When i register custom name with game's lua_cfunction
It's Crash with
INT_DIVIDE_BY_ZERO
Error:
When i register custom name with game's lua_cfunction
It's Crash with
INT_DIVIDE_BY_ZERO
Error:
Search previous posts. This has been answered many times. Google site search is IMO the easiest way to find old posts.
return address check site:http://www.ownedcore.com/forums/worl...emory-editing/ - Google Search
Two methods that I'm aware of
1. Reverse how Blizzard changed lua. Then compile your own lua with those changes. Use your lua to register C code.
2. Reverse the ret addr check. Find existing 0xff jumps that pass the ret addr check and use those.
I did the same thing about two months ago, changing the code segment to skip the checking logic. But I couldn't solve the CRC problem~~~
I also tried to use hardware breakpoints to make invisible hooks. As a result, the game crashed on the main thread of the hook.
Last edited by qop1832; 3 Weeks Ago at 03:39 AM.
Hello everyone, I'm a newbie~ Recently I'm trying to study how to execute API externally and get the return value of API, as well as the release of aoe spells, come on!