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  1. #1
    Cypher's Avatar Kynox's Sister's Pimp
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    @Blizzard

    Because I know someone from Blizzard would be reading these forums. Thanks for the new LUA APIs and making my time updating addresses across patches just that much easier.

    Three cheers for Blizzard!

    Anyone not sure about what I'm talking about:
    World of Warcraft - English (NA) Forums -> 3.1 API Changes (and clarifications)

    GetPlayerFacing
    InteractUnit
    The new inventory functions
    etc.

    @Blizzard
  2. #2
    cXm0d's Avatar Banned
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    You're welcome bro.
    We try our hardest.

  3. #3
    Dead_Man's Avatar Active Member
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    /zombie drone
    Boxxy... must kill boxxy....

    i never read the forums and wouldn't have normally seen this, thanks for sharing it here
    Last edited by Dead_Man; 03-15-2009 at 03:09 AM.

  4. #4
    Cypher's Avatar Kynox's Sister's Pimp
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    UI and Macro forums are win for getting help writing bots.

  5. #5
    Robske's Avatar Contributor
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    Don't be fooled! It's a trap!
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  6. #6
    Nesox's Avatar ★ Elder ★
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    Haha, awesome they are begging for more bots written in lua 6):

  7. #7
    corderoy's Avatar Member
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    I don't see those changes as hot as others do. Sure, they are nice, but I would rather see some lua functions which I could use in navigation engine. Then I will have complete API to start codding fully featured bot.
    Last edited by corderoy; 03-15-2009 at 05:31 PM.

  8. #8
    Nesox's Avatar ★ Elder ★
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    Originally Posted by corderoy View Post
    I don't see those changes as hot as others do. Sure, they are nice, but I would rather see some lua functions which I could use in navigation engine. Then I will have complete API to start codding fully featured bot.
    ? There are several lua functions for movement that you can use ie.
    StartMoveForward()
    AscendOrJumpStart()
    StopMoveForward()
    etc...

  9. #9
    corderoy's Avatar Member
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    I'm talking here about obstacle avoidance

  10. #10
    Nesox's Avatar ★ Elder ★
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    Originally Posted by corderoy View Post
    I'm talking here about obstacle avoidance
    why would they add lua functions for terrain and m2's/wmos ?
    just read it out of the adt files

  11. #11
    Cypher's Avatar Kynox's Sister's Pimp
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    LUA functions are designed for addons.

    Movement is protected and only designed for a hardware event. Obstacle avoidance is something a player should always be doing and never the game engine. I don't see that ever happening.

  12. #12
    corderoy's Avatar Member
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    Unfortunately you guys are right, I'm just dreaming out loud

  13. #13
    UnknOwned's Avatar Legendary
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    Originally Posted by Cypher View Post
    Because I know someone from Blizzard would be reading these forums. Thanks for the new LUA APIs and making my time updating addresses across patches just that much easier.

    Three cheers for Blizzard!

    Anyone not sure about what I'm talking about:
    World of Warcraft - English (NA) Forums -> 3.1 API Changes (and clarifications)

    GetPlayerFacing
    InteractUnit
    The new inventory functions
    etc.
    I would remind you that get GetPlayerFacing can in 3.0.9 be done with 1 line of code also.

  14. #14
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by UnknOwned View Post
    I would remind you that get GetPlayerFacing can in 3.0.9 be done with 1 line of code also.

    I'm not talking about using it to do get my facing. I'm talking about using the APIs to rip out the new structure offsets faster.

  15. #15
    UnknOwned's Avatar Legendary
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    Originally Posted by Cypher View Post

    I'm not talking about using it to do get my facing. I'm talking about using the APIs to rip out the new structure offsets faster.
    Lol.. i have to learn how to read.

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