Wondering if anyone has any of the documentation on PE's healing engine. I'm looking to put together some healing profiles.
Wondering if anyone has any of the documentation on PE's healing engine. I'm looking to put together some healing profiles.
there was practically non to begin with and all of what there was is gone, :P
Take a look at some of the healing profiles that ended up on the internets and you can quickly figure it out,
there is lowest and tank (highest HP member) added for the healing targets if i remember rightly too which you can use if you want.
Yeah, I know those. The main thing I'm looking to get info on is this:
I'm looking to know what exactly the "(40, 5)" is. I'm assuming that is telling me that 5 people are under 40% health, but I'm not sure. Also if there is a way to tell if said people are within a certain range of each other so heals like Holy Radiance can be optimized.Code:"@coreHealing.needsHealing(40, 5)"
Your exactly right about health % and amount of people. For Holy Radiance you can do something like this -
You can add inCode:-- Holy Radiance - Party { "82327", { "@coreHealing.needsHealing(40, 3)", "!modifier.last", "!player.moving", "modifier.party" }, "lowest" },
Code:"!lowest.range > 40",
Last edited by aeonz; 06-17-2014 at 01:53 AM.
I have that setup, but the problem is that HR only effects people within 10 yards the target. So 3 people could need healing like your code says, but the lowest could be more than 12 yards from everyone else, there for wasting it. That's what I'm looking to get around. HR is the only spell I can think of that works this way off the top of my head so its not a huge deal if PE can't.
I don't know much about healing for PE or Holy Paladin but you can add more if you like for example:
I'm still figuring out PE seeing as how casters for PE seem to bug out when "LoS" which I wish was added in PE... I wouldn't know where to start for that. If you want I do have a Holy Paladin Profile that I've kept and am learning from.Code:-- Holy Radiance - Raid 10 { "82327", { "@coreHealing.needsHealing(40, 10)", "!modifier.last", "!player.moving", "modifier.raid", "!modifier.members > 10" }, "lowest" },
-- Holy Paladin --
http://download1478.mediafire.com/mw...MrTheSoulz.zip
@coreHealing was never supposed to be a core healing function. Phelps said it was a quick and sloppy solution to something he was going to fix later. I think that he intended to have group based healing functions as well as a "players in an area" kind of function but then Blizzard happened.