Looking for Item name offset menu

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  1. #1
    wuangle's Avatar Member
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    Looking for Item name offset

    Hi MMOwned,
    I have got Unit, GameObject and Player name offset,

    Code:
    //Unit Name Offset 4.0.3.13329
    unitOffset1 = ReadUint(currentUnit.BaseAddress + 0xA24);
    unitOffset2 = ReadUnit(NameOffset1 + 0x60);
    unitName = ReadString(NameOffset2, 20);
    
    
    //GameObject Name Offset 4.0.3.13329
    gameObjectOffset1 = ReadUint(currentGameObject.BaseAddress + 0x1CC);
    gameObjectOffset2 = ReadUnit(gameObjectOffset1 + 0x94);
    gameObjectName = ReadString(gameObjectOffset2, 20);
    
    //Player Name Offset 4.0.3.13329
    NameStore = 0x88FA90 + 0x8, 
    NameMask = 0x24,
    NameBase = 0x1C, 
    NameString = 0x20 
    //use BlackRain player.Name function read it
    but I can't find the Item and Container Name.I searched the threads, but can not found it also.

    I got the WDB_CACHE_ITEMTEXT address is at 0x88FDF0 called by sub_922030(int a1, int a2), I tryuse BlackRain PlayerName function to read it, but failed.

    anybody help?

    Looking for Item name offset
  2. #2
    wuangle's Avatar Member
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    Ok, I found it
    Code:
            
    public static string GetNameFromItemId(uint itemId)
            {
                uint itemStore = 0x88F790;
                string result = string.Empty;
                uint itemMin = ObjectManager.ReadRelative<uint>(itemStore + 0x14);
                uint itemMax = ObjectManager.ReadRelative<uint>(itemStore + 0x10);
                uint dbBeginOffset = ObjectManager.ReadRelative<uint>(itemStore + 0x2c);
    
                if (itemId > itemMin && itemId <= itemMax)
                {
                    
                    uint offset = (itemId - itemMin) * 4;
                    
                    int itemIndexOffset = ObjectManager.Read<int>(dbBeginOffset + (uint)offset);
                    if (itemIndexOffset != 0)
                    {
                        uint stringAddress = ObjectManager.Read<uint>((uint)itemIndexOffset + 0x180);
                        result = ObjectManager.Read<string>(stringAddress);
                    }
                }
                return result;
            }

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