duplicate Rotation for infight switching menu

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  1. #1
    MrBrain1's Avatar Member
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    duplicate Rotation for infight switching

    Hi,

    i want to duplicate a Rotation and adjust one of them.

    i tried to duplicate just the Rotation in the classfolder and renamed it, but i won't appear ingame.

    duplicate Rotation for infight switching
  2. #2
    Abramacadabra's Avatar Member
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    Hi,
    you have to overwrite the default one; otherwise you have to make a .toc file and put the directory in wow/interface/addon
    Basically you have to create an addon to keep the rotations separated
    Last edited by Abramacadabra; 01-15-2015 at 04:08 PM.

  3. #3
    MrBrain1's Avatar Member
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    thanks AgoAbramacadabra.

    i tried to duplicate and Change Akes Protection Paladin Rotation.

    there is already a .toc file to seperate it:

    Code:
    ## Interface: 60000
    ## Title: Probably - akeRotations
    ## Notes: ProbablyEngine Custom Rotations by Ake
    ## Dependencies: Probably
    
    -- Library references
    external\core.lua
    external\conditions.lua
    external\interface.lua
    external\listener.lua
    
    -- Rotations
    mage\frost.lua
    paladin\protection.lua
    paladin\protectionDPS.lua
    paladin\retribution.lua
    shaman\elemental.lua
    id duplicated paladin\protection.lua and named it protection DPS. i Also inserted it in the toc file, but it wont apear ingame.


    this ist the rotation file:

    Code:
    -- ProbablyEngine Rotation Packager
    -- ProbablyEngine Rotation Packager
    -- Author: AkeRotations
    -- Version: 2.32 26/12/2014  Reduce Holy power wastage through spells; Sacred Shield, Holy Avenger and a rework of Grand Crusader Procs. Add default Seal selection (also works with Empowered Seals).
    
    -- Hotkeys: Left Control = Light's Hammer 
    --          Left Shift = Cleanse mouseover target
    --			Left Alt = Pause   
    
    --Update from GUI
    local fetch = ProbablyEngine.interface.fetchKey
    local combat_rotation = {
    	-- Rotation Utilities
    	{ "pause", "modifier.lalt" },
    	{{
    		{"/targetenemy [noexists]", "!target.exists"}, 
    		{"/targetenemy [dead]", {"target.exists", "target.dead"}}, 
    	}, (function() return fetch('akeonProtection', 'auto_target') end)}, 
    	
    	-- Mouseovers
    	{ "Light's Hammer", { "modifier.lcontrol" }, "mouseover.ground" },
    	{ "Cleanse", { "modifier.lshift", "!modifier.last(Cleanse)", "mouseover.exists", "mouseover.alive", "mouseover.friend", "mouseover.range <= 40", "mouseover.dispellable(Cleanse)" }, "mouseover" },
    	
    	-- Self Heals
    	{ "Flash of Light", { "player.buff(Selfless Healer).count = 3", (function() return dynamicEval("player.health <= " .. fetch('akeonProtection', 'flashoflight_spin')) end), (function() return fetch('akeonProtection', 'flashoflight_check') end) } },
    	{ "Word of Glory", { "player.holypower >= 3", (function() return dynamicEval("player.health <= " .. fetch('akeonProtection', 'wordofglory_spin')) end), (function() return fetch('akeonProtection', 'wordofglory_check') end) } },
    	{ "Lay on Hands", { (function() return dynamicEval("player.health <= " .. fetch('akeonProtection', 'layonhands_spin')) end), (function() return fetch('akeonProtection', 'layonhands_check') end) } },
    	{ "#5512", { (function() return dynamicEval("player.health <= " .. fetch('akeonProtection', 'healthstone_spin')) end), (function() return fetch('akeonProtection', 'healthstone_check') end) } }, -- Healthstone (5512)
    
