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  1. #1
    UnknOwned's Avatar Legendary
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    WoW Model Mover test

    The new model structure have certainly pissed me off since all the god old ways suddenly got nurfed, and even worse. It seems like there are some "fake" index that only gives you half of the models and so.

    It eventually seems like they went for the "TLS method" by linking each object together adding a new offset to the structure providing the link to the next object.

    But I finally managed to update the indexer so I could move around the models again, I fixed the collision so it now seem to be working but still not 100% like if I didnt move the model.


    Collision, Visibility and Visual Position is still stored in 3 separate areas for some damn reason and are off cause not the same value

    It also seems like the SSm2 and WMO's are stored the same way.
    And this is a good thing, cause if you index all SSm2's you can open doors, locks etc by just changing the animaiton of the particular model.
    So in this case i would just point my mouse next to the door, then hit a button and the door would open.



    [yt]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/FIFVJN83O4I&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/FIFVJN83O4I&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/yt]

    (notice the bowling feature^^ Throwing aorund objects and they'll fly in the direction you throw them in.
    Last edited by UnknOwned; 12-16-2008 at 07:43 AM.

    WoW Model Mover test
  2. #2
    Novalok's Avatar Contributor
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    Very nice sir, Been waiting for this feature to get fixed
    When do you think it will be ready for WI?

  3. #3
    Nesox's Avatar ★ Elder ★
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    hehe this would be nice to implement in a bot so it wont get stuck on objects

  4. #4
    UnknOwned's Avatar Legendary
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    Originally Posted by Novalok View Post
    Very nice sir, Been waiting for this feature to get fixed
    When do you think it will be ready for WI?
    I could apply it now though I would love to have WMO and SSM2 in there also.

  5. #5
    Gamer's Avatar Active Member
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    Originally Posted by Nesox View Post
    hehe this would be nice to implement in a bot so it wont get stuck on objects
    Except that other people would see you walking through trees, probably doing more harm than good

  6. #6
    Novalok's Avatar Contributor
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    No rush man, i love your work and will wait as long as it takes

  7. #7
    Cypher's Avatar Kynox's Sister's Pimp
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    Nicely done.

  8. #8
    UnknOwned's Avatar Legendary
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    More detailed:

    [YT]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/RR1U0HbtHyg&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/RR1U0HbtHyg&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/YT]

  9. #9
    Gamer's Avatar Active Member
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    Haha, now we know Blizzard is lazy and uses 2d models where you can't see both sides

    Program looks very cool, +rep

  10. #10
    Apoc's Avatar Angry Penguin
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    Originally Posted by Gamer View Post
    Haha, now we know Blizzard is lazy and uses 2d models where you can't see both sides

    Program looks very cool, +rep
    You're an idiot. Rendering all the sides of a model is a waste when you only see one side of it in game. Blizzard only renders the visible parts of each model, not the entire thing.

  11. #11
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Apoc View Post
    You're an idiot. Rendering all the sides of a model is a waste when you only see one side of it in game. Blizzard only renders the visible parts of each model, not the entire thing.

    But I like wasting resources!

  12. #12
    Novalok's Avatar Contributor
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    Am using this now as i am a proud WoW infinity owner. And gotta say, Who doesnt like Throwing around random rocks in Tanaris?

  13. #13
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by UnknOwned View Post
    The new model structure have certainly pissed me off since all the god old ways suddenly got nurfed, and even worse. It seems like there are some "fake" index that only gives you half of the models and so.

    It eventually seems like they went for the "TLS method" by linking each object together adding a new offset to the structure providing the link to the next object.

    But I finally managed to update the indexer so I could move around the models again, I fixed the collision so it now seem to be working but still not 100% like if I didnt move the model.


    Collision, Visibility and Visual Position is still stored in 3 separate areas for some damn reason and are off cause not the same value

    It also seems like the SSm2 and WMO's are stored the same way.
    And this is a good thing, cause if you index all SSm2's you can open doors, locks etc by just changing the animaiton of the particular model.
    So in this case i would just point my mouse next to the door, then hit a button and the door would open.



    [yt]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/FIFVJN83O4I&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/FIFVJN83O4I&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/yt]

    (notice the bowling feature^^ Throwing aorund objects and they'll fly in the direction you throw them in.

    Just something I glossed over the first time. You're confusing the term "TLS method" with "linked list". What you're referring to is a linked list. The "TLS method" describes a method used to access a pointer to the linked list for objects then enumerate them, its called so because the pointer is thread local and resides in the Thread-Local Storage (TLS) for WoWs main thread.


    Originally Posted by Novalok View Post
    Am using this now as i am a proud WoW infinity owner. And gotta say, Who doesnt like Throwing around random rocks in Tanaris?
    Whilst coding something like that would be fun for me, actually throwing around objects would get old pretty fast.

    You got too much time on your hands?

  14. #14
    UnknOwned's Avatar Legendary
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    Originally Posted by Cypher View Post

    Just something I glossed over the first time. You're confusing the term "TLS method" with "linked list". What you're referring to is a linked list. The "TLS method" describes a method used to access a pointer to the linked list for objects then enumerate them, its called so because the pointer is thread local and resides in the Thread-Local Storage (TLS) for WoWs main thread.
    That's it... that was why i said the "TLS method" with thoes ""
    Linked List was the name ^^

  15. #15
    starfish99's Avatar Corporal
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    ...Collision, Visibility and Visual Position is still stored in 3 separate areas ....

    I know collision, but what is visibility and visual position? and where are they in memory?

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