What's this other than you figuring out how to print ~fancy~ colored console and chat messages?
It's not me, I saw it in a livestream, they screwed around with the streamer, sending him tons of this kind of mail, so he couldn't transfer.
As you can see, the sender was able to fake items, and bug the whole mail so it displays like this. I know it's nothing useful, I was just asking if anybody knows how it was done.
Yes, it was in the latest version of WoW.
First working build of my (private server) teleport quest-bot, using World::Intersect for LoS/Z-Axis calculations.
Planning to port it to all private server versions.
edit: uploaded a shorter version of the video.
Last edited by culino2; 06-07-2013 at 06:12 PM.
finally ingame drawing thanks to miceiken
playing with wireframe & mesh
Last edited by QKdefus; 06-16-2013 at 11:11 AM.
Yeah exactly. Just do your rendering there (you can still grab the device ptr from the previous endscene call).
I have no clue where the function is located atm, you could check out the last SetViewport call b4 the current frame ends or just look through the frame loop.
ok, i managed to backtrack the offset Bananenbrot called RenderBackground that he used in wow_15595 to wow_12340.
its called from CGWorldFrame__Render, which i assume is the CWorldSceneRender::Render mentioned in another post : )
hooking that, its now rendering behind UI (thanks to Miceiken) , but it seems like its doing something weird to the SunGlare..
notice the awesome black dot in third picture and the different sun color in second ^^
Last edited by QKdefus; 06-20-2013 at 10:31 AM.
Looks like the device is not in the same state as it was before the call. You might want to create a state block (D3DSBT_ALL).
Call Capture on it before you are doing any changes to the device and once you're finished, call Apply.
i had some strange results calling capture and apply, i think im hooking wrong function or something. no matter..
i got bored and played around a bit with CE and stopped rendering the ground in orgrimmar (bit offtopic)