    	-- Survival
    	{ "Eternal Flame", { "player.buff(Eternal Flame).duration < 3", (function() return fetch('akeonProtection', 'eternalglory') end) }, "player" },
    	{ "Sacred Shield", { "player.buff(Sacred Shield).duration < 7", "target.range > 3", (function() return fetch('akeonProtection', 'sacredshield') end) }, "player" },
    	{ "Hand of Freedom", { "!player.buff", "player.state.root", (function() return fetch('akeonProtection', 'handoffreedom') end) }, "player" },
    	{ "Emancipate", { "!modifier.last(Emancipate)", "player.state.root", (function() return fetch('akeonProtection', 'emancipate') end) }, "player" },
    	{ "Cleanse", { "!modifier.last(Cleanse)", "player.dispellable(Cleanse)", (function() return fetch('akeonProtection', 'cleanse') end) }, "player" },
    	{ "Divine Protection", { (function() return fetch('akeonProtection', 'divprot') end) }, "player" },
    	 
    	-- Seals
    	{ "Seal of Insight", { "player.seal != 3", "!talent(7, 1)", (function() return fetch("akeonProtection", "sealselect") == 'insight' end) } },
    	{ "Seal of Truth", { "player.seal != 1", "!talent(7, 1)", (function() return fetch("akeonProtection", "sealselect") == 'truth' end) } },
    	{ "Seal of Righteousness", { "player.seal != 2", "!talent(7, 1)", (function() return fetch("akeonProtection", "sealselect") == 'righteousness' end) } },
    	
    	{{ --TalentRow 7 Empowered Seals (Twisting)
    					
    		{ "Seal of Truth", { "player.seal != 1", "!player.buff(Maraad's Truth).duration > 3", "player.spell(Judgment).cooldown <= 1" } },
    		{ "Seal of Righteousness", { "player.seal != 2", "!player.buff(Liadrin's Righteousness).duration > 3", "player.buff(Maraad's Truth)", "player.spell(Judgment).cooldown <= 1" } },
    		{ "Seal of Insight", { "player.seal != 3", "!player.buff(Uther's Insight).duration > 3", "player.buff(Maraad's Truth)", "player.buff(Liadrin's Righteousness)", "player.spell(Judgment).cooldown <= 1" } },
    	
    		{ "Seal of Righteousness", { "player.seal != 2", "player.spell(Judgment).cooldown > 1", "modifier.multitarget" } }, -- AE Waiting
    		{ "Seal of Truth", { "player.seal != 1", "player.spell(Judgment).cooldown > 1", "!modifier.multitarget", "!toggle.smartae" } }, -- ST Waiting
    		{{-- SmartAE Waiting	
    			-- Healing
    			{ "Seal of Insight", { "player.seal != 3", "player.spell(Judgment).cooldown > 1", (function() return fetch("akeonProtection", "sealselect") == 'insight' end) } },
    			{ "Seal of Righteousness", { "player.seal != 2", "player.spell(Judgment).cooldown > 1", (function() return fetch("akeonProtection", "sealselect") == 'righteousness' end) } },
    			{ "Seal of Truth", { "player.seal != 1", "player.spell(Judgment).cooldown > 1", (function() return fetch("akeonProtection", "sealselect") == 'truth' end) } }
    			 
    		}, "toggle.smartae" },
    		{ "Judgment", { "!player.buff(Liadrin's Righteousness).duration < 3" } },
    		{ "Judgment", { "!player.buff(Maraad's Truth).duration < 3" } }
    	}, "talent(7, 1)" },
    		
    	-- Interrupts
    	{ "Rebuke", { "modifier.interrupt", "target.interruptAt(40)" } },
    	
    	 --Cooldowns
    	{{	{ "Seraphim" }, --Start TalentRow 7 Seraphim
    		{ "Holy Avenger", { "player.holypower < 3", "player.buff(Seraphim)", "modifier.cooldowns" } } --TalentRow 7 Seraphim
    	}, "talent(7, 2)" },  -- End TalentRow 7 Seraphim 
    	{ "Holy Avenger", { "player.holypower < 3", "!talent(7, 2)", "modifier.cooldowns" } },
    
