Be sure you always have FASM.dll menu

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  1. #1
    luciferc's Avatar Contributor
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    Be sure you always have FASM.dll

    I just spent about 2 days debugging my whole program taking it apart bit by bit looking for why it didn't do the ASM functions correctly.

    I found that i never had FASM.dll in my Bin>Debug Folder.

    This is only needed if you use BlackMagic.

    I am just pissed off that i was that stupid to not check for it.


    /Cutwrists & Roll in the Grass

    Now i am Chirstmas Colors :O


    Be sure you always have FASM.dll
  2. #2
    Nesox's Avatar ★ Elder ★
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    haha, /facepalm

  3. #3
    Gamer's Avatar Active Member
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    Is this necessary even if you add it as a resource in Visual Studio? Shouldn't the program know where to look for it?

  4. #4
    Nesox's Avatar ★ Elder ★
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    Originally Posted by Gamer View Post
    Is this necessary even if you add it as a resource in Visual Studio? Shouldn't the program know where to look for it?
    yea you need it in you debug/release folder and remember that you dont want to build as platform independent as it wont work on 64-Bit windows make sure you build as x86

  5. #5
    Shynd's Avatar Contributor
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    Uh, add it as a resource and choose 'Copy if newer' as its build action. Voila.

  6. #6
    Gamer's Avatar Active Member
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    Originally Posted by Shynd View Post
    Uh, add it as a resource and choose 'Copy if newer' as its build action. Voila.
    I found this was the problem with my CastSpell aswell (doh) I had fasmdll_managed.dll added as a resource, however this doesn't automatically copy FASM.dll which is obviously needed to function. You need to manually copy the 2nd dll for it it work.

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