[3.1.1] Quick Statics update... menu

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  1. #16
    luacoder's Avatar Member
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    Originally Posted by Nesox View Post

    gameobject x = ObjectPointer + 0xE8;
    gameobject y = ObjectPointer + 0xEC;
    gameobject z = ObjectPointer + 0xF0;
    Thanks for Nesox.+Rep

    [3.1.1] Quick Statics update...
  2. #17
    Zombie911's Avatar Member
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    Code:
    int     [ObjectBase + 0xA58]; //Current casting spell ID (No cast == 0)
    __int64 [ObjectBase + 0xA20]; //Object GUID under auto-attack
    
    float   [ObjectBase + 0x798]; //Object X position
    float   [ObjectBase + 0x7D4]; //
    
    float   [ObjectBase + 0x79C]; //Object Y position
    float   [ObjectBase + 0x7D8]; //
    
    float   [ObjectBase + 0x7A0]; //Object Z position
    float   [ObjectBase + 0x7DC]; //
    
    float   [ObjectBase + 0x7A8]; //Object facing direction
    float   [ObjectBase + 0x7E0]; //
    
    float   [ObjectBase + 0x7AC]; //Object tilt direction
    float   [ObjectBase + 0x7E4]; //
    
    float   [ObjectBase + 0x814]; //Object movespeed
    /*
     * 0.0f - Stay
     * 4.5f - Walk
     * 7.0f - Run
     * 9.099999f - Run under Aspech of the Cheetah(Hunter ability)
     * 11.2 - 30 lvl mount
     * 14.0 - 60 lvl mount
     */
    Last edited by Zombie911; 04-23-2009 at 12:49 PM. Reason: Add some offsets

  3. #18
    caowenyu's Avatar Member
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    I am a noob here.

    But how does the Player_base: 0x10B65F4 works and how can I find the player's status, like health, exp, etc. address from this address?

    thanks in advance.

  4. #19
    Pixion's Avatar Member
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    So, you've got it : 0x10B65F4

    Now, we'll have to find, from there, our PlayerAdress.
    PlayerAdress =[ [ [ 0x010B65F4 ] + 0x34 ] + 0x24 ]

    So, from there, you can get X,Y,Z but to find Health and Mana for example, you'll have to look in the UnitField.
    UnitField = [ PlayerAdress + 0x8 ]

    Finally, now, you can use descriptors which are there:
    http://www.mmowned.com/forums/wow-me...eral-info.html

    For example, to find your health :
    Health = [ UnitField + (UNIT_FIELD_HEALTH * 4) ]

    (Correct me if i made a mistake...)
    Last edited by Pixion; 04-24-2009 at 09:41 AM.

  5. #20
    SKU's Avatar Contributor
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    Unkn0wned

    Playerbase 3.1.0 :
    [[[0x010B65F4]+0x34]+0x24]
    Pixion:
    Using these descriptors, you'll have to multiply them by 4.
    Health = [ UnitField + UNIT_FIELD_HEALTH * 4 ]

  6. #21
    Pixion's Avatar Member
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    Forgot it, thanks SKU. =)

  7. #22
    caowenyu's Avatar Member
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    thanks for the replies, and thank you Zombie911 for the link.

  8. #23
    kakamunsug's Avatar Member
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    I'm having a hard time to decipher whether or not I should have two pointers and for what I should have them for.

    First off (I started on a project like 1 day ago, and this is my first time ever hopping on WoW as my target) I'd like to know what address is the playerBase? I know it's written in this thread, but even if I take the playerBase and add the offset for it, it shows me shit. Two way pointers I guess? But please fill me in.

    To sum it all up:


    I'd need the XYZ coords for the Target/Player, to generate a line inbetween the both to find the correct path. Also working on a C# kind of Pathing tool which would generate paths through a minimap (click'n'getpos) and ingame pos monitoring, but I have failed on the addresses as I have no experience with twoway pointers.

    Please help out without being unnecessarily rude, as all I need is to get an example of one thing to solve every other. Thanks.

  9. #24
    SKU's Avatar Contributor
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    Deleted to save Cypher from a heart attack.
    Last edited by SKU; 04-25-2009 at 08:07 AM.

  10. #25
    Cypher's Avatar Kynox's Sister's Pimp
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    Last edited by Cypher; 04-25-2009 at 08:00 AM.

  11. #26
    totaldisarray's Avatar Member
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    Zone Text

    have not posted in awhile but here are some statics:

    Zone Text ptr = 11CCF14
    Sub-zone Text ptr = 11CCF10

    TotalDisarray

  12. #27
    _duracell's Avatar Active Member
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    Originally Posted by kakamunsug View Post
    I'm having a hard time to decipher whether or not I should have two pointers and for what I should have them for.

    First off (I started on a project like 1 day ago, and this is my first time ever hopping on WoW as my target) I'd like to know what address is the playerBase? I know it's written in this thread, but even if I take the playerBase and add the offset for it, it shows me shit. Two way pointers I guess? But please fill me in.

    To sum it all up:


    I'd need the XYZ coords for the Target/Player, to generate a line inbetween the both to find the correct path. Also working on a C# kind of Pathing tool which would generate paths through a minimap (click'n'getpos) and ingame pos monitoring, but I have failed on the addresses as I have no experience with twoway pointers.

    Please help out without being unnecessarily rude, as all I need is to get an example of one thing to solve every other. Thanks.
    I wrote a little func in AutoIt for myself that might be of use to you.

    Code:
    ; Add offsets to a base memory address (default max: 5)
    Func addOffset($base, $tOff1 = 0, $tOff2 = 0, $tOff3 = 0, $tOff4 = 0, $tOff5 = 0)
    	Local $ret0 = _MemoryRead($base, $wow, 'dword'), $count=0
    	For $step = 1 to @NumParams-1
    		Assign("ret" & $step,  _MemoryRead(eval("ret" & $step-1) + eval("tOff" & $step), $wow, 'dword'))
    		$count+=1
    	Next
    	Return eval("ret" & $count)
    EndFunc
    Basically, what it does is it runs through a number of offsets you pass it and just adds them to the base address and returns the final memory value.

    So to find the playerPointer, you would pass it the playerBase and the offsets, like this:

    Code:
    Global $plaPointer = addOffset(0x010B65F4, 0x34, 0x24)
    All it's really doing is this...

    Code:
    $ret0 = _MemoryRead(0x010B65F4)
    $ret1 = _MemoryRead($ret0 + 0x34)
    $playerPointer = _MemoryRead($ret1 + 0x34)

  13. #28
    hamburger1's Avatar Member
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    Hello what is the Y player offset and what is the Objektpointer?
    And do onyone know how i can program an fishbot that use memory using?

  14. #29
    Robske's Avatar Contributor
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    Originally Posted by hamburger1 View Post
    Hello what is the Y player offset and what is the Objektpointer?
    Objektpointer: [[CyphersSocksDrawer]+0x34]+0x24]
    Y player offset: X player offset + 0x4;

    Ps: Everything you need is on this page you tool


    Originally Posted by hamburger1 View Post
    And do onyone know how i can program an fishbot that use memory using?
    Yes, alot of people do know how to do that.
    Last edited by Robske; 05-03-2009 at 11:06 AM.
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  15. #30
    hamburger1's Avatar Member
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    Ok can anybody help me to program an Fishbot ? Pls with autoit

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