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Originally Posted by
Cherryheaded
Do you think you could help me with something im working on for my API (Stealth detection/prediction) Not the best when it comes to Libdraw
Sorry no experience with libdraw i'm just using imgui.
Last edited by maikel233; 11-16-2020 at 01:34 PM.
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zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
Last edited by ChrisIsMe; 11-17-2023 at 02:31 PM.
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Last edited by ChrisIsMe; 11-17-2023 at 02:31 PM.
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xalcon (1 members gave Thanks to ChrisIsMe for this useful post)
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Lots of work still to do, but here is a preview of the bot I'm working on.
It's built on an internal c++ base, which exposes python bindings with boost.
Video just shows a demo of a grind bot, and how I can reload and edit the script while developing.
Plan to work on questing/class training/vendor additions, because all those capabilities are in the base but just not implemented for python yet
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Originally Posted by
_chase
Lots of work still to do, but here is a preview of the bot I'm working on.
It's built on an internal c++ base, which exposes python bindings with boost.
Video just shows a demo of a grind bot, and how I can reload and edit the script while developing.
Plan to work on questing/class training/vendor additions, because all those capabilities are in the base but just not implemented for python yet
Looks great. Might be a stupid question but aren't injection based apps detected these days?
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Originally Posted by
Reghero
Looks great. Might be a stupid question but aren't injection based apps detected these days?
Blizzard can for sure check for internal bots that use dll injection to operate. I do a couple things to try and evade the low hanging fruit for how I think they might detect my injected dll in the process. But, I've been developing and running my bot for multiple months now with absolutely no problems. My personal opinion is Blizzard devotes the bulk of their anti botting resources into detecting lua unlockers, which is why i've evaded bans for so long. I avoid lua totally, and I'm under the assumption most of the veterans in the wow botting scene do this as well. The lua unlockers are a good target, because they're so wide spread and all the public bots depend on them. So by implementing mechanisms to detect lua unlockers means they cast a wide net and get the best bang for their buck.
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Reghero (1 members gave Thanks to _chase for this useful post)
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Originally Posted by
_chase
Lots of work still to do, but here is a preview of the bot I'm working on.
It's built on an internal c++ base, which exposes python bindings with boost.
Not as cool as _chase...
instant rotation - YouTube
Hopefully I can utilize my movement and spell framework to start implementing dungeon farming bots in TBC
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Last edited by culino2; 10-13-2021 at 10:08 PM.
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zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
Last edited by ChrisIsMe; 11-17-2023 at 02:31 PM.
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Neer,
homer91 (2 members gave Thanks to ChrisIsMe for this useful post)
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aeo,
Neer,
homer91 (3 members gave Thanks to maikel233 for this useful post)
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I kinda burnt out on reversing world of warcraft, but have recently found some passion to continue working on it.
I moved all my development to RustLang. This is rust lang bindings I created for RecastNavigation
I am a fledgling rust lang developer, so I could be totally doing some stuff terribly wrong. In the example folder, there is a demo of using trinitycore tiles for navigation which should be the targeted use case for this forum.
Feel free to check it
GitHub - 0xFounders/divert: Rust bindings for Recast Navigation.
https://crates.io/crates/divert
Because the actual crate release is of secondary concern for me I don't always keep it up to date, so your best bet is building from source (remember to pull sub modules when you git clone, so that it actually downloads RecastNavigation). It should build with no issues on windows or linux.
Last edited by _chase; 07-12-2022 at 07:05 AM.
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Creepwalker (1 members gave Thanks to _chase for this useful post)
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Originally Posted by
_chase
I kinda burnt out on reversing world of warcraft, but have recently found some passion to continue working on it.
I moved all my development to RustLang. This is rust lang bindings I created for RecastNavigation
I am a fledgling rust lang developer, so I could be totally doing some stuff terribly wrong. In the example folder, there is a demo of using trinitycore tiles for navigation which should be the targeted use case for this forum.
Feel free to check it
GitHub - 0xFounders/divert: Rust bindings for Recast Navigation.
https://crates.io/crates/divert
Because the actual crate release is of secondary concern for me I don't always keep it up to date, so your best bet is building from source (remember to pull sub modules when you git clone, so that it actually downloads RecastNavigation). It should build with no issues on windows or linux.
That's very neat. Thanks a lot for sharing.