[retail] 11.0.7.58911 offsets menu

Shout-Out

User Tag List

Results 1 to 6 of 6
  1. #1
    maikel233's Avatar Contributor
    Reputation
    149
    Join Date
    Sep 2010
    Posts
    119
    Thanks G/R
    39/70
    Trade Feedback
    0 (0%)
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    [retail] 11.0.7.58911 offsets

    Does someone have the Unit struct? Seems like stuff like GetHealth,GetHealthMax / Mana, power is bound to Localplayer in Retail. In Classic this was in the Unit struct but couldnt find it in Retail..

    Some of them might be broken tho.

    Code:
    Detected game version: 11.0.7.58911
    Pattern search...
    ========-------Pattern search completed-------========
    ========-------X-HOOK Pattern output:-------========
    ========-------ClntObjMgr functions:-------========
    Offset_ClntObjMgrEnumVisibleObjectsPtr = 0x00000000020F8420
    Offset_ClntObjMgrGetMapId = 0x00000000020F9020
    Offset_ClntObjMgrIsValid = 0x00000000020F99D0
    ========-------Movement functions:-------========
    Offset_ClickToMove = 0x00000000020F8420
    Offset_FaceTo = 0x00000000020E7B90
    Offset_Jump = 0x00000000020E76E0
    ========-------Validation functions:-------========
    Offset_InvalidPtrCheckMin = 0x0000000006067B98
    Offset_InvalidPtrCheckMax = 0x0000000006067BA0
    Offset_HardwareEventPtr = 0x0000000003482CD0
    ========-------Item functions:-------========
    Offset_CGItem_UseItemParm = 0x00000000047B1B80
    Offset_CGItem_UseItem = 0x0000000002766B20
    ========-------Spell functions:-------========
    Offset_Spell_C_GetMinMaxRange = 0x000000000261A090
    Offset_Spell_C_IsCurrentSpell = 0x0000000000000000
    Offset_Spell_C_GetSpellCoolDown = 0x000000000261C4A0
    Offset_Spell_C_CastSpell = 0x000000000294D850
    Offset_Spell_C_HaveSpellPower = 0x0000000002621D20
    Offset_SpellBook_findSlotBySpellId = 0x0000000002A55F70
    Offset_SpellBook_FindSpellByName = 0x0000000000000000
    Offset_SpellBook_Instance = 0x00000000007482B0
    Offset_SpellBook_RepeatingSpellId = 0x000000001D1BE29B
    Offset_CGUnit_IsSpellKnown = 0x0000000002A5F870
    ========-------General Unit functions:-------========
    Offset_UnitReaction = 0x0000000002749870
    Offset_Cooldown = 0x00000000042FD990
    Offset_GuidToString = 0x000000000245B4A0
    ========-------CGPlayer functions:-------========
    Offset_CGPlayer_C_HandleRepopRequest = 0x0000000002A3C3D0
    ========-------CGGameObject functions:-------========
    Offset_CGGameObject_C_CanUse = 0x0000000000000000
    Offset_CGGameObject_C_CanUseNow = 0x0000000000000000
    Offset_CGGameObject_C_IsLocked = 0x0000000000000000
    ========-------Sprite functions:-------========
    Offset_SpriteLeftClick = 0x00000000029618B0
    Offset_SpriteRightClick = 0x0000000002961D30
    ========-------Combat functions:-------========
    Offset_CGUnit_C_OnAttackIconPressed = 0x0000000000000000
    Offset_CGUnit_C_IsInMelee = 0x00000000000000000
    ========-------Camera functions:-------========
    Offset_Bool_MustEnterInstanceToRecoverBodymsg = 0x000000000430BCE4
    Offset_CameraMgr = 0x00000000047617E8
    Offset_CameraPtr = 0x0000000000003A58
    ========-------WorldFrame functions:-------========
    Offset_WorldFrame_GetWorld = 0x00000000002310C0
    Offset_WorldFrame_Intersect = 0x0000000002235FB0
    Offset_WorldFrame_GetScreenCoordinates = 0x000000000236C3F0
    ========-------Input functions:-------========
    Offset_InputControl = 0x00000000042E9640
    Offset_ToggleControlBit = 0x000000000247A750
    Offset_HandleTerrainClick = 0x0000000002621380
    ========-------Attack functions:-------========
    Offset_CanAttack = 0x0000000002703440
    Offset_IsOutDoors = 0x000000004A9B52C8
    Offset_Dismount = 0x00000000027141E0
    ========-------ItemCache functions:-------========
    Offset_GetItemCacheEntry = 0x00000000005191A0
    Offset_ItemCacheEntryBase = 0xFFFFFFFF90C1C2D2
