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  1. #136
    Bambusbar's Avatar Banned
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    Originally Posted by PrettyStandard View Post
    This bot is still running? Props to whoever is keeping the whole thing alive
    Yup still running, I had the same reaction when I came to OC one day.

    If you need any help lemme know.

    ProbablyEngine Addon - Warlords
  2. #137
    zeldaboch's Avatar Member
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    Originally Posted by backburn View Post
    Just needs to be:

    fightclub.condition.register("lastcast", function(unit, spell)
    return fightclub.parser.lastCast == GetSpellName(spell)
    end)


    Then, in DSL, all of these will work:

    { "Some Spell", "player.lastcast" }, -- This works because the parser will pass "Some Spell" to the lastcast function for you because the argument is missing (nil).
    { "Some Spell", "player.lastcast(Some Spell)" }, -- We can be explicit here and achieve the same result.
    { "Some Spell", "blah.lastcast(Some Spell)" }, -- This works too because the actual lastcast function does not use the unit variable and blah is "ignored".

    If a condition is prepended with "blah." then "blah" is passed as a string to the condition function as the first argument. The second argument is then anything in the braces '()' of the root condition.
    i.e. "target.area(10).enemies" works but "target.area.enemies(10)" or "target(10).area.enemies" would not.
    I have a question: what return -> lastcast(spellname)? true if the last spell i have casted is equal to the spell between parenthesis?

    because I had problems with the following code:

    ex: { "Soothing Mist", {"lastcast(Soothing Mist)"}, "target" }, -- Soothing Mist
    nothing happen so i cast the spell manually the first time. After the cast of Soothing Mist, nothing happens

    and if i put "!":
    { "Soothing Mist", {"!lastcast(Soothing Mist)"}, "target" }, -- Soothing Mist

    This chain-cast the spell once finished the channeling and autostarting the first cast

  3. #138
    Mackdaddy2887's Avatar Knight-Lieutenant
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    Originally Posted by zeldaboch View Post
    I have a question: what return -> lastcast(spellname)? true if the last spell i have casted is equal to the spell between parenthesis?

    because I had problems with the following code:

    ex: { "Soothing Mist", {"lastcast(Soothing Mist)"}, "target" }, -- Soothing Mist
    nothing happen so i cast the spell manually the first time. After the cast of Soothing Mist, nothing happens

    and if i put "!":
    { "Soothing Mist", {"!lastcast(Soothing Mist)"}, "target" }, -- Soothing Mist

    This chain-cast the spell once finished the channeling and autostarting the first cast
    I think it's because the channel is what.. 6-7 secs? That's like 3+GCDs. I think the lastcast cache or whatever is cleared. If you want help with MW please refer to my routine. Ive spent hours upon hours perfecting it, and seems people have ranked well with it. The mechanics of the mistweaver are very intricate and hard to reproduce.

    If it helps, the soothing mist channel puts a HoT on the current channels target. I check for that. You can also put a ! In the spell name to cancel the current channel when wanting to apply a new one
    Last edited by Mackdaddy2887; 01-12-2015 at 12:50 PM.

  4. #139
    zeldaboch's Avatar Member
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    It has no sense... First you are saying that it don't work and you use it. Second, /pe al. I think that pe, check lastspellcasted from its log

  5. #140
    Mackdaddy2887's Avatar Knight-Lieutenant
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    Originally Posted by zeldaboch View Post
    It has no sense... First you are saying that it don't work and you use it. Second, /pe al. I think that pe, check lastspellcasted from its log
    I'm saying that no it doesn't work in the way that your using it, too much time pass. I believe that's why anyways. Secondly, I'm well aware of /pe al, I've spent hours and days testing. And what I said I use is vastly different than what you were talking about, hence the reason I said look through my profile code for ideas

  6. #141
    zeldaboch's Avatar Member
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    I have looked at your code and there are some parts very interesting. Btw i hope in some developers to answer my post, explaining the true mechanic of this condition.
    With this i don't want say that you are not right, many times, testing is more usefull than thinking.
    Thanks :-)

  7. #142
    automationarmy's Avatar Member CoreCoins Purchaser
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    Originally Posted by Hackinte View Post

    Probably Engine
    for Warlords of Draenor

    Probably Engine is a rotation prediction and resolution utility, using an advanced DSL, allowing anyone to create combat routines with ease. Works with or without external utilities, falls back into a faceroller mode (think Nemo addon) when no unlock is found. Currently supporting: FireHack, OffSpring, oLua and EasyWoWToolbox,

    Stable: Download