[3.1.1] Movement with simple memory writes menu

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  1. #31
    voron23's Avatar Member
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    amazing) +rep. what are offsets now?(i dont know how to update them)
    Last edited by voron23; 06-21-2009 at 09:11 AM.

    [3.1.1] Movement with simple memory writes
  2. #32
    Oowafas's Avatar Member
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    X : 0111812Ch
    Y : 01118130h
    Z : 01118134h
    Status : 011180BCh

  3. #33
    voron23's Avatar Member
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    Originally Posted by Oowafas View Post
    X : 0111812Ch
    Y : 01118130h
    Z : 01118134h
    Status : 011180BCh
    Thank you!! and +rep. Will try it today)) And again, can you good people send me PM or post here, method to update adresses? I know than u need OllyDbg, but what manipulations u do for find new adress(know old one)....:confused:

  4. #34
    voron23's Avatar Member
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    5 = Move to + Interact (NPC ONLY)
    Write GUID to 0x011180B8 + 0x20
    Write "5" to 0x11180BC
    And nothing happens((
    Since STATUS offset on Wiki outdated, i think GUID offset may different too..
    0x4 = 'INT' ACTION_TYPE
    Last edited by voron23; 06-22-2009 at 02:14 AM.

  5. #35
    lanman92's Avatar Active Member
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    Is CTM on?

  6. #36
    voron23's Avatar Member
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    Yes, and my MoveTo() func works fine)
    Code:
    Func MoveTo($x, $y, $z)
    	$main=0x011180B8
    ;_MemoryWrite($main + 0x20, $handle, $targetGUID)
    _MemoryWrite($main + 0x74, $handle, $x, 'float')
    _MemoryWrite($main + 0x78, $handle, $y, 'float')
    _MemoryWrite($main + 0x7C, $handle, $z, 'float')
    _MemoryWrite(0x11180BC, $handle, "4", 'int')
    EndFunc
    But perfectly will be able to interact NPC's and loot deadmobs with this staff ^_^
    P.S. can anyone, who tested CTM share exp about Move to + Interact?

  7. #37
    amadmonk's Avatar Active Member
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    Originally Posted by lanman92 View Post
    I don't see them doing it. Just my opinion. They can't catch it with a stack trace either, so... Yeah. It would be very ugly to be done this way(lots of false positives). I would aim more for them re-doing their CTM.
    Second this; due to races, there's just very little they can do to "catch" the CTM write method. They can try to block it, but really the only way to "correctly" block it would involve a rewrite.

    Ultimately all CTM does is act as a shortcut for bot-writers; it's still perfectly possible to just inject movement keys for movement (and I'm sure bot writers will go back to that method if/after CTM is rewritten).
    Don't believe everything you think.

  8. #38
    voron23's Avatar Member
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    Interact - very imortant thing for background of bot project. With CTM it so easy do this(if this works)

  9. #39
    lanman92's Avatar Active Member
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    I've already gone back to using movement keys. It's not any harder. I just write my rotation and tap the left+right keys and set forward and I'm going

  10. #40
    amadmonk's Avatar Active Member
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    Originally Posted by lanman92 View Post
    I've already gone back to using movement keys. It's not any harder. I just write my rotation and tap the left+right keys and set forward and I'm going
    Voron's got a good point about interact though; are you just doing that through injection?

    I didn't think about it because my bot doesn't need to interact (it's really more of a multibox helper), but it seems like the ability to easily do interact would be nice.
    Don't believe everything you think.

  11. #41
    Harko's Avatar Active Member
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    Originally Posted by lanman92 View Post
    I don't see them doing it. Just my opinion. They can't catch it with a stack trace either, so... Yeah. It would be very ugly to be done this way(lots of false positives). I would aim more for them re-doing their CTM.
    a simple flag set to true by the functions who do write operations on those variables.

    When flag isn't set but variables contain a movement/interact/... request -> external bot detected

    really simple and most people who copied the CTM method from this forum wouldn't even know where to check for possible detections

  12. #42
    ramey's Avatar Member
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    Agreed, but do you think Blizzard will bother with this?

  13. #43
    lanman92's Avatar Active Member
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    It would be easy to just patch that flag and continue with our way though.

  14. #44
    0_00_0's Avatar Member
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    Is it possible to loot or interact with CTM? I've tried but no dice. Has anyone tried it with success?

  15. #45
    Apoc's Avatar Angry Penguin
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    Originally Posted by 0_00_0 View Post
    Is it possible to loot or interact with CTM? I've tried but no dice. Has anyone tried it with success?
    4 = move

    There are other things that can be put in place instead of 4. Try them out.

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