    	-- No GCD
    	{ "Shield of the Righteous", { "player.holypower >= 5" } },
    	{ "Shield of the Righteous", { "player.buff(Divine Purpose)" } },
      	{ "Shield of the Righteous", { "player.buff(Holy Avenger)", "player.holypower >= 3", "!talent(7, 2)" } },
    	{ "Shield of the Righteous", { "player.buff(Holy Avenger)", "player.holypower >= 3", "player.buff(Seraphim)" } },
    	{ "Shield of the Righteous", { "player.buff(Holy Avenger)", "player.holypower >= 3", "player.spell(Seraphim).cooldown >= 5" } },
    		
    	{{  -- Raid Healing and Protection
    		{ "Flash of Light", { "lowest.alive", "player.buff(Selfless Healer).count = 3", (function() return dynamicEval("lowest.health <= " .. fetch('akeonProtection', 'flashoflight_spin')) end), (function() return fetch('akeonProtection', 'flashoflight_check') end) }, "lowest" },		
    		{ "Lay on Hands", { "lowest.alive", (function() return dynamicEval("lowest.health <= " .. fetch('akeonProtection', 'layonhands_spin')) end), (function() return fetch('akeonProtection', 'layonhands_check') end) }, "lowest" },
    		{ "Hand of Protection", { "lowest.alive", "!lowest.role(tank)", "!lowest.immune.melee", (function() return dynamicEval("lowest.health <= " .. fetch('akeonProtection', 'handoprot_spin')) end), (function() return fetch('akeonProtection', 'handoprot_check') end) }, "lowest" }
    	}, (function() return fetch('akeonProtection', 'raidprotection') end) },
     
    	{{	-- AE
    		{ "Avenger's Shield", { "player.buff(Grand Crusader)" } },
    		{ "Hammer of the Righteous" },
    		{ "Light's Hammer", nil, "target.ground" },
    		{ "Judgment", { "glyph(Double Jeopardy)", "target.exists", "target.enemy", "target.judgement" }, "target" },
    		{ "Judgment", { "glyph(Double Jeopardy)", "focus.exists", "focus.enemy", "focus.judgement" }, "focus" },
    		{ "Judgment" },
    		{ "Holy Wrath", { "talent(5, 2)" } },
    		{ "Holy Prism", nil, "player" },
    		{ "Avenger's Shield", { "player.buff(Grand Crusader)" } },
    		{ "Sacred Shield", { "player.buff(Sacred Shield).duration < 3", (function() return fetch('akeonProtection', 'sacredshield') end) }, "player" },
    		{ "Avenger's Shield" },
    		{ "Consecration", { "!player.moving" } },
    		{ "Holy Wrath" }
    	}, "modifier.multitarget" },
    
    	{{	-- SmartAE
    		{ "Avenger's Shield", { "player.buff(Grand Crusader)" } },
    		{ "Hammer of the Righteous" },
    		{ "Light's Hammer", nil, "target.ground" },
    		{ "Judgment", { "glyph(Double Jeopardy)", "target.exists", "target.enemy", "target.judgement" }, "target" },
    		{ "Judgment", { "glyph(Double Jeopardy)", "focus.exists", "focus.enemy", "focus.judgement" }, "focus" },
    		{ "Judgment" },
    		{ "Holy Wrath", { "talent(5, 2)" } },
    		{ "Holy Prism", nil, "player" },
    		{ "Avenger's Shield", { "player.buff(Grand Crusader)" } },
    		{ "Sacred Shield", { "player.buff(Sacred Shield).duration < 3", (function() return fetch('akeonProtection', 'sacredshield') end) }, "player" },
    		{ "Avenger's Shield" },
    		{ "Consecration", { "!player.moving" } },
    		{ "Holy Wrath" }
    	}, { "toggle.smartae", "player.area(8).enemies >= 3" } },
    
