Automatically generated navmesh by Recast rendered with everything but terrain.
Automatically generated navmesh by Recast rendered with everything but terrain.
[16:15:41] Cypher: caus the CPU is a dick
[16:16:07] kynox: CPU is mad
[16:16:15] Cypher: CPU is all like
[16:16:16] Cypher: whatever, i do what i want
So much use of Recast.
I am so proud, my baby starts working
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Hey, it compiles! Ship it!
good work flo.
Have finished my personal documentation on the shaders in wow.
I find it interesting that the main menu and in-game have 2 different shader systems even though they work the same way.
I do like the screen shaders and that is the ones that have had my main focus. It also seem like they have made room for 1 new of those shaders in cataclysm.
I hope they will add DOF blur soon, it would match WOW so well...
anyway, since this is the screenshot thread i have a little one
So here i have turned on the Death shader at the login screen.
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:confused:
Last edited by mnbvc; 03-26-2010 at 04:30 AM.
Here is some late night ingame model tweaking/editing.
Really fun to play around with!
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Mads: I already have documented that tilting in the wiki since years. ._. And gratulations attaching it to a different bone.
Back in the days when we were still doing that gokart, we made this stuff out of memory.. ^^ But really nice editor you seem to have there.
^^
Have you looked at the memory structure for M2 lights?
Its no where near what is documented in the wiki.
The ID, Bone and XYZ offsets are indentical. But the rest is far from it.
I was trying to inject lights into models.. it is possible it seem i just have to found out how the last part of the structure work.
Just a little update of my progress reading wow map files:
this week i learned how to do d3d hacks and thats my result. A collection of useful visual hacks making life more comfortable ( except navmesh thing :P )
track players/ mines/herbs (shows a line between player and tracked objects)
minimap hack hitboxes/esp
Last edited by bballer12; 04-03-2010 at 11:53 AM.
Made a sandbox to play around with local steering:
[ame=http://www.youtube.com/watch?v=zuBpXJhXqDs]YouTube - sandbox[/ame]
Mhh.. my first try with memory reading Game: Runes of Magic
Hint. Your coordinates are wrong.
Hey, it compiles! Ship it!