@mentally awesome update on demo lock thanks so much !
The only thing I did change was to add back in the Mortal Coil code from the previous version as I couldn't set it in the frame as an option, it was an on key switch so i Just copied the ability out the previous version and added it into the rotation
Oh and also removed this from shadowbolt and soul fire because I use Kil'Jadens Cunning which will be a passive only on 5.2 so no need to cancel
if PQR_IsMoving(0.3) then return false end