    	-- Single Target DPS Rotation
    	{ "Crusader Strike" },
    	{ "Judgment", { "glyph(Double Jeopardy)", "target.exists", "target.enemy", "target.judgement" }, "target" },
    	{ "Judgment", { "glyph(Double Jeopardy)", "focus.exists", "focus.enemy", "focus.judgement" }, "focus" },
    	{ "Judgment" },
    	{ "Holy Wrath", { "talent(5, 2)" } },
    	{ "Avenger's Shield", { "player.buff(Grand Crusader)" } },
    	{ "Holy Prism", { "talent(5, 1)" } },
    	{ "Execution Sentence", nil, "target" },
    	{ "Sacred Shield", { "player.buff(Sacred Shield).duration < 3", (function() return fetch('akeonProtection', 'sacredshield') end) }, "player" },
    	{ "Avenger's Shield" },
    	{ "Hammer of Wrath" },	
    	{ "Consecration", "!player.moving" },
    	{ "Holy Wrath" },
    
    }
    
    local oocRotation = {	
    -- OUT OF COMBAT ROTATION
    	-- Pause
    	{ "pause", "modifier.lcontrol" },
    
    	-- Seals
    	{ "Seal of Insight", { "player.seal != 3", "!talent(7, 1)", (function() return fetch("akeonProtection", "sealselect") == 'insight' end) } },
    	{ "Seal of Truth", { "player.seal != 1", "!talent(7, 1)", (function() return fetch("akeonProtection", "sealselect") == 'truth' end) } },
    	{ "Seal of Righteousness", { "player.seal != 2", "!talent(7, 1)", (function() return fetch("akeonProtection", "sealselect") == 'righteousness' end) } },
    
    	-- Blessings
    	{"/run setBlessing('akeonProtection')", nil, "player"},
    
    	-- Stance
    	{ "Righteous Fury", "!player.buff(Righteous Fury)" },
    
    	-- Start Combat
    	{ "Crusader Strike", "tank.combat", (function() return fetch('akeonProtection', 'startcombat') end) },
    }
    
    local onLoad = function()
    	-- Buttons
    	ProbablyEngine.toggle.create('smartae', 'Interface\\Icons\\spell_holy_sealofrighteousness', 'Enable Smart AE', 'Enable automatic detection of Area or Single target rotations.')
    	
    	-- GUI Show
    	displayFrame(akeon_prot_config)  
    end
    
    ProbablyEngine.rotation.register_custom(66, "akeProtectionPaladin", combat_rotation, oocRotation, onLoad)

  4. #4
    Abramacadabra's Avatar Member
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    Last line of protectionDPS .lua file:


    ProbablyEngine.rotation.register_custom(66, "akeProtectionPaladin", combat_rotation, oocRotation, onLoad)

    change "akeProtectionPaladin", in a name you like (ex: "myprotectionDPS"). Keep the name between "" or will be error.


    Let me know.

  5. #5
    MrBrain1's Avatar Member
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    Originally Posted by Abramacadabra View Post
    Last line of protectionDPS .lua file:


    ProbablyEngine.rotation.register_custom(66, "akeProtectionPaladin", combat_rotation, oocRotation, onLoad)

    change "akeProtectionPaladin", in a name you like (ex: "myprotectionDPS"). Keep the name between "" or will be error.


    Let me know.

    changed it. but it still wont appear ingame.

    Code:
    ## Interface: 60000
    ## Title: Probably - akeRotations
    ## Notes: ProbablyEngine Custom Rotations by Ake
    ## Dependencies: Probably
    
    -- Library references
    external\core.lua
    external\conditions.lua
    external\interface.lua
    external\listener.lua
    
    -- Rotations
    mage\frost.lua
    paladin\protectiondeeps.lua
    paladin\protection.lua
    paladin\retribution.lua
    shaman\elemental.lua
    Code:
    -- ProbablyEngine Rotation Packager
    -- ProbablyEngine Rotation Packager
    -- Author: AkeRotations
    -- Version: 2.32 26/12/2014  Reduce Holy power wastage through spells; Sacred Shield, Holy Avenger and a rework of Grand Crusader Procs. Add default Seal selection (also works with Empowered Seals).
    
