health text on the raid frames raidOptionShowBorders Displays borders around the raid frames. raidFramesDisplayClassColor Colors raid frames with the class color calendarShowWeeklyHolidays Whether weekly holidays should appear in the calendar calendarShowDarkmoon Whether Darkmoon Faire holidays should appear in the calendar calendarShowBattlegrounds Whether Battleground holidays should appear in the calendar calendarShowLockouts Whether raid lockouts should appear in the calendar calendarShowResets Whether raid resets should appear in the calendar nameplateShowSelf nameplateShowEnemies nameplateShowEnemyMinions nameplateShowEnemyPets nameplateShowEnemyGuardians nameplateShowEnemyTotems nameplateShowEnemyMinus nameplateShowFriends nameplateShowFriendlyNPCs nameplateShowFriendlyMinions nameplateShowFriendlyPets nameplateShowFriendlyGuardians nameplateShowFriendlyTotems nameplateShowAll unitHighlights Whether the highlight circle around units should be displayed enablePVPNotifyAFK The ability to shutdown the AFK notification system serviceTypeFilter Which trainer services to show autojoinPartyVoice Automatically join the voice session in party/raid chat autojoinBGVoice Automatically join the voice session in battleground chat PushToTalkSound Play a sound when voice recording activates and deactivates showBattlefieldMinimap Whether or not the battlefield minimap is shown playerStatLeftDropdown The player stat selected in the left dropdown playerStatRightDropdown The player stat selected in the right dropdown talentFrameShown The talent UI has been shown talentPointsSpent The player has spent a talent point auctionDisplayOnCharacter Show auction items on the dress-up paperdoll addFriendInfoShown The info for Add Friend has been shown pendingInviteInfoShown The info for pending invites has been shown friendInvitesCollapsed Whether friend invites are hidden in the friends list guildRosterView The current guild roster display mode timeMgrUseMilitaryTime Toggles the display of either 12 or 24 hour time timeMgrUseLocalTime Toggles the use of either the realm time or your system time timeMgrAlarmTime The time manager's alarm time in minutes timeMgrAlarmMessage The time manager's alarm message timeMgrAlarmEnabled Toggles whether or not the time manager's alarm will go off combatLogRetentionTime The maximum duration in seconds to retain combat log entries combatLogReducedRetentionTime The maximum duration in seconds to retain combat log entries when we're low on memory currencyTokensUnused1 Currency token types marked as unused. currencyTokensUnused2 Currency token types marked as unused. currencyTokensBackpack1 Currency token types shown on backpack. currencyTokensBackpack2 Currency token types shown on backpack. currencyCategoriesCollapsed Internal CVar for tracking collapsed currency categories. showTokenFrame The token UI has been shown showTokenFrameHonor The token UI has shown Honor predictedHealth Whether or not to use predicted health values in the UI threatWarning Whether or not to show threat warning UI (0 = off, 1 = in dungeons, 2 = in party/raid, 3 = always) threatWorldText Whether or not to show threat floaters in combat threatShowNumeric Whether or not to show numeric threat on the target and focus frames threatPlaySounds Whether or not to sounds when certain threat transitions occur lfgSelectedRoles Stores what roles the player is willing to take on. lfdCollapsedHeaders Stores which LFD headers are collapsed. lfdSelectedDungeons Stores which LFD dungeons are selected. pvpSelectedRoles Stores what roles the player will fulfill in a BG. lfgListSearchLanguages A simple bitfield for what languages we want to search in. lastTalkedToGM Stores the last GM someone was talking to in case they reload the UI while the GM chat window is open. autoCompleteResortNamesOnRecency Shows people you recently spoke with higher up on the AutoComplete list. autoCompleteWhenEditingFromCenter If you edit a name by inserting characters into the center, a smarter auto-complete will occur. autoCompleteUseContext The system will, for example, only show people in your guild when you are typing /gpromote. Names will also never be removed. colorChatNamesByClass If enabled, the name of a player speaking in chat will be colored according to his class. autoFilledMultiCastSlots Bitfield that saves whether multi-cast slots have been automatically filled. minimapTrackedInfov2 Stores the minimap tracking that was active last session. minimapShapeshiftTracking Stores shapeshift-specific tracking spells that were active last session. showTamers If enabled, pet