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  1. #1
    thateuler's Avatar Member
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    Dynamic Objects

    Has anyone messed with dynanic objects much?

    I am drawing them to the screen and I see 3 categories, so far

    1. when paladins use their mount, there's that ground animation.
    2. invisible dynobjs show up from time to time in dalaran (i'm playing wrath classic). sometimes in doorways.
    3. smoke flares

    The smoke flare behaviour is odd (actually, could be all dynobjs). When i throw one, the dynobj spaws reliably. but then disappeares a few seconds later, and comes back from time to time, but always for just a few seconds.

    I'm trying to understand this odd smoke flare behaviour. Some thoughts:
    1. I've read that there are (at least) 2 object lists. Active objects and all objects. I'm using active objects (gmvision). Possibly smoke flares come and go to/from the active object list.
    2. Perhaps my OM code just sucks. it could be the case that smoke flare dynamic objects should appear in the active object list and stay there until they despawn.
    3. something else?

    Any hints about this are appreciated. Thanks in advance.
    Last edited by thateuler; 02-11-2024 at 10:56 PM.

    Dynamic Objects
  2. #2
    Glitt's Avatar Active Member CoreCoins Purchaser
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    Just a guess here, but with the flare behavior there are some common practices in netcode. When you think of something like a bullet casing or puff of smoke, it isn't as critical to know exactly what the location is. What I mean is on different clients they will just render it with rng or however it's intended to be rendered. With more critical missile things, you will see the entire path of the projectile updated as or nearly as much as things like players. It would make sense that what you are seeing is the start location is critical, but it's up to the client to render more trivial things.

  3. #3
    thateuler's Avatar Member
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    Hey, thanks for the reply. Makes sense.

    I did end up running ICC while drawing/tagging Dynamic Objects. Valithria's portals and clouds aren't dynamic objects. But Marrowgar's frostfire trails are. A bunch of other stuff is as well.

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