Anyone looked at 3.1 yet?  findings? menu

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  1. #1
    ShoniShilent's Avatar Member
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    Anyone looked at 3.1 yet? findings?

    has anyone here been able to play the 3.1 preload or testing zone? is the code going to change much? just curious if there were any initial findings. my wow has already preloaded the patch but i guess they haven't set it in motion yet.

    thanks for any info-

    Anyone looked at 3.1 yet?  findings?
  2. #2
    Cypher's Avatar Kynox's Sister's Pimp
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    Preloads never contain the binary, its normally just ADT/WMO/M2/etc data.

    You could go look at the PTR builds but its pointless to reverse those to get updated addresses becaues PTR builds are compiled with different flags and any patterns you make on them won't work properly on release builds anyway.

    As for general changes, just chuck the build through patchdiff. To get better results try throwing it up against the latest 3.0.9 PTR build rather than the release build.

  3. #3
    schlumpf's Avatar Retired Noggit Developer

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    Is there any plugin for IDA that automatically updates the DB (ie. renames the moved functions)?

  4. #4
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by schlumpf View Post
    Is there any plugin for IDA that automatically updates the DB (ie. renames the moved functions)?

    No. I use a pattern scanner, then feed the output it generates into an IDA plugin (ty Grey!).

  5. #5
    jjaa's Avatar Contributor
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    Originally Posted by schlumpf View Post
    Is there any plugin for IDA that automatically updates the DB (ie. renames the moved functions)?
    Use IDA .sig files!

    I currently have no implementation but I don’t think it would be that hard to do...

  6. #6
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by jjaa View Post
    Use IDA .sig files!

    I currently have no implementation but I don’t think it would be that hard to do...

    Shouldn't you be in school noob?

    And sig files are pretty terrible for game patches. Trust me, I've tried.

  7. #7
    jjaa's Avatar Contributor
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    Originally Posted by Cypher View Post

    Shouldn't you be in school noob?

    And sig files are pretty terrible for game patches. Trust me, I've tried.

    I don't go to school!

    What makes them so bad, the fact that you can only use 32 bytes?


    Also could you use an IDC script with a binary search string...? i Dunno...never made an IDC script

  8. #8
    Cypher's Avatar Kynox's Sister's Pimp
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    Pattern scanner + import script. Kthx.

  9. #9
    UnknOwned's Avatar Legendary
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    I have not had 1 dull moment to play around with game hacking the last couple of weeks but i eventually once got to play around with the new patch.

    "Alot have changed."
    -Now i off cause have to watch my mouth because "alot" might be a "big" word, but i do mean "alot" when comparing to what have generally changed in a .x update. It might not affect some areas but i do have tones of personal documentation on the different parts of the wow client and many of those in general have changed a "fair" amount. Its more of the "added / removed" changes but there are a few structures that have changed and it seems like they have once again done some code cleanup and reduced the quantity of redundant structures.

    One of the most noticeable changes was in the intire movement and collision block where they seem to have made some interesting changes.
    Some affecting the way the collision is calculated.

    Eventually leading to the client crashing when using a flyhack in certain regions. One could wildely guess that this was caused by some Counter Flyhack WIP, but looking at the code it just seem like a problem with wow calcuating the mover spline. The "s_facetQueryBounds.Depth()" also caused a few crashes but they did seem to be just a general bug.

    It seem like they have fixed the transportGUID exploit that some were using to cause endless loop disconnects on players of the opposit faction.

    Uhh yes.. and my favorite. Easier access to advanced "optics" controlls. (looking forward to play around with thoes)

  10. #10
    Cypher's Avatar Kynox's Sister's Pimp
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    I cbf looking at 3.1 because my patterns are only built for Release builds of WoW.

    @Unknowned
    Some of the changes to movement are probably for the new/improved joystick support.

    Code:
    Control/Input Functions 
    * NEW - BindingCommandUsesAngle 
    * NEW - BindingCommandUsesPressure 
    * NEW - BindingModeEnabled 
    * NEW - EnableBindingMode 
    * NEW - InvertBindingMode 
    * NEW - IsMouseEnabledDefault 
    * NEW - IsMouseEnabledTemporary 
    * NEW - JoystickGetAxesFromStick 
    * NEW - JoystickGetStickFromAxis 
    * NEW - JoystickMouseDisable 
    * NEW - JoystickName 
    * NEW - JoystickSwingCamera 
    * NEW - MouseEnableDefault 
    * NEW - MouseEnableTemporary 
    * NEW - MouseEnableUI 
    * REMOVED - ToggleMouseMove
    Other than that I'm not sure.

  11. #11
    UnknOwned's Avatar Legendary
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    Originally Posted by Cypher View Post
    I cbf looking at 3.1 because my patterns are only built for Release builds of WoW.

    @Unknowned
    Some of the changes to movement are probably for the new/improved joystick support.

    Code:
    Control/Input Functions 
    * NEW - BindingCommandUsesAngle 
    * NEW - BindingCommandUsesPressure 
    * NEW - BindingModeEnabled 
    * NEW - EnableBindingMode 
    * NEW - InvertBindingMode 
    * NEW - IsMouseEnabledDefault 
    * NEW - IsMouseEnabledTemporary 
    * NEW - JoystickGetAxesFromStick 
    * NEW - JoystickGetStickFromAxis 
    * NEW - JoystickMouseDisable 
    * NEW - JoystickName 
    * NEW - JoystickSwingCamera 
    * NEW - MouseEnableDefault 
    * NEW - MouseEnableTemporary 
    * NEW - MouseEnableUI 
    * REMOVED - ToggleMouseMove
    Other than that I'm not sure.

    Ohhh... that could very well be it.

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