battle icons will be shown on world maps primaryProfessionsFilter If enabled, primary profession world quests icons will be shown on world maps secondaryProfessionsFilter If enabled, secondary profession world quests icons will be shown on world maps worldQuestFilterGold If enabled, world quests with gold rewards will be shown on the map worldQuestFilterOrderResources If enabled, world quests with order resource rewards will be shown on the map worldQuestFilterArtifactPower If enabled, world quests with artifact power rewards will be shown on the map worldQuestFilterProfessionMaterials If enabled, world quests with profession material rewards will be shown on the map worldQuestFilterEquipment If enabled, world quests with equipment rewards will be shown on the map questPOI If enabled, the quest POI system will be used. digSites If enabled, the archaeological dig site system will be used. miniWorldMap Whether or not the world map has been toggled to smaller size reputationsCollapsed List of reputation categories that have been collapsed in the Reputation tab dontShowEquipmentSetsOnItems Don't show which equipment sets an item is associated with guildNewsFilter Stores the guild news filters ActionButtonUseKeyDown Activate the action button on a keydown lfGuildSettings Bit field of Looking For Guild player settings lfGuildComment Stores the player's Looking For Guild comment activeCUFProfile The last active CUF Profile. lastVoidStorageTutorial Stores the last void storage tutorial the player has accepted lastGarrisonMissionTutorial Stores the last garrison mission tutorial the player has accepted shipyardMissionTutorialFirst Stores whether the player has accepted the first mission tutorial shipyardMissionTutorialBlockade Stores whether the player has accepted the first blockade mission tutorial shipyardMissionTutorialAreaBuff Stores whether the player has accepted the first area buff mission tutorial orderHallMissionTutorial Stores information about which order hall mission tutorials the player has seen minimapShowQuestBlobs Stores whether to show the quest blobs on the minimap. minimapShowArchBlobs Stores whether to show the quest blobs on the minimap. closedInfoFrames Bitfield for which help frames have been acknowledged by the user dangerousShipyardMissionWarningAlreadyShown Boolean indicating whether the shipyard's dangerous mission warning has been shown petJournalFilters Bitfield for which collected filters are applied in the pet journal petJournalTypeFilters Bitfield for which type filters are applied in the pet journal petJournalSourceFilters Bitfield for which source filters are applied in the pet journal petJournalSort Sorting value for the pet journal mountJournalFilters Bitfield for which collected filters are applied in the mount journal mountJournalSourceFilters Bitfield for which source filters are applied in the mount journal toyBoxCollectedFilters Bitfield for which collected filters are applied in the toybox toyBoxSourceFilters Bitfield for which source filters are applied in the toybox heirloomCollectedFilters Bitfield for which collected filters are applied in the heirloom journal heirloomSourceFilters Bitfield for which source filters are applied in the heirloom journal transmogrifySourceFilters Bitfield for which source filters are applied in the wardrobe at the transmogrifier wardrobeSourceFilters Bitfield for which source filters are applied in the wardrobe in the collection journal transmogrifyShowCollected Whether to show collected transmogs in the at the transmogrifier transmogrifyShowUncollected Whether to show uncollected transmogs in the at the transmogrifier wardrobeShowCollected Whether to show collected transmogs in the wardrobe wardrobeShowUncollected Whether to show uncollected transmogs in the wardrobe missingTransmogSourceInItemTooltips Whether to show if you have collected the appearance of an item but not from that item itself lastTransmogOutfitID SetID of the last loaded transmog outfit petJournalTab Stores the last tab the pet journal was opened to EJLootClass Stores the last class that loot was filtered by in the encounter journal EJLootSpec Stores the last spec that loot was filtered by in the encounter journal EJRaidDifficulty Stores the last raid difficulty viewed in the encounter journal EJDungeonDifficulty Stores the last dungeon difficulty viewed in the encounter journal transmogCurrentSpecOnly Stores whether transmogs apply to current spec instead of all specs Blacklist PVP Map displayedRAFFriendInfo Stores whether we already told a recruited person about their new BattleTag