Just figured out some new rendering addressesMaybe someone can use them
Here they are:
(Note: I dont know if the names I gave those addresses are the 'real' names)
Sorry, but Im just bored
Name: Rendering
Address: 0x9A84F4
Default Value: 0,5 (Float)
Description: If you change this value (higher or lower) it will f**k up the rendering of everything! (Try out 3!) It will turn every trees & chars to black and... just try it :P
Name: Z-Order Priority for map objects (kynox's name)
Address: 0xFDA490
Default Value: 0,0076904306106735 (Float)
Description: Eeehm my quote will explain it :P
Name: M2 Chunks (?) deleting
Address: 0xFDA4CC
Default Value: 0,5 (Float)
Description: Change it to 33, and it will delete every M2 chunk (?), except the one you are standing one. If you go near the next chunk it will load (if you change it >33 it will delete your own chunk too and you will be stuck there)
Name: Windows
Address: 0xFDB410
Default Value: 0,5 (Float)
Description: Change it to >0,5 and Windows will glow (like at night-time), change it to 0,5 or less and they won't.
Name: BackGround
Address: 0xFDA498
Default Value: 0,9990234375 (Float)
Description: Change it to 255 and the unloaded background (like far away mountains) will come to the foreground.
Name: BackGroundLight
Address: 0xFDA490
Default Value: 0,939999997615814 (Float)
Description: Change it to 255 and the unloaded background (like far away mountains) will come to the foreground, just like the BackGround thing
But this one won't put it to the 'complete' foreground (dunno how to say it in english, sorry :/), every object in like 30 yards will still be 'more-in-foreground' than the 'background'. (Oh my god, I just read through this and... Please, take a look at the address yourself!)
Name: Character Brightness
Address: 0xFDA474
Default Value: 1 (Float)
Description:
Change it to > 1 and it will increase the brightness of NPCs.
Change it to < 1 and it will decrease the brightness of NPCs (they turn black if the value is lower than -3)
If you dont freeze the value, it will slowly go back to 1 (which looks pretty cool)
Name: 'Black Hole'
Address: 0xFDA484
Default Value: 0,200000002980232 (Float)
Description: Change it > and your character will disappear + you create a 'black hole' beneath you.
Higher value = Bigger 'hole'
The whole let's all things disappear in it (is 'disrendering'/'derendering' a word?), pretty fun to watch!
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