Advanced Druid Boomkin - Detecting more surrounding Eclipse menu

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  1. #31
    NessK's Avatar Member
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    Originally Posted by T10H View Post
    no need to implement changes to core to implement enumber, hack added eclipseRaw to latest PE just recently does the same thing.

    It is indeed working. It will tell you exactly where your at in the lunar / solar. Use it with ecplise direction and BAM, your working.

    Code:
    { "Starsurge",  {"!player.buff(Lunar Empowerment)", "player.eclipseRaw < 1" , "!modifier.multitarget" 						}},
      { "Starsurge",  {"!player.buff(Solar Empowerment)", "player.eclipseRaw > 0",  "!modifier.multitarget"  }},

    Advanced Druid Boomkin - Detecting more surrounding Eclipse
  2. #32
    NessK's Avatar Member
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    Here is the rotation with the changes:

    No modifications are required to core.lua if your using the latest version.

    Code:
      -- Lets Pause ?
      { "pause", "modifier.lshift" },
      
      --Lets Heal ourselves with ALT key
      { "Rejuvenation", {"modifier.alt", "!player.buff(Rejuvenation)"}}, 
      { "Healing Touch", {"modifier.alt", "player.buff(Rejuvenation)"}}, 
      
      -- Interupts
      { "Solar Beam", "modifier.interrupts"},
      { "War Stomp", { "target.range <= 8", "modifier.interrupts" }},
      { "Typhoon", { "target.range <= 8", "modifier.interrupts"}},
      
      -- Lets check our state.. 
      { "/cancelform", "player.buff(Cat Form)" },
      { "/cancelform", "player.buff(Bear Form)" },
      { "Moonkin Form", "!player.buff(Moonkin Form)"},
      
      -- Mouseover Support
      { "Moonfire", {"!mouseover.debuff(Moonfire)", "mouseover.enemy"}, "mouseover" },
      { "Sunfire",  {"!mouseover.debuff(Sunfire)",  "mouseover.enemy"}, "mouseover" },
      { "Rebirth", "!mouseover.alive", "mouseover" },
    
      -- Cooldowns
      { "Celestial Alignment",  "modifier.cooldowns" },
      { "Stellar Flare", {"modifier.cooldowns", "!target.debuff(Stellar Flare)", "!lastcast(Stellar Flare)" }},
      { "Incarnation: Chosen of Elune",  "modifier.cooldowns"}, 
      
      -- Refresh DOTs
      { "Moonfire",   "target.debuff(Moonfire).duration < 3"					},
      { "Sunfire",   "target.debuff(Sunfire).duration < 3"					},
    
      { "Sunfire",  "!target.debuff(Sunfire)"},
      { "Moonfire",  "!target.debuff(Moonfire)"},
      { "Starsurge",  {"!player.buff(Lunar Empowerment)", "player.eclipseRaw < 1" , "!modifier.multitarget" 						}},
      { "Starsurge",  {"!player.buff(Solar Empowerment)", "player.eclipseRaw > 0",  "!modifier.multitarget"  }}, 
      { "Starfall",   {"modifier.multitarget", "!player.buff(Starfall)" 							}},
       
       -- Walking
      { "Starsurge", "player.moving" },
      { "Sunfire",  "player.moving" },
      { "Moonfire",  "player.moving"},
       
       -- Starsurge Check 
      { "Starsurge",  {"player.buff(Shooting Stars)", "player.eclipseRaw < 0", "player.balance.moon", "!modifier.multitarget"  	}}, 
      { "Moonfire",   {"player.eclipseRaw < 0", "target.debuff(Moonfire).duration < 2"					}},
      { "Sunfire",    {"player.eclipseRaw > 0", "target.debuff(Sunfire).duration < 2"					}},
      { "Starfire", "player.buff(Celestial Alignment)"}, 
      { "Starfire", {"player.eclipseRaw < 60", "player.balance.moon", "player.buff(Lunar Empowerment)"}},
      { "Starfire", {"player.eclipseRaw < -60", "player.buff(Lunar Empowerment)"					}},
      { "Wrath",	   {"player.balance.sun", "player.eclipseRaw > 0", "player.buff(Solar Empowerment)"}},
      { "Wrath",		{ "player.balance.moon", "player.eclipseRaw > 60", "player.buff(Solar Empowerment)"}}, 
      { "Starfire", {"player.eclipseRaw < 60", "player.balance.moon"}},
      { "Starfire", "player.eclipseRaw < -60"							},
      { "Wrath",	   {"player.balance.sun", "player.eclipseRaw > 0"}},
      { "Wrath",		{ "player.balance.moon", "player.eclipseRaw > 60"}},
      { "Wrath", {"player.balance.sun", "player.eclipseRaw > -30"}},
    I am using this as a custom profile, so just replace all of the 'content' with this.

    Works like a charm.

  3. #33
    NessK's Avatar Member
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    Ok, its real simple. See the code below ? eclipsRaw will tell you exactly where your at on the particular side your on

    Code:
     { "Starfire", {"player.eclipseRaw < 60", "player.balance.moon", "player.buff(Lunar Empowerment)"}},
      { "Starfire", {"player.eclipseRaw < -60", "player.buff(Lunar Empowerment)"					}},
    -100 = Your at lunar peak. 100 = Solar peak. -50 = your half way between lunar peak and the middle (which is 0).

    So based on the logic player.balance.sun and eclipseRaw = 25 would equate to :

    "Your currently on your way to solar peak and your 25% there"

    Example code:

    Code:
    { "Sunfire", {"player.balance.sun", "player.ecpliseRaw >= 25" }},
    Hope that helps. You can determine the exact location and the direction based on the example.

    PS - The latest version of PE that I am using is here: https://gitlab.com/probablyengine/probably/tree/master

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