friend Outline Outline Mode EmitterCombatRange Range to stop shoulder/weapon emissions during combat NonEmitterCombatRange Range to stop shoulder/weapon emissions outside combat advJournalLastOpened Last time the Adventure Journal opened hideAdventureJournalAlerts Hide alerts shown on the Adventure Journal Microbutton splashScreenNormal Show normal splash screen id splashScreenBoost Show boost splash screen id seenAsiaCharacterUpgradePopup Seen the free character upgrade popup (Asia) showSpectatorTeamCircles Determines if the team color circles are visible while spectating or commentating a wargame flashErrorMessageRepeats Flashes the center screen red error text if the same message is fired. outdoorMinAltitudeDistance Minimum altitude distance for outdoor objects when you are also outdoors before the altitude difference marker displays garrisonCompleteTalent garrisonCompleteTalentType ShowQuestUnitCircles Determines if units related to a quest display an indicator on the ground. AllowDangerousScripts uiScale The current UI scale useUiScale Whether or not the UI scale should be used uiScaleMultiplier A multiplier for the default UI scale. -1=determine based on system/monitor DPI, 0.5-2.0=multiplier to use when calculating UI scale. Only applied when useUIScale is 0. ffxGlow full screen glow effect ffxDeath full screen death desat effect TargetNearestUseOld Use pre-7.0 'nearest target' functionality TargetPriorityAllowAnyOnScreen If set, and no 100% correct target is available, allow selecting any valid in-range target (2 = also out-of-range) TargetPriorityHoldHighlightDelay Delay in Milliseconds before priority target highlight starts when holding the button TargetPriorityCombatLock 1=Lock to in-combat targets when starting from an in-combat target. 2=Further restrict to in-combat with player. TargetPriorityCombatLockHighlight 1=Lock to in-combat targets when starting from an in-combat target. 2=Further restrict to in-combat with player. (while doing hold-to-target) TargetPriorityPvp When in pvp, give higher priority to players and important pvp targets (1 = players & npc bosses, 2 = all pvp targets, 3 = players only) TargetPriorityPvpLock Lock to important pvp targets when starting from a pvp target. TargetPriorityPvpLockHighlight Lock to players when starting from a player target in pvp. (while doing hold-to-target) TargetPriorityValueBank Selects the active targeting values bank for calculating target priority order TargetPriorityContinueFromManualTarget If a target is manually selected (eg. clicked), continue priority targeting from that target. TargetPriorityAutoTargetIgnoreWindow Number of MS a non-user selected target should be ignored For priority order purposes nameplateMaxDistance The max distance to show nameplates. nameplateTargetBehindMaxDistance The max distance to show the target nameplate when the target is behind the camera. nameplateMotion Defines the movement/collision model for nameplates nameplateMotionSpeed Controls the rate at which nameplate animates into their target locations [0.0-1.0] nameplateOverlapH Percentage amount for horizontal overlap of nameplates nameplateOverlapV Percentage amount for vertical overlap of nameplates nameplateGlobalScale Applies global scaling to non-self nameplates, this is applied AFTER selected, min, and max scale. nameplateMinScale The minimum scale of nameplates. nameplateMaxScale The max scale of nameplates. nameplateLargerScale An additional scale modifier for important monsters. nameplateMinScaleDistance The distance from the max distance that nameplates will reach their minimum scale. nameplateMaxScaleDistance The distance from the camera that nameplates will reach their maximum scale. nameplateMinAlpha The minimum alpha of nameplates. nameplateMaxAlpha The max alpha of nameplates. nameplateMinAlphaDistance The distance from the max distance that nameplates will reach their minimum alpha. nameplateMaxAlphaDistance The distance from the camera that nameplates will reach their maximum alpha. nameplateSelectedScale The scale of the selected nameplate. nameplateSelectedAlpha The alpha of the selected nameplate. nameplateSelfScale The scale of the self nameplate. nameplateSelfAlpha The alpha of the self nameplate. nameplateSelfBottomInset The inset from the bottom (in screen percent) that the self nameplate is clamped to. nameplateSelfTopInset The inset from the top (in screen percent) that the self nameplate is clamped to. nameplateOtherBottomInset The inset from the bottom (in screen percent) that the non-self nameplates are clamped to. nameplateOtherTopInset The