    ========-------Merchant functions:-------========
    Offset_Merchant_unk_arg = 0x000000000130E260
    Offset_Merchant = 0x0000000002C51520
    Offset_MerchantItems = 0x00000000049BE5C8
    Offset_MerchantCount = 0x00000000049BE5CC
    Offset_MerchantItemsInfoSize = 0x0000000000000098
    Offset_MerchantItemsInfoStackCount = 0x0000000000000000
    Offset_MerchantSellItem = 0xFFFFFFFF8E1D6B98
    Offset_MerchantBuyItem = 0x00000000026C0AA0
    Offset_MerchantGetAllRepairCost = 0x0000000002D56EE0
    Offset_MerchantRepairStruct = 0x00000000006A1B20
    Offset_MerchantRepairAllItems = 0x0000000002950EE0
    ========-------Skill functions:-------========
    Offset_GetSkillIndexById = 0x0000000002675D80
    Offset_UseActionBar = 0x0000000002BE2EB0
    ========-------Corpse Retrieval functions:-------========
    Offset_CorpseMapID = 0x000000000430BCE0
    Offset_CorpsePos = 0x000000000430BD20
    ========-------Rune functions:-------========
    Offset_GetRuneType = 0x0000000000000000
    Offset_IsRuneAtCooldown = 0x0000000000000000
    ========-------Gossip functions:-------========
    Offset_GossipSelectOption = 0x0000000002C9FA10
    ========-------Target functions:-------========
    Offset_LastTargetGuid = 0x00000000416159DA
    ========-------Bone Position functions dunno if we can get this working THO:-------========
    Offset_CM2ModelGetBonePosition = 0x0000000000000000
    ========-------GameTime functions:-------========
    Offset_GameTime = 0x00000000002AB3F0
    ========-------Quest functions:-------========
    Offset_Quest_SelectActiveQuest = 0x0000000002670230
    Offset_Quest_SelectAvalibleQuest = 0x000000003BBC28C7
    Offset_Quest_AcceptQuest = 0x0000000002E23570
    Offset_Quest_IsQuestComplete = 0x0000000002E0D100
    Offset_Quest_GetReward = 0x0000000004A359A8
    Offset_Quest_GetQuestReward = 0x00000000026759D0
    Offset_Quest_GetQuestRewardid = 0x0000000004A37D98
    ========-------Other:-------========
    Offset_isLootWindowOpen = 0x0000000000000000
    Offset_IsPlayerInWorld = 0x000000000497E554
    Offset_LastRedMessage = 0x000000000497E810
    Offset_InstanceName = 0x0000000000000000
    ========-------Unit Attributes:-------========
    Offset_Type = 0x0000000000000008
    Offset_Guid = 0x0000000000000018
    Offset_Owner = 0x0000000000000000
    Offset_Race = 0x0000000000000000
    Offset_Class = 0x0000000000000000
    Offset_Sex = 0x0000000000000000
    Offset_AnimationStatus = 0x0000000000000000
    Offset_GatherStatus = 0x0000000000000000
    Offset_GetHealth = 0x00000000000016D0  //GetMax +0x8
    Offset_GetMaxHealth = 0x0000000000001920 // or 0x1920 Cvar 
    Offset_UnitFlag1 = 0x0000000000000019
    Offset_UnitFlag2 = 0x000000000000001D
    Offset_UnitFlag3 = 0x0000000000000021
    Offset_DynamicFlag = 0x00000000000000DC
    Offset_CreatureInfo = 0x0000000000000118
    ========-------Movement functions:-------========
    Offset_Movement_Pointer = 0x00000000000000A0
    Offset_Movement_Transport_Pointer = 0x0000000000000000
    Offset_Movement_TransportGuid = 0x0000000000000010
    Offset_Movement_Position = 0x0000000000000018
    Offset_Movement_Rotation = 0x0000000000000028
    Offset_Movement_Pitch = 0x0000000000000154
    Offset_Movement_UnitSpeed = 0x00000000000001A0
    Offset_Movement_MovementFlag = 0x00000000000000F8
    Offset_Movement_MovementFlagEx = 0x00000000000000FC
    Offset_Movement_CollisionWidth = 0x0000000000000244
    Offset_Movement_CollisionHeight = 0x0000000000000248
    Offset_Movement_WalkableSlope = 0x000000000000024C
    Offset_Movement_Direction = 0x0000000000000000
    Offset_Movement_Direction2 = 0x0000000000000000
    ========-------Aura functions:-------========
    Offset_AuraCount = 0x000000005C894873 //Broken was 85 C9 78 73 48 89 5C 24 ? 56 48 83 EC 20 48 8B 82 ? ? ? ?
    Offset_AuraTable = 0x000000005C89487B
    Offset_AuraSize = 0x00000000000000C8
    Last edited by maikel233; 02-06-2025 at 05:37 PM.