    -- Hotkeys: Left Control = Light's Hammer 
    --          Left Shift = Cleanse mouseover target
    --			Left Alt = Pause   
    
    --Update from GUI
    local fetch = ProbablyEngine.interface.fetchKey
    local combat_rotation = {
    	-- Rotation Utilities
    	{ "pause", "modifier.lalt" },
    	{{
    		{"/targetenemy [noexists]", "!target.exists"}, 
    		{"/targetenemy [dead]", {"target.exists", "target.dead"}}, 
    	}, (function() return fetch('akeonProtection', 'auto_target') end)}, 
    	
    	-- Mouseovers
    	{ "Light's Hammer", { "modifier.lcontrol" }, "mouseover.ground" },
    	{ "Cleanse", { "modifier.lshift", "!modifier.last(Cleanse)", "mouseover.exists", "mouseover.alive", "mouseover.friend", "mouseover.range <= 40", "mouseover.dispellable(Cleanse)" }, "mouseover" },
    	
    	-- Self Heals
    	{ "Flash of Light", { "player.buff(Selfless Healer).count = 3", (function() return dynamicEval("player.health <= " .. fetch('akeonProtection', 'flashoflight_spin')) end), (function() return fetch('akeonProtection', 'flashoflight_check') end) } },
    	{ "Word of Glory", { "player.holypower >= 3", (function() return dynamicEval("player.health <= " .. fetch('akeonProtection', 'wordofglory_spin')) end), (function() return fetch('akeonProtection', 'wordofglory_check') end) } },
    	{ "Lay on Hands", { (function() return dynamicEval("player.health <= " .. fetch('akeonProtection', 'layonhands_spin')) end), (function() return fetch('akeonProtection', 'layonhands_check') end) } },
    	{ "#5512", { (function() return dynamicEval("player.health <= " .. fetch('akeonProtection', 'healthstone_spin')) end), (function() return fetch('akeonProtection', 'healthstone_check') end) } }, -- Healthstone (5512)
    
    	-- Survival
    	{ "Eternal Flame", { "player.buff(Eternal Flame).duration < 3", (function() return fetch('akeonProtection', 'eternalglory') end) }, "player" },
    	{ "Sacred Shield", { "player.buff(Sacred Shield).duration < 7", "target.range > 3", (function() return fetch('akeonProtection', 'sacredshield') end) }, "player" },
    	{ "Hand of Freedom", { "!player.buff", "player.state.root", (function() return fetch('akeonProtection', 'handoffreedom') end) }, "player" },
    	{ "Emancipate", { "!modifier.last(Emancipate)", "player.state.root", (function() return fetch('akeonProtection', 'emancipate') end) }, "player" },
    	{ "Cleanse", { "!modifier.last(Cleanse)", "player.dispellable(Cleanse)", (function() return fetch('akeonProtection', 'cleanse') end) }, "player" },
    	{ "Divine Protection", { (function() return fetch('akeonProtection', 'divprot') end) }, "player" },
    	 
    	-- Seals
    	{ "Seal of Insight", { "player.seal != 3", "!talent(7, 1)", (function() return fetch("akeonProtection", "sealselect") == 'insight' end) } },
    	{ "Seal of Truth", { "player.seal != 1", "!talent(7, 1)", (function() return fetch("akeonProtection", "sealselect") == 'truth' end) } },
    	{ "Seal of Righteousness", { "player.seal != 2", "!talent(7, 1)", (function() return fetch("akeonProtection", "sealselect") == 'righteousness' end) } },
    	
    	{{ --TalentRow 7 Empowered Seals (Twisting)
    					
    		{ "Seal of Truth", { "player.seal != 1", "!player.buff(Maraad's Truth).duration > 3", "player.spell(Judgment).cooldown <= 1" } },
    		{ "Seal of Righteousness", { "player.seal != 2", "!player.buff(Liadrin's Righteousness).duration > 3", "player.buff(Maraad's Truth)", "player.spell(Judgment).cooldown <= 1" } },
    		{ "Seal of Insight", { "player.seal != 3", "!player.buff(Uther's Insight).duration > 3", "player.buff(Maraad's Truth)", "player.buff(Liadrin's Righteousness)", "player.spell(Judgment).cooldown <= 1" } },
    	
