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  1. #1
    Cursed's Avatar Contributor
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    [3.0.8] Rendering Addresses

    Just figured out some new rendering addresses Maybe someone can use them
    Here they are:
    (Note: I dont know if the names I gave those addresses are the 'real' names)
    Sorry, but Im just bored


    Name: Rendering
    Address: 0x9A84F4
    Default Value: 0,5 (Float)
    Description: If you change this value (higher or lower) it will f**k up the rendering of everything! (Try out 3!) It will turn every trees & chars to black and... just try it :P


    Name: Z-Order Priority for map objects (kynox's name )
    Address: 0xFDA490
    Default Value: 0,0076904306106735 (Float)
    Description: Eeehm my quote will explain it :P
    Originally Posted by Cursed View Post
    Just found a 'wallhack' by accident
    Different values = different results ofc!













    Name: M2 Chunks (?) deleting
    Address: 0xFDA4CC
    Default Value: 0,5 (Float)
    Description: Change it to 33, and it will delete every M2 chunk (?), except the one you are standing one. If you go near the next chunk it will load (if you change it >33 it will delete your own chunk too and you will be stuck there )




    Name: Windows
    Address: 0xFDB410
    Default Value: 0,5 (Float)
    Description: Change it to >0,5 and Windows will glow (like at night-time), change it to 0,5 or less and they won't.



    Name: BackGround
    Address: 0xFDA498
    Default Value: 0,9990234375 (Float)
    Description: Change it to 255 and the unloaded background (like far away mountains) will come to the foreground.


    Name: BackGroundLight
    Address: 0xFDA490
    Default Value: 0,939999997615814 (Float)
    Description: Change it to 255 and the unloaded background (like far away mountains) will come to the foreground, just like the BackGround thing
    But this one won't put it to the 'complete' foreground (dunno how to say it in english, sorry :/), every object in like 30 yards will still be 'more-in-foreground' than the 'background'. (Oh my god, I just read through this and... Please, take a look at the address yourself!)


    Name: Character Brightness
    Address: 0xFDA474
    Default Value: 1 (Float)
    Description:
    Change it to > 1 and it will increase the brightness of NPCs.
    Change it to < 1 and it will decrease the brightness of NPCs (they turn black if the value is lower than -3)
    If you dont freeze the value, it will slowly go back to 1 (which looks pretty cool )


    Name: 'Black Hole'
    Address: 0xFDA484
    Default Value: 0,200000002980232 (Float)
    Description: Change it > and your character will disappear + you create a 'black hole' beneath you.
    Higher value = Bigger 'hole'
    The whole let's all things disappear in it (is 'disrendering'/'derendering' a word?), pretty fun to watch!

    Last edited by Cursed; 01-31-2009 at 11:12 AM.

    [3.0.8] Rendering Addresses
  2. #2
    Phygar's Avatar ( ͡° ͜ʖ ͡°)
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    These will be pretty fun

  3. #3
    Hackingmac's Avatar Banned
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    Nice.) great list i give u a cookie

  4. #4
    SKU's Avatar Contributor
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    Mh gotta spread -.- , but very nice, thanks a ton.

  5. #5
    Nesox's Avatar ★ Elder ★
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    Oh nice one cursed, you sir deserve a cookie !

  6. #6
    arigity's Avatar Banned
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    excellent work

  7. #7
    suicidity's Avatar Contributor
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    Changing the order in which things are drawn? Lol, I don't see how this is useful but it sure makes you look twice at what's on screen.


  8. #8
    Cursed's Avatar Contributor
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    Originally Posted by suicidity View Post
    Changing the order in which things are drawn? Lol, I don't see how this is useful but it sure makes you look twice at what's on screen.
    It COULD help you in PvP. I mean, you could stand behind a wall far away, and cant check everything with the camera. This way you could see every enemy on your screen
    But in general I have to agree with you: Those addresses aremt useful but funny

  9. #9
    Cursed's Avatar Contributor
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    Forgot a address :/
    Added it to the post above!

  10. #10
    UnknOwned's Avatar Legendary
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    Also... one of of the new features in WoWInfinity Elite.

    Being able to toggle wireframe and with that being able to see through walls while still being able to navigate.


  11. #11
    Cursed's Avatar Contributor
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    Originally Posted by UnknOwned View Post
    Also... one of of the new features in WoWInfinity Elite.

    Being able to toggle wireframe and with that being able to see through walls while still being able to navigate.


    Very cool, gj.
    Is it done via simple memory editing or ASM?

  12. #12
    UnknOwned's Avatar Legendary
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    Originally Posted by Cursed View Post

    Very cool, gj.
    Is it done via simple memory editing or ASM?
    Im too noob for ASM.
    Its just basic Memory Editing.

  13. #13
    UnknOwned's Avatar Legendary
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    Collision in Colors....




    Display WMO portals:

    Last edited by UnknOwned; 02-05-2009 at 06:34 PM.

  14. #14
    Cypher's Avatar Kynox's Sister's Pimp
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    That wireframe thing is interesting.

    I had the same thing going a while ago but I was hooking D3D. I hooked DrawIndexedPrimitive and checked the Stride to see what "layer" it was currently rendering so I could see through certain stuff but not other stuff (testing it for arenas).

  15. #15
    jjaa's Avatar Contributor
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    Originally Posted by Cypher View Post
    That wireframe thing is interesting.

    I had the same thing going a while ago but I was hooking D3D. I hooked DrawIndexedPrimitive and checked the Stride to see what "layer" it was currently rendering so I could see through certain stuff but not other stuff (testing it for arenas).
    Code:
        if (set)
             gD3dDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_WIREFRAME );
         else
             gD3dDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_SOLID );

    This thing?


    Edit: I think so :P

    Last edited by jjaa; 02-05-2009 at 07:03 PM.

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