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    Retail [10.2.6.53840] A few Offsets

    Code:
    namespace OFFSETS
    {
    	constexpr const char* BaseModuleName = "Wow.exe";
    	namespace LUA
    	{
    
    		//48 83 EC ? E8 ? ? ? ? 48 8D 0D ? ? ? ? 48 3B C1 75
    		uintptr_t constexpr TYPE{ 0x2D2A00 }; 
    		//48 83 EC ? 48 8B 0D ? ? ? ? E8 ? ? ? ? 48 8B 0D ? ? ? ? E8 ? ? ? ? 48 8B 0D ? ? ? ? 48 C7 05 (first wildcard is lua state)
    		uintptr_t constexpr STATE{ 0x432AD20 }; 
    		//40 53 48 83 EC ? 41 8B C0 4C 8B CA 48 8B D9 8B D0
    		uintptr_t constexpr TO_GUID{ 0x7178B0 }; 
    		//48 83 EC ?? 45 33 C0 E8 ?? ?? ?? ?? 48 85 C0 74
    		uintptr_t constexpr IS_GUID{ 0x717690 }; 
    		//48 83 EC ? E8 ? ? ? ? 8B 48 ? 85 C9
    		uintptr_t constexpr TO_BOOLEAN{ 0x2D2790 }; //
    		//48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC ? 49 8B F8 8B F2 48 8B D9 E8 ? ? ? ? 4C 8B D0
    		uintptr_t constexpr TO_LSTRING{ 0x2D2840 }; 
    		//
    		uintptr_t constexpr TOUSERDATA{ 0x267D220 };
    		//48 8B 05 ? ? ? ? 4C 8B 41
    		uintptr_t constexpr PUSH_BOOLEAN{ 0x2D1800 }; 
    		//48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 41 56 48 83 EC ? 48 8B D9 49 63 F0
    		uintptr_t constexpr PUSH_CCLOSURE{ 0x2D1830 }; 
    		//85 D2 0F 85 ? ? ? ? E9 ? ? ? ? CC
    		uintptr_t constexpr PUSHNIL{ 0x7177A0 }; 
    		//48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 48 83 EC ? 4C 8B 49 ? 49 8B F0 48 8B EA
    		uintptr_t constexpr PUSHLSTRING{ 0x2D1A60 };
    		//48 8B 51 ? 48 8B 05 ? ? ? ? F2 0F 11 0A
    		uintptr_t constexpr PUSHNUMBER{ 0x2D1B00 };
    		//48 89 5C 24 ? 57 48 83 EC ? 48 8B D9 E8 ? ? ? ? 48 8B 4B ? 48 8B F8 0F 10 00
    		uintptr_t constexpr PUSHVALUE{ 0x2D1C10 };
    		//40 53 48 81 EC ? ? ? ? 48 83 3A ? 48 8B C2
    		uintptr_t constexpr PUSHGUID{ 0x7177B0 }; 
    		//40 53 48 83 EC ? 48 8B D9 E8 ? ? ? ? 4C 8B 43 ? 48 8B D0
    		uintptr_t constexpr SETTABLE{ 0x2D2540 }; 
    		//48 89 5C 24 ? 57 48 83 EC ? 4D 8B D0 48 8B D9 E8 ? ? ? ? 48 8B 15 ? ? ? ? 48 8B F8 48 89 54 24 ? 49 C7 C0 ? ? ? ? 0F 1F 44 00 ? 49 FF C0 43 80 3C 02 ? 75 ? 49 8B D2 48 8B CB E8 ? ? ? ? 4C 8B 4B ? 4C 8D 44 24 ? 49 83 E9
    		uintptr_t constexpr SETFIELD{ 0x2D2380 }; 
    		//48 89 5C 24 ? 57 48 83 EC ? 4D 8B D0 48 8B D9 E8 ? ? ? ? 48 8B 15 ? ? ? ? 48 8B F8 48 89 54 24 ? 49 C7 C0 ? ? ? ? 0F 1F 44 00 ? 49 FF C0 43 80 3C 02 ? 75 ? 49 8B D2 48 8B CB E8 ? ? ? ? 4C 8B 4B ? 4C 8D 44 24 ? 48 8B D7
    		uintptr_t constexpr GETFIELD{ 0x2D0ED0 }; 
    		//8B 51 ? 48 B8 ? ? ? ? ? ? ? ? 48 2B 51
    		uintptr_t constexpr GETTOP{ 0x2D1060 }; 
    		//48 89 5C 24 ? 57 48 83 EC ? 4C 63 CA
