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  1. #706
    MaiN's Avatar Elite User
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    Automatically generated navmesh by Recast rendered with everything but terrain.
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

    Screenshot Thread
  2. #707
    suicidity's Avatar Contributor
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    So much use of Recast.


  3. #708
    flo8464's Avatar Active Member
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    I am so proud, my baby starts working

    [YT]<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/HDFkYTK61fA&hl=de_DE&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/HDFkYTK61fA&hl=de_DE&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/YT]
    Hey, it compiles! Ship it!

  4. #709
    suicidity's Avatar Contributor
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    good work flo.


  5. #710
    UnknOwned's Avatar Legendary
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    Have finished my personal documentation on the shaders in wow.
    I find it interesting that the main menu and in-game have 2 different shader systems even though they work the same way.

    I do like the screen shaders and that is the ones that have had my main focus. It also seem like they have made room for 1 new of those shaders in cataclysm.

    I hope they will add DOF blur soon, it would match WOW so well...


    anyway, since this is the screenshot thread i have a little one

    So here i have turned on the Death shader at the login screen.



  6. #711
    mnbvc's Avatar Banned
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    [YT]<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/lSFBHhedkNM&hl=de_DE&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lSFBHhedkNM&hl=de_DE&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/YT]
    [YT]<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/BbqJZDSA3tY&hl=de_DE&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/BbqJZDSA3tY&hl=de_DE&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/YT]
    :confused:
    Last edited by mnbvc; 03-26-2010 at 04:30 AM.

  7. #712
    UnknOwned's Avatar Legendary
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    Originally Posted by mnbvc View Post
    [YT]<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/lSFBHhedkNM&hl=de_DE&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lSFBHhedkNM&hl=de_DE&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/YT]
    [YT]<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/BbqJZDSA3tY&hl=de_DE&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/BbqJZDSA3tY&hl=de_DE&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/YT]
    :confused:
    I love that 2nd one...

    Really cool!
    But its still the very basics after you get the DX stuff going.
    If you are a bit more creative im sure you can make some quite funky stuff with position data from diffrent things ingame.
    Last edited by UnknOwned; 03-26-2010 at 11:13 PM.

  8. #713
    UnknOwned's Avatar Legendary
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    Here is some late night ingame model tweaking/editing.
    Really fun to play around with!



    [YT]<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/QMF0CIlwRWI&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QMF0CIlwRWI&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>[/YT]

  9. #714
    schlumpf's Avatar Retired Noggit Developer

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    Mads: I already have documented that tilting in the wiki since years. ._. And gratulations attaching it to a different bone.

    Back in the days when we were still doing that gokart, we made this stuff out of memory.. ^^ But really nice editor you seem to have there.

  10. #715
    UnknOwned's Avatar Legendary
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    Originally Posted by schlumpf View Post
    Mads: I already have documented that tilting in the wiki since years. ._. And gratulations attaching it to a different bone.

    Back in the days when we were still doing that gokart, we made this stuff out of memory.. ^^ But really nice editor you seem to have there.
    ^^

    Have you looked at the memory structure for M2 lights?
    Its no where near what is documented in the wiki.
    The ID, Bone and XYZ offsets are indentical. But the rest is far from it.

    I was trying to inject lights into models.. it is possible it seem i just have to found out how the last part of the structure work.

  11. #716
    Flowerew's Avatar Master Sergeant
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    Just a little update of my progress reading wow map files:


  12. #717
    bballer12's Avatar Member
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    this week i learned how to do d3d hacks and thats my result. A collection of useful visual hacks making life more comfortable ( except navmesh thing :P )
    track players/ mines/herbs (shows a line between player and tracked objects)
    minimap hack hitboxes/esp

    Last edited by bballer12; 04-03-2010 at 11:53 AM.

  13. #718
    namreeb's Avatar Legendary

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    Made a sandbox to play around with local steering:

    [ame=http://www.youtube.com/watch?v=zuBpXJhXqDs]YouTube - sandbox[/ame]

  14. #719
    Floppixx's Avatar Member
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    Mhh.. my first try with memory reading Game: Runes of Magic


  15. #720
    flo8464's Avatar Active Member
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    Hint. Your coordinates are wrong.
    Hey, it compiles! Ship it!

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