Originally Posted by
squiggy
Fishing bobber :
bool IsNotBiting: Descriptor + 0x20 //doesnt reset.
Amendment: This offset was pretty bad and doesnt seem to work on some emu servers so I looked up a replacement a couple of days back. It's just based on observing memory changes but Im guessing this is the animation_state offset ive seen mentioned elsewhere, if so its probably valid for other "gameobjects" and not just the bobber type. Havent delved further into it than that though.
Code:
bool isBobbing: FishingBobberBase + 0xF4 //1 if the float is bobbing.