Not like its hard to toggle off when you're on an elevator. There are very few objects you actually need to use like that. Besides, from memory elevators etc are GameObjects so if you BP the addresses above you'll see they can be replicated with flags, just toggle off collisions for everything that isn't an elevator then. No need to get GUIDs and 'blacklist' them either.
Either way though (entire removal or just toggling collisions) is 'just plain stupid' unless its for a bot, not like its hard to click a button when you need to use an elevator, then click it again when you're off. :P
I usually have a GameObj/WorldObj global noclip enabled when I play and I've run into very little problems, only issues are as you say, elevators, at which point its easy to just toggle it off for that short period of time. That way I don't even have to go to the trouble of blacklisting all the doors and other annoying objects in the game. Seems simpler to "whitelist" 0.1% of objects than "blacklist" the other 99.9%. You could easily implement a whitelist by just checking the model of each object and not disabling collisions if its an elevator/bridge/whatever.
More than 82 times? Do your WoW sessions consist of you running around looking specifically for objects to fall though?
Also, dunno if you realized, but you just said it yourself, a whitelist is smaller than a blacklist. There are 82 objects to "toggle" (ie whitelist) while there are many more that I'd rather just noclip through all the time (boxes, doors, gates, fences, roots, trees, the list goes on).
You just proved my point.
I'm talking about both serverside AND clientside objects.
ie. GameObjects AND WorldObjects.
Your list would be a lot bigger if you included them. Also, 82 is nowhere near the amount of SSOs I find it useful to have noclip for, you must either spread your play among much of the content, or be very selective in what you 'blacklist'.
The number of SSOs on which is is detrimental to have noclip enabled is magnitudes smaller than the list of objects that benifit from noclip. And besides, are you including 'blacklisting' client-side m2s?
P.S. Noclip is much better than removing an object alltogether imo, at least with noclip you know when you're walking through something other people may be able to notice. With full removal you'd just have to remember everything you blacklisted.
My fishbot attempting to find the s_curMgr.
Not very fancy, and it doesn't even get the job done! (Its supposed to be an exact copy of Shynd's method using FindPattern, it uses his memory library from his blog and copy/pasted code from the MMOwned thread... I fail so hard I can't even copy correctly... Code Here)
U59
Rofl @ that screenshot.
A opensource (depending on the ammount of work left to be made) Travel / Grinding /Questing bot with Mesh-based pathing (like openbot) written in AutoIT.
The "handling" is already in many areas much better than venilla glider, I just need to improve the combat system alot and add the quest queue generator.
The movement is unique since it does not use injection nor "key spamming" (you can accturally have the map up on fullscreen or type messages while walking and offcause minimize the wow window.)
Hope that
#1 You make it not in Auto-it but in another lanaguage that supports more advanced stuf not gonna list em all b/c i hope you know.
#2 it will work w/o fullscreen and in backround
#3 It will not use Mouse at all instead use ASM/LUA :P
But it looks good so far. Like the mesh mapping but u could also look into ppather but you would need C# etc. (see Point 1) having dlls easily added is very nice :P.
Ppather messes up sometimes thu so a good mesh map is always best.
Are you gonna use A* i suspect for calculations.
But it seems like a good base so far.
And if u do indeed finish it then you get...
Last edited by luciferc; 01-04-2009 at 11:05 PM.
and dont forget, the most important thing of all, Sweedish Meatballs!
It will be AutoIT....
It does...
I do not use the mouse... HOWEVER nor do I use ASM or LUA
PPather in its current state is not something I see the advantage in. Its flawed. I would however love to see a better MPQ based pathing system.
I use "3D" Dijkstra.
Haha I remember that Warden joke.
Nice bot btw.