Character.rotation value menu

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  1. #1
    guillaume76290's Avatar Member
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    Character.rotation value

    Hi.
    I was reading memory at (basePlayer + 0x7A. It's rotation's adress. I need this value to rotate my character on the right direction to go to the next waypoint. So i had read this value, but the value is a very high number. For example, i read 1084651243. This value change if I turn my character. Is it normal that the value is so high ?
    EDIT : this value is 1023482392 at minimal and 1086897435 at maximal
    Thank you !
    <<Sorry for the errors, i'm french>>
    Bye !
    Last edited by guillaume76290; 06-12-2009 at 01:19 PM.

    Character.rotation value
  2. #2
    ggg898's Avatar Member
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    Its a float. It is represented in a totally diffrent way in memory than an integer.

  3. #3
    guillaume76290's Avatar Member
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    Hum ... I think i found something. Say me if it is false
    The difference between maxi and mini is 63 415 043. If I do :
    (63 415 043 / 10 000 000) / pi I have 2.01.......... So in a trigonometric circle, the complet circle is 2 * Pi. I think it is that i have to do if I want yo use the value rotation ...
    Is it true ? Thank you !!!

  4. #4
    Nesox's Avatar ★ Elder ★
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    Omg it's a float ...
    Last edited by Nesox; 06-18-2009 at 04:32 AM.

  5. #5
    guillaume76290's Avatar Member
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    Ho thank you ggg898 !!! I have now a value with mini = 0 and maxi = 6 !!!
    Thank you !!!

  6. #6
    ggg898's Avatar Member
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    Stop thinking.

    Read it as a float as I previously said. The float value is in radians.
    Last edited by ggg898; 06-12-2009 at 01:29 PM. Reason: Ok, I see you got it

  7. #7
    amadmonk's Avatar Active Member
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    Doesn't WoW rotate the world from the "normal" representation (where 0 rads would be east, 1/2 rad north, and so on)?

    Just trying to forestall the next question...
    Don't believe everything you think.

  8. #8
    ggg898's Avatar Member
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    Well, the coordinate system is orientated a little bit different, but is a left handed orto system. As I see it myself, Y points "north", X points "west" and Z up. Rotation is ccw around z axis (if i remeber correctly from doing the nav mesh tool)

  9. #9
    Nesox's Avatar ★ Elder ★
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    North is 0 east is 90 south is 180 degrees etc
    Last edited by Nesox; 06-18-2009 at 04:33 AM.

  10. #10
    schlumpf's Avatar Retired Noggit Developer

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    I've never seen converting an integer-read-float into a float in such a great way. Awesome.

  11. #11
    Apoc's Avatar Angry Penguin
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    Pffft... should see how I read floats with Marshal

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