    		uintptr_t constexpr CHECKSTACK{ 0x2D0710 }; 
    		//48 8B C4 48 89 50 ? 4C 89 40 ? 4C 89 48 ? 53 57 48 81 EC ? ? ? ? 4C 8D 44 24
    		uintptr_t constexpr L_ERROR{ 0x34EC5A0 }; 
    		//48 63 C2 4C 8B C1 85 D2
    		uintptr_t constexpr SETTOP{ 0x2D2590 }; 
    		//48 89 5C 24 ? 48 89 6C 24 ? 57 48 83 EC ? 48 8B F9 E8 ? ? ? ? 48 8B 5F ? 48 8B E8
    		uintptr_t constexpr INSERT{ 0x2D11E0 }; 
    		//48 89 5C 24 ? 57 48 83 EC ? 48 8B F9 E8 ? ? ? ? 48 8D 58
    		uintptr_t constexpr REMOVE{ 0x2D2070 }; 
    		//48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC ? 41 8B D8 8B FA 48 8B F1 E8 ? ? ? ? 3B C3
    		uintptr_t constexpr CHECKTYPE{ 0x34EC560 }; 
    		//48 89 6C 24 ? 48 89 74 24 ? 57 48 83 EC ? 8B EA 48 8B F1 E8
    		uintptr_t constexpr CHECKLSTRING{ 0x34EC360 }; 
    		//48 89 5C 24 ? 57 48 83 EC ? 0F 29 74 24 ? 8B DA 48 8B F9
    		uintptr_t constexpr CHECKNUMBER{ 0x34EC3F0 }; 
    		//48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 48 83 EC ? 41 8B F0 8B DA
    		uintptr_t constexpr HNEW{ 0x2DE680 }; 
    		//40 53 57 41 54 41 55 41 56 48 83 EC ? 4C 8B 71
    		uintptr_t constexpr C_STEP{ 0x2DCEE0 }; 
    		//48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 48 83 EC ? 8D 04 52
    		uintptr_t constexpr NEWCLOSURE{ 0x2DBF80 }; 
    		//40 55 41 56 41 57 48 83 EC ? 48 8D 6C 24 ? 83 7A ? ? 48 8B C2
    		uintptr_t constexpr D_PRECALL{ 0x2D47D0 }; 
    		//89 54 24 ? 55 53 56 57 41 54 41 55 41 56 41 57 48 81 EC ? ? ? ? 48 8D 6C 24 ? 0F 29 B5 ? ? ? ? 4C 8B F1 0F 29 BD ? ? ? ? E8 ? ? ? ? F2 0F 10 35
    		uintptr_t constexpr V_EXECUTE{ 0x2D6D10 }; 
    	};
    
    	
    	
    	//48 8B 3D ? ? ? ? E9
    	uintptr_t constexpr OBJECTS{ 0x4689FE0 }; //
    	
    	namespace CGUNIT
    	{
    		uintptr_t constexpr GETPOSITION{ 0x42 };   //VTable Offset
    		uintptr_t constexpr GETFACING{ 0x44 }; //VTable Offset
    	}
    	namespace CMOVEMENTSHARED
    	{
    		uint32_t constexpr  GLOBALMOVEMENT{ 0xB0 }; //idk really know why the game references it as 0xa8 and then always adds 0x8 but thats how it is. Offset from PlayerPtr
    
    		//48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC ?? 0F 28 C1
    		uintptr_t constexpr SETRAWFACING{ 0x36224A0 }; //
    	}
    	namespace CGGameUI
    	{
    		//0F B7 05 ? ? ? ? 33 FF
    		uintptr_t constexpr ISINWOLRD{ 0x47BFA54 };
    
    	}
    }
    Learned a lot through ownedcore, thought I give something back.. all of them are Rebased to 0x0 (or when commented, offset from some specific struct/ptr)

    some Patterns might work in classic/sod/wrath, but I didn't check.

    Retail [10.2.6.53840] A few Offsets

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