    [retail] 11.0.7.58911 offsets
  2. #2
    Aigewen's Avatar Member
    Reputation
    1
    Join Date
    May 2022
    Posts
    11
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi maikel233. are you working on retail now? here is what I get

    public const int Health = 0x1918; //tested //int32
    public const int MaxHealth = 0x1920; //tested //int32 in retail int health is scaled based on the player level
    public const int MaxPower = 0x19C8; //tested //int32
    public const int Level = 0x1928; //tested //int32
    public const int Power1 = 0x16D8; //tested //mana //int32
    public const int Power2 = 0x16DC; //tested //energy //int32
    public const int Power3 = 0x16E0; //tested // //int32
    public const int Power4 = 0x16E4; //teseted //chi
    public const int Power5 = 0x16E8; //teseted //combo points //int32

  3. #3
    maikel233's Avatar Contributor
    Reputation
    149
    Join Date
    Sep 2010
    Posts
    119
    Thanks G/R
    39/70
    Trade Feedback
    0 (0%)
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Aigewen View Post
    Hi maikel233. are you working on retail now? here is what I get

    public const int Health = 0x1918; //tested //int32
    public const int MaxHealth = 0x1920; //tested //int32 in retail int health is scaled based on the player level
    public const int MaxPower = 0x19C8; //tested //int32
    public const int Level = 0x1928; //tested //int32
    public const int Power1 = 0x16D8; //tested //mana //int32
    public const int Power2 = 0x16DC; //tested //energy //int32
    public const int Power3 = 0x16E0; //tested // //int32
    public const int Power4 = 0x16E4; //teseted //chi
    public const int Power5 = 0x16E8; //teseted //combo points //int32

    Hey i was trying to make my application compatible with Retail, Clasic and SOD.
    However alot of functions like spellbook, cgunit,cgobject now have have extra args.
    Idk if i continue tho its alot of work.

  4. #4
    ByteWielder42's Avatar Member Authenticator enabled
    Reputation
    1
    Join Date
    Feb 2022
    Posts
    4
    Thanks G/R
    3/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    What do you need exactly? These are on PTR/beta client (will be valid in a week or two on live):
    Code:
    uint32_t power = 0x1758;
    uint32_t secondary_power = 0x175c;
    uint32_t race = 0x198c;
    uint32_t class_ = 0x198d;
    uint32_t sex = 0x198e;
    uint32_t health = 0x1998;
    uint32_t max_health = 0x19a0;
    uint32_t level = 0x19a8;
    uint32_t power_max = 0x1bf8;
    uint32_t secondary_power_max = 0x1bfc;
    uint32_t aura_start = 0x598; (static_assert(sizeof(aura) == 0xE8);)
    Anyone has retail/ptr address for inventory and bags?
    EDIT: looking to check which trinkets character has equipped and pots.
    Last edited by ByteWielder42; 02-14-2025 at 09:09 PM.

  5. #5
    Lumi666's Avatar Member
    Reputation
    4
    Join Date
    May 2012
    Posts
    27
    Thanks G/R
    3/3
    Trade Feedback
    3 (100%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Retail :
    Inventory = localplayer + 0xA6D8
    In the inventory you have the bags/container guid
    Trinkets are guid index 12 and 13

  6. Thanks ByteWielder42 (1 members gave Thanks to Lumi666 for this useful post)
  7. #6
    ByteWielder42's Avatar Member Authenticator enabled
    Reputation
    1
    Join Date
    Feb 2022
    Posts
    4
    Thanks G/R
    3/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks, works like a charm ptr/beta at: 0xa790

Similar Threads

  1. 57171 Retail 11.0.5 objectmgr changes
    By garenmain in forum WoW Memory Editing
    Replies: 43
    Last Post: 11-02-2024, 08:59 PM
  2. Retail 11.0.5 seems changed a lot
    By helloworld1024 in forum WoW Memory Editing
    Replies: 4
    Last Post: 10-26-2024, 02:25 AM
  3. Current 21.11.09 Offsets AOC by freitag
    By freitag in forum Age of Conan Exploits|Hacks
    Replies: 16
    Last Post: 08-31-2016, 12:04 PM
  4. Replies: 10
    Last Post: 12-11-2012, 01:51 PM
  5. Replies: 0
    Last Post: 11-01-2011, 05:52 AM
All times are GMT -5. The time now is 06:00 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search