inset from the top (in screen percent) that the non-self nameplates are clamped to. nameplateLargeBottomInset The inset from the bottom (in screen percent) that large nameplates are clamped to. nameplateLargeTopInset The inset from the top (in screen percent) that large nameplates are clamped to. nameplateClassResourceTopInset The inset from the top (in screen percent) that nameplates are clamped to when class resources are being displayed on them. ShowClassColorInNameplate use this to display the class color in the nameplate health bar ShowNamePlateLoseAggroFlash When enabled, if you are a tank role and lose aggro, the nameplate with briefly flash. NamePlateHorizontalScale Applied to horizontal size of all nameplates. NamePlateVerticalScale Applied to vertical size of all nameplates. NameplatePersonalShowAlways Determines if the the personal nameplate is always shown. NameplatePersonalShowInCombat Determines if the the personal nameplate is shown when you enter combat. NameplatePersonalShowWithTarget Determines if the personal nameplate is shown when selecting a target. 0 = targeting has no effect, 1 = show on hostile target, 2 = show on any target NameplatePersonalHideDelaySeconds Determines the length of time in seconds that the personal nameplate will be visible after no visibility conditions are met. NameplatePersonalHideDelayAlpha Determines the alpha of the personal nameplate after no visibility conditions are met (during the period of time specified by NameplatePersonalHideDelaySeconds). POIShiftComplete incompleteQuestPriorityThresholdDelta detailDoodadInstancing Detail doodad instancing farclip Far clip plane distance nearclip Near clip plane distance horizonStart Horizon start distance particleDensity Particle density particleMTDensity Multi-Tex particle density waterDetail Water surface detail rippleDetail Ripple surface detail reflectionMode Reflection mode reflectionDownscale Reflection downscale sunShafts SunShafts refraction Refraction bspcache BSP node caching worldPoolUsage Usage static/dynamic/stream terrainAlphaBitDepth Terrain alpha map bit depth groundEffectDensity Ground effect density groundEffectFade Ground effect fade groundEffectDist Ground effect dist environmentDetail Environment detail hwPCF Hardware PCF Filtering projectedTextures Projected Textures gxTextureCacheSize GX Texture Cache Size shadowMode Quality of shadows (0-3) shadowTextureSize Shadow texture size (1024-2048) shadowSoft (BETA)Soft shadows (0/1) maxLightCount Maximum lights to render maxLightDist Maximum distance to render lights SSAO Screen-Space Ambient Occlusion SSAODistance SSAO distance SSAOBlur Blur technique (0=off, 1=gauss, 2=bilateral DepthBasedOpacity Enable/Disable Soft Edge Effect preloadStreamingDistTerrain Terrain preload distance when streaming preloadStreamingDistObject Object preload distance when streaming preloadLoadingDistTerrain Terrain preload distance when loading preloadLoadingDistObject Object preload distance when loading SkyCloudLOD Texture resolution for clouds textureFilteringMode Texture filtering mode terrainLodDist Terrain level of detail distance wmoLodDist Wmo level of detail distance wmoDoodadDist Wmo doodad load distance terrainTextureLod Terrain texture level of detail entityLodDist Entity level of detail distance doodadLodDist Doodad level of detail distance terrainMipLevel Terrain blend map mip level worldMaxMipLevel World maximum texture mip level worldBaseMip World texture base mip terrainHoles Terrain holes affect occlusion OutlineEngineMode Mode for the OutlineBuffer for the engine lightMode Quality of lighting physicsLevel Level of physics world interaction minimapPortalMax Max Number of Portals to traverse for minimap RenderScale Render scale (for supersampling or undersampling) ResampleQuality Resample quality MSAAQuality Multisampling AA quality MSAAAlphaTest Enable MSAA for alpha-tested geometry LodLiquid Render using lod liquid lodTerrainDiv Terrain lod divisor lodObjectCullSize Lod object culling size lodObjectCullDist Lod object culling dist minimum lodObjectMinSize Lod object min size RAIDsettingsEnabled Raid graphic settings are available RAIDfarclip Raid Far clip plane distance RAIDWaterDetail Raid Water surface detail RAIDSSAO Raid Screen-Space Ambient Occlusion RAIDSSAOBlur Raid SSAO Blur technique RAIDDepthBasedOpacity Raid Enable/Disable Soft Edge Effect RAIDgroundEffectDensity Raid Ground effect density RAIDgroundEffectFade Raid Ground effect fade RAIDgroundEffectDist Raid Ground effect dist RAIDshadowMode Raid Quality of shadows (0-3) RAIDterrainLodDist Raid Terrain