The new model structure have certainly pissed me off since all the god old ways suddenly got nurfed, and even worse. It seems like there are some "fake" index that only gives you half of the models and so.
It eventually seems like they went for the "TLS method" by linking each object together adding a new offset to the structure providing the link to the next object.
But I finally managed to update the indexer so I could move around the models again, I fixed the collision so it now seem to be working but still not 100% like if I didnt move the model.
Collision, Visibility and Visual Position is still stored in 3 separate areas for some damn reason and are off cause not the same value
It also seems like the SSm2 and WMO's are stored the same way.
And this is a good thing, cause if you index all SSm2's you can open doors, locks etc by just changing the animaiton of the particular model.
So in this case i would just point my mouse next to the door, then hit a button and the door would open.
[yt]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/FIFVJN83O4I&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/FIFVJN83O4I&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/yt]
(notice the bowling feature^^ Throwing aorund objects and they'll fly in the direction you throw them in.