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  1. #121
    Nesox's Avatar ★ Elder ★
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    Or you can attempt to get Click-to-Move to work, it's really nice i use it in my pvp bot. It takes a pointer to a vector no stupid key turning

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  2. #122
    ShoniShilent's Avatar Member
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    thanks for the replies. i have done lots of game trainers in the past, and injecting is no problem. i just been hesitant to mess with the .exe because i DO love my characters and play quite a bit and didn't want to risk them.

    i think i am going to start a trial account and have a leveling service update a character to 45 or something and use that to test/code with so i won't worry about my character getting banned, etc.

    i am sure i will need help and assistance. i would like to be able to minimize my bot and the game and have it run in the background while i am doing other work with the computer and check it periodically for probs, etc. but mostly let it grind or farm, etc. on it's own. so being able to pass the commands to the game without having to have it in focus and without having to actually really 'simulate' pressing the keys is a must.

    i tried the click with mouse thing manually to see how it works. however, there seems to be some problems using it (at least manually). for instance, when there is a mine up a hill. clicking on the mine and your character will try to head to it, but he gets stuck (stupid AI pathing) trying to get up there in many cases. maybe i am doing something wrong? anyways, i had similar problems with my own bot, but i made the waypoints by hand for my farming circuit(s) to force the character to take a certain path so the click method probably would work fine if you carefully placed the waypoints up the hill correctly (which is what i did already). what params do you pass to the function for click to mouse? i have stored my waypoints as x,y,z using world coords. would be cool if you pushed onto the stack x,y,z and then called that function and your char walked to that coord.

    anyways, thanks for the feedback and information. i have much more to do.

  3. #123
    ShoniShilent's Avatar Member
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    cypher, it's funny you mentioned rewriting your bot. i am thinking of doing the same. although it does alot of what i want and looks fairly decent (at least the output and movement), the code looks like crap and is a mishmash of additions that i did along the way as i improved it.

    i think my program would benefit from starting over and rewriting the code in a more organized and readable, updatable fashion, while adding the new abilities and new code for movement and interacting with objects, etc.

    currently my code it around 5200 lines. not too bad, but still alot to have to rewrite. also, i am using windows gadgets and etc. and i am thinking of just going to 100% graphical user interface, except for the search window. i have used that search window alot to find people in crowded areas or specific items while flying around, etc. netherwing eggs blink and jump off the map, and i even have it beep when something is highlighted. makes finding things so much faster, etc.

  4. #124
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Nesox View Post
    Or you can attempt to get Click-to-Move to work, it's really nice i use it in my pvp bot. It takes a pointer to a vector no stupid key turning

    Yeah. Unfortunately you can't do things like strafe or backpedal with that though (unless you hook).

    So often you'll need both if you need that kind of control for you bots (PVP, AoE, etc).

    @ShoniShilent

    Function calls makes stuff so much easier and more reliable.

    Last edited by Cypher; 03-15-2009 at 11:00 PM.

  5. #125
    Nesox's Avatar ★ Elder ★
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    Originally Posted by Cypher View Post

    Yeah. Unfortunately you can't do things like strafe or backpedal with that though (unless you hook).

    So often you'll need both if you need that kind of control for you bots (PVP, AoE, etc).

    @ShoniShilent

    Function calls makes stuff so much easier and more reliable.
    Yea a mix of CTM and cInputControl is teh shit

  6. #126
    ramey's Avatar Member
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    I'll bring this thread back to life a bit.

    Been working on this the past few days.

    Last edited by ramey; 04-28-2009 at 04:12 PM.

  7. #127
    SKU's Avatar Contributor
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    Very well done ramey, looks great!

  8. #128
    kynox's Avatar Account not activated by Email
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    Originally Posted by ramey View Post
    I'll bring this thread back to life a bit.

    Been working on this the past few days.

    Simple, yet effective. Nice work!

  9. #129
    UnknOwned's Avatar Legendary
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    Originally Posted by ramey View Post
    I'll bring this thread back to life a bit.

    Been working on this the past few days.

    What a nice screenshot to bring back the discussion with.

  10. #130
    ramey's Avatar Member
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    Thanks guys, nice feedback is always really good to hear after all that work

  11. #131
    Tardysauce's Avatar Member
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    Rofl, this thread is full of win.

  12. #132
    mordok's Avatar Member
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    Hi, well I thought I named my app in a clever way "Bender", since is a bot. Just realized that at least 2 in this thread named theirs in the same way. So now ill have to think a new one. Anyway here it is.



    Features:
    - Grinding bot + Waypoint Maker (working a lot to make it human like ^^ at the moment. Planning simple IA to respond chat)
    - Fisher ( not quite finish, hoping to implement some sort of node detection)
    - Tracker (track mobs, mines, plants, player ...)
    - Auto-update addresses and offsets (still trying to find some of them thou.)
    - No need to recompile, to update just update a text file.
    - Really qute alpha-perpixle tranparent layout, similar to a infamus IPHONE ^^.

    Feature plans.
    - Mine / Plant gatherer bot
    - Quest planner with queue.
    - Remote controll through phone VNC client.
    - If time......Ill try to make him iron, do the dishes & the washing. ^^ just kidding I have a mom for that XD.
    Last edited by mordok; 04-28-2009 at 11:32 PM.
    "I'm not going to expose my methods for time bending, as i don't want to do get nerfed!"-Kynox

  13. #133
    BoogieManTM's Avatar Active Member
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    Originally Posted by mordok View Post
    Hi, well I thought I named my app in a clever way "Bender", since is a bot. Just realized that at least 2 in this thread named theirs in the same way. So now ill have to think a new one. \
    what 2 others? i only know of my own.

  14. #134
    mordok's Avatar Member
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    Originally Posted by BoogieManTM View Post
    what 2 others? i only know of my own.
    Humm, I did a quick next next and just so yours, but I promise I counted 2, so the other one must be in a link, but im to lazzy to check page by page link by link.
    Btw gz for the exquisite choice naming the app, it denotes your good taste.
    Last edited by mordok; 04-29-2009 at 02:31 AM.
    "I'm not going to expose my methods for time bending, as i don't want to do get nerfed!"-Kynox

  15. #135
    1814's Avatar Active Member
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    My little DirectX Radar : d

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