    		{ "Seal of Righteousness", { "player.seal != 2", "player.spell(Judgment).cooldown > 1", "modifier.multitarget" } }, -- AE Waiting
    		{ "Seal of Truth", { "player.seal != 1", "player.spell(Judgment).cooldown > 1", "!modifier.multitarget", "!toggle.smartae" } }, -- ST Waiting
    		{{-- SmartAE Waiting	
    			-- Healing
    			{ "Seal of Insight", { "player.seal != 3", "player.spell(Judgment).cooldown > 1", (function() return fetch("akeonProtection", "sealselect") == 'insight' end) } },
    			{ "Seal of Righteousness", { "player.seal != 2", "player.spell(Judgment).cooldown > 1", (function() return fetch("akeonProtection", "sealselect") == 'righteousness' end) } },
    			{ "Seal of Truth", { "player.seal != 1", "player.spell(Judgment).cooldown > 1", (function() return fetch("akeonProtection", "sealselect") == 'truth' end) } }
    			 
    		}, "toggle.smartae" },
    		{ "Judgment", { "!player.buff(Liadrin's Righteousness).duration < 3" } },
    		{ "Judgment", { "!player.buff(Maraad's Truth).duration < 3" } }
    	}, "talent(7, 1)" },
    		
    	-- Interrupts
    	{ "Rebuke", { "modifier.interrupt", "target.interruptAt(40)" } },
    	
    	 --Cooldowns
    	{{	{ "Seraphim" }, --Start TalentRow 7 Seraphim
    		{ "Holy Avenger", { "player.holypower < 3", "player.buff(Seraphim)", "modifier.cooldowns" } } --TalentRow 7 Seraphim
    	}, "talent(7, 2)" },  -- End TalentRow 7 Seraphim 
    	{ "Holy Avenger", { "player.holypower < 3", "!talent(7, 2)", "modifier.cooldowns" } },
    
    	-- No GCD
    	{ "Shield of the Righteous", { "player.holypower >= 5" } },
    	{ "Shield of the Righteous", { "player.buff(Divine Purpose)" } },
      	{ "Shield of the Righteous", { "player.buff(Holy Avenger)", "player.holypower >= 3", "!talent(7, 2)" } },
    	{ "Shield of the Righteous", { "player.buff(Holy Avenger)", "player.holypower >= 3", "player.buff(Seraphim)" } },
    	{ "Shield of the Righteous", { "player.buff(Holy Avenger)", "player.holypower >= 3", "player.spell(Seraphim).cooldown >= 5" } },
    		
    	{{  -- Raid Healing and Protection
    		{ "Flash of Light", { "lowest.alive", "player.buff(Selfless Healer).count = 3", (function() return dynamicEval("lowest.health <= " .. fetch('akeonProtection', 'flashoflight_spin')) end), (function() return fetch('akeonProtection', 'flashoflight_check') end) }, "lowest" },		
    		{ "Lay on Hands", { "lowest.alive", (function() return dynamicEval("lowest.health <= " .. fetch('akeonProtection', 'layonhands_spin')) end), (function() return fetch('akeonProtection', 'layonhands_check') end) }, "lowest" },
    		{ "Hand of Protection", { "lowest.alive", "!lowest.role(tank)", "!lowest.immune.melee", (function() return dynamicEval("lowest.health <= " .. fetch('akeonProtection', 'handoprot_spin')) end), (function() return fetch('akeonProtection', 'handoprot_check') end) }, "lowest" }
    	}, (function() return fetch('akeonProtection', 'raidprotection') end) },
     
    	{{	-- AE
    		{ "Avenger's Shield", { "player.buff(Grand Crusader)" } },
    		{ "Hammer of the Righteous" },
    		{ "Light's Hammer", nil, "target.ground" },
    		{ "Judgment", { "glyph(Double Jeopardy)", "target.exists", "target.enemy", "target.judgement" }, "target" },
    		{ "Judgment", { "glyph(Double Jeopardy)", "focus.exists", "focus.enemy", "focus.judgement" }, "focus" },
    		{ "Judgment" },
    		{ "Holy Wrath", { "talent(5, 2)" } },
    		{ "Holy Prism", nil, "player" },
    		{ "Avenger's Shield", { "player.buff(Grand Crusader)" } },
    		{ "Sacred Shield", { "player.buff(Sacred Shield).duration < 3", (function() return fetch('akeonProtection', 'sacredshield') end) }, "player" },
    		{ "Avenger's Shield" },
    		{ "Consecration", { "!player.moving" } },
    		{ "Holy Wrath" }
    	}, "modifier.multitarget" },
    
