[C#] Radar Hack menu

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  1. #1
    joetheodd's Avatar Member
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    [C#] Radar Hack

    This is built on my WowObjects library that I posted here. This is a light-weight radar that shows players, NPCs, game objects, and corpses. I feel it's documented and written pretty well. As usual, constructive criticism is welcomed, and I hope someone can learn something from this.

    Also, like before, I'm not virus checking cause there's no executables, only source.
    Attached Files Attached Files

    [C#] Radar Hack
  2. #2
    Quarters's Avatar Member
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    Really good work, you deserve a rep cookie Only thing I would say, why not put all the offsets into an enum like most people do? Also you put * 4 on all of them:

    Code:
    int CONTAINER_FIELD_NUM_SLOTS =    0x6 * 4;
    I asked weather this was ok a while back and was told it would work but its not really the thing to do, im not sure why but feel free to do it, I was simply commenting

    Oh and also I think the offsets are uint I think?

    Overall good work, I hope you continue with your great work and come out with something good for yourself.

  3. #3
    Apoc's Avatar Angry Penguin
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    Originally Posted by Quarters View Post
    Really good work, you deserve a rep cookie Only thing I would say, why not put all the offsets into an enum like most people do? Also you put * 4 on all of them:

    Code:
    int CONTAINER_FIELD_NUM_SLOTS =    0x6 * 4;
    I asked weather this was ok a while back and was told it would work but its not really the thing to do, im not sure why but feel free to do it, I was simply commenting

    Oh and also I think the offsets are uint I think?

    Overall good work, I hope you continue with your great work and come out with something good for yourself.
    Offsets are int/uint/long/ulong/w/e you want. So long as it's a valid memory address. Most use uint for 'safety' and to easily check if (address == 0) { Die(); } or similar.

    Also; we recommend not doing the *4 on the actual descriptors, as most of the dumps that we post, aren't actually meant to be used in C#. (If used in C++, you can usually just use the descriptor as an array index)

    Write a small function to handle grabbing the descriptors, that also handles the required multiplication.

  4. #4
    Quarters's Avatar Member
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    Thanks for making my hazy explanations clearer, really appreciate it Basically read what Apoc said

  5. #5
    tryceo's Avatar Member
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    Thanks for making this... Downloading it now.

  6. #6
    gr3ger's Avatar Member
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    Link's not working for me

  7. #7
    andarél's Avatar Member
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    Would be nice if you put screenshot? =)

  8. #8
    amadmonk's Avatar Active Member
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    Originally Posted by Apoc View Post
    Offsets are int/uint/long/ulong/w/e you want. So long as it's a valid memory address. Most use uint for 'safety' and to easily check if (address == 0) { Die(); } or similar.

    Also; we recommend not doing the *4 on the actual descriptors, as most of the dumps that we post, aren't actually meant to be used in C#. (If used in C++, you can usually just use the descriptor as an array index)

    Write a small function to handle grabbing the descriptors, that also handles the required multiplication.
    If you use unsafe structure pointers and field offset attributes, you can represent the entire unit fields block as a structure.

    This is only really useful in-process.
    Don't believe everything you think.

  9. #9
    Apoc's Avatar Angry Penguin
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    Originally Posted by amadmonk View Post
    If you use unsafe structure pointers and field offset attributes, you can represent the entire unit fields block as a structure.

    This is only really useful in-process.
    Absolutely true; but it's easier to use safe code. (Plus, if you ever attempt to obfuscate unsafe code, most piss and moan at you)

    I generally stay away from unsafe code, as the benefit isn't really worth the tradeoff in the long run.

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