How to bypass FrameScript_Register Check? menu

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  1. #1
    toismns's Avatar Member
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    How to bypass FrameScript_Register Check?

    When i register custom name with game's lua_cfunction
    It's Crash with
    INT_DIVIDE_BY_ZERO
    Error:

    How to bypass FrameScript_Register Check?
  2. #2
    thateuler's Avatar Member
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    Search previous posts. This has been answered many times. Google site search is IMO the easiest way to find old posts.

    return address check site:http://www.ownedcore.com/forums/worl...emory-editing/ - Google Search

    Two methods that I'm aware of
    1. Reverse how Blizzard changed lua. Then compile your own lua with those changes. Use your lua to register C code.
    2. Reverse the ret addr check. Find existing 0xff jumps that pass the ret addr check and use those.

  3. #3
    toismns's Avatar Member
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    Originally Posted by thateuler View Post
    Search previous posts. This has been answered many times. Google site search is IMO the easiest way to find old posts.

    return address check site:http://www.ownedcore.com/forums/worl...emory-editing/ - Google Search

    Two methods that I'm aware of
    1. Reverse how Blizzard changed lua. Then compile your own lua with those changes. Use your lua to register C code.
    2. Reverse the ret addr check. Find existing 0xff jumps that pass the ret addr check and use those.
    Thanks

    I bypassed the memory address check using inline hook.

  4. #4
    thateuler's Avatar Member
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    Originally Posted by toismns View Post
    I bypassed the memory address check using inline hook.
    Just be aware that there are periodic scans for changes to the text segment. If a change is detected, the client crashes.

  5. #5
    scizzydo's Avatar Contributor
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    Originally Posted by thateuler View Post
    Just be aware that there are periodic scans for changes to the text segment. If a change is detected, the client crashes.
    I would assume they know that, as in order to also do the hook, they have to do the remap

  6. #6
    qop1832's Avatar Active Member

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    I did the same thing about two months ago, changing the code segment to skip the checking logic. But I couldn't solve the CRC problem~~~
    I also tried to use hardware breakpoints to make invisible hooks. As a result, the game crashed on the main thread of the hook.
    Last edited by qop1832; 6 Days Ago at 03:39 AM.
    Hello everyone, I'm a newbie~ Recently I'm trying to study how to execute API externally and get the return value of API, as well as the release of aoe spells, come on!

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