    	{{	-- SmartAE
    		{ "Avenger's Shield", { "player.buff(Grand Crusader)" } },
    		{ "Hammer of the Righteous" },
    		{ "Light's Hammer", nil, "target.ground" },
    		{ "Judgment", { "glyph(Double Jeopardy)", "target.exists", "target.enemy", "target.judgement" }, "target" },
    		{ "Judgment", { "glyph(Double Jeopardy)", "focus.exists", "focus.enemy", "focus.judgement" }, "focus" },
    		{ "Judgment" },
    		{ "Holy Wrath", { "talent(5, 2)" } },
    		{ "Holy Prism", nil, "player" },
    		{ "Avenger's Shield", { "player.buff(Grand Crusader)" } },
    		{ "Sacred Shield", { "player.buff(Sacred Shield).duration < 3", (function() return fetch('akeonProtection', 'sacredshield') end) }, "player" },
    		{ "Avenger's Shield" },
    		{ "Consecration", { "!player.moving" } },
    		{ "Holy Wrath" }
    	}, { "toggle.smartae", "player.area(8).enemies >= 3" } },
    
    	-- Single Target DPS Rotation
    	{ "Crusader Strike" },
    	{ "Judgment", { "glyph(Double Jeopardy)", "target.exists", "target.enemy", "target.judgement" }, "target" },
    	{ "Judgment", { "glyph(Double Jeopardy)", "focus.exists", "focus.enemy", "focus.judgement" }, "focus" },
    	{ "Judgment" },
    	{ "Holy Wrath", { "talent(5, 2)" } },
    	{ "Avenger's Shield", { "player.buff(Grand Crusader)" } },
    	{ "Holy Prism", { "talent(5, 1)" } },
    	{ "Execution Sentence", nil, "target" },
    	{ "Sacred Shield", { "player.buff(Sacred Shield).duration < 3", (function() return fetch('akeonProtection', 'sacredshield') end) }, "player" },
    	{ "Avenger's Shield" },
    	{ "Hammer of Wrath" },	
    	{ "Consecration", "!player.moving" },
    	{ "Holy Wrath" },
    
    }
    
    local oocRotation = {	
    -- OUT OF COMBAT ROTATION
    	-- Pause
    	{ "pause", "modifier.lcontrol" },
    
    	-- Seals
    	{ "Seal of Insight", { "player.seal != 3", "!talent(7, 1)", (function() return fetch("akeonProtection", "sealselect") == 'insight' end) } },
    	{ "Seal of Truth", { "player.seal != 1", "!talent(7, 1)", (function() return fetch("akeonProtection", "sealselect") == 'truth' end) } },
    	{ "Seal of Righteousness", { "player.seal != 2", "!talent(7, 1)", (function() return fetch("akeonProtection", "sealselect") == 'righteousness' end) } },
    
    	-- Blessings
    	{"/run setBlessing('akeonProtection')", nil, "player"},
    
    	-- Stance
    	{ "Righteous Fury", "!player.buff(Righteous Fury)" },
    
    	-- Start Combat
    	{ "Crusader Strike", "tank.combat", (function() return fetch('akeonProtection', 'startcombat') end) },
    }
    
    local onLoad = function()
    	-- Buttons
    	ProbablyEngine.toggle.create('smartae', 'Interface\\Icons\\spell_holy_sealofrighteousness', 'Enable Smart AE', 'Enable automatic detection of Area or Single target rotations.')
    	
    	-- GUI Show
    	displayFrame(akeon_prot_config)  
    end
    
    ProbablyEngine.rotation.register_custom(66, "protectiondeeps", combat_rotation, oocRotation, onLoad)

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