level of detail distance RAIDterrainTextureLod Raid Terrain texture level of detail RAIDwmoLodDist Raid Wmo level of detail distance RAIDhorizonStart Raid Horizon start distance RAIDterrainMipLevel Terrain blend map mip level RAIDworldBaseMip World texture base mip RAIDtextureFilteringMode Texture filtering mode RAIDprojectedTextures Projected Textures RAIDenvironmentDetail Environment detail RAIDshadowTextureSize Shadow texture size (1024-2048) RAIDshadowSoft Soft shadows (0/1) RAIDreflectionMode Reflection mode RAIDrippleDetail Ripple surface detail RAIDsunShafts SunShafts RAIDparticleDensity Particle density RAIDparticleMTDensity Multi-Tex particle density RAIDrefraction Refraction RAIDOutlineEngineMode Mode for the OutlineBuffer RAIDLightMode Quality of lighting RAIDlodObjectCullSize Lod object culling size RAIDlodObjectCullDist Lod object culling dist minimum RAIDlodObjectMinSize Lod object min size graphicsTextureResolution UI value of the graphics setting graphicsTextureFiltering UI value of the graphics setting graphicsProjectedTextures UI value of the graphics setting graphicsViewDistance UI value of the graphics setting graphicsEnvironmentDetail UI value of the graphics setting graphicsGroundClutter UI value of the graphics setting graphicsShadowQuality UI value of the graphics setting graphicsLiquidDetail UI value of the graphics setting graphicsSunshafts UI value of the graphics setting graphicsParticleDensity UI value of the graphics setting graphicsSSAO UI value of the graphics setting graphicsDepthEffects UI value of the graphics setting graphicsLightingQuality UI value of the graphics setting graphicsOutlineMode UI value of the graphics setting raidGraphicsTextureResolution UI value of the raidGraphics setting raidGraphicsTextureFiltering UI value of the raidGraphics setting raidGraphicsProjectedTextures UI value of the raidGraphics setting raidGraphicsViewDistance UI value of the raidGraphics setting raidGraphicsEnvironmentDetail UI value of the raidGraphics setting raidGraphicsGroundClutter UI value of the raidGraphics setting raidGraphicsShadowQuality UI value of the raidGraphics setting raidGraphicsLiquidDetail UI value of the raidGraphics setting raidGraphicsSunshafts UI value of the raidGraphics setting raidGraphicsParticleDensity UI value of the raidGraphics setting raidGraphicsSSAO UI value of the raidGraphics setting raidGraphicsDepthEffects UI value of the raidGraphics setting raidGraphicsLightingQuality UI value of the raidGraphics setting raidGraphicsOutlineMode UI value of the raidGraphics setting warp UI value of the graphics setting warpScreenSize Physical monitor size warpViewDistance Physical distance from the viewer to the monitor warpViewTilt Angle of the side monitors IN RADIANS allowD3D9BackingStore Allow D3D9 to have texture backing to decrease load times and increase the chance of an out of memory crash worldPreloadSort Sort objects by distance when preloading worldLoadSort Sort objects by distance when loading worldPreloadNonCritical Require objects to be loaded in streaming non critical radius when preloading worldPreloadHighResTextures Require high res textures to be loaded in streaming non critical radius when preloading weatherDensity RAIDweatherDensity shadowCull enable shadow frustum culling shadowScissor enable scissoring when rendering shadowmaps shadowInstancing enable instancing when rendering shadowmaps sceneOcclusionEnable Scene software occlusion disableAutoRealmSelect Disable automatically selecting a realm on login initialRealmListTimeout How long to wait for the initial realm list before failing login (in seconds) webChallengeURLTimeout How long to wait for the web challenge URL (in seconds). 0 means wait forever. serverAlert Get the glue-string tag for the URL synchronizeSettings Whether client settings should be stored on the server streamBeams Use vertex streaming for beams (Gfx Driver Workaround). 0=Auto Detect, 1=Never Stream, 2=Always Stream componentTextureLevel Level of detail for character component textures. 0 means full detail. componentThread Multi thread character component processing componentCompress Character component texture compression componentTexLoadLimit Character component texture loading limit per frame componentTexCacheSize Character component texture cache size (in MB) componentSpecular DISABLED FOR 7.0.3 - Character component specular highlights componentEmissive Character component unlit/emissive RAIDcomponentTextureLevel Level of detail for character component textures. 0 means full detail. violenceLevel Sets the violence level of the game