where is send packets call address menu

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  1. #1
    metalqiang's Avatar Member
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    where is send packets call address

    2.4.3
    send packets=004203B0?
    or other?

    where is send packets call address
  2. #2
    kynox's Avatar Account not activated by Email
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    I use 0x0055F8A0

  3. #3
    metalqiang's Avatar Member
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    //////////////////////// 0055F8A0-/////=Send packets ////////////////////////////////
    0055F8A0 /$ 55 push ebp
    0055F8A1 |. 8BEC mov ebp, esp
    0055F8A3 |. 56 push esi
    0055F8A4 |. 8BF1 mov esi, ecx
    0055F8A6 |. 837E 70 06 cmp dword ptr [esi+70], 6
    0055F8AA |. 75 68 jnz short 0055F914
    0055F8AC |. 8B45 08 mov eax, dword ptr [ebp+8]
    0055F8AF |. 57 push edi
    0055F8B0 |. 8B78 10 mov edi, dword ptr [eax+10]
    0055F8B3 |. 2B78 14 sub edi, dword ptr [eax+14]
    0055F8B6 |. 74 5B je short 0055F913
    0055F8B8 |. 8B8E 98210000 mov ecx, dword ptr [esi+2198]
    0055F8BE |. 6A 00 push 0
    0055F8C0 |. 50 push eax
    0055F8C1 |. E8 EA0AECFF call 004203B0
    0055F8C6 |. 8B96 98210000 mov edx, dword ptr [esi+2198]
    0055F8CC |. 013D A898D200 add dword ptr [D298A8], edi
    0055F8D2 |. 01BE F4210000 add dword ptr [esi+21F4], edi
    0055F8D8 |. 80BA 20010000>cmp byte ptr [edx+120], 0
    0055F8DF |. 75 32 jnz short 0055F913
    0055F8E1 |. 6A 28 push 28
    0055F8E3 |. 8BCE mov ecx, esi
    0055F8E5 |. E8 06FBFFFF call 0055F3F0
    0055F8EA |. 50 push eax
    0055F8EB |. 8BCA mov ecx, edx
    0055F8ED |. E8 FE01ECFF call 0041FAF0
    0055F8F2 |. 8B86 98210000 mov eax, dword ptr [esi+2198]
    0055F8F8 |. C680 23010000>mov byte ptr [eax+123], 4
    0055F8FF |. C680 26010000>mov byte ptr [eax+126], 2
    0055F906 |. 8B8E 98210000 mov ecx, dword ptr [esi+2198]
    0055F90C |. 6A 01 push 1
    0055F90E |. E8 CDFEEBFF call 0041F7E0
    0055F913 |> 5F pop edi
    0055F914 |> 5E pop esi
    0055F915 |. 5D pop ebp
    0055F916 \. C2 0400 retn 4


    ///////////////////////////////////////////////////////////////////
    How can i code for using it to Send packets?

  4. #4
    object's Avatar Member
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    Send what packet to where? I don't think you can just grab any piece of code and make it work without any context.

    This function takes 4-bytes as an input. I would suggest you start by figuring out what this input should be.
    Last edited by object; 08-18-2008 at 11:02 PM.

  5. #5
    metalqiang's Avatar Member
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    I want to send movement packets to Blizzard Server like this way
    void MyGame::CallGame()
    {
    __asm
    {
    pushad;
    mov ebp,123456;//packets
    call 0x0055F8A0;
    popad;
    }
    }
    I don't know,how to code this

  6. #6
    kynox's Avatar Account not activated by Email
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    Code:
    void SendAPacket( CDataStore* pDataStore )
    {
        __asm
        {
            MOV EDX, pDataStore
                PUSH EDX
    
                MOV EAX, CurrentConnection__GetConnection
                CALL EAX
                MOV ECX, EAX
    
                MOV EAX, CurrentConnection__SendPacket
                CALL EAX
        }
    }
    You can figure the rest out for yourself.

  7. #7
    metalqiang's Avatar Member
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    THX
    But,
    CurrentConnection__GetConnection=?

    CurrentConnection__SendPacket=?
    what are these?

  8. #8
    metalqiang's Avatar Member
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    #define CurrentConnection__SendPacket 0x0055F8A0
    #define CurrentConnection__ReceivePacket 0x0055F440
    #define CurrentConnection__GetConnection 0x005B3B80

    I find right or not

  9. #9
    metalqiang's Avatar Member
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    And
    CDataStore* pDataStore
    What is data format/struct?
    thx

  10. #10
    kynox's Avatar Account not activated by Email
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    You obviously don't know how to read. I said "You can figure the rest out for yourself.".

    I'm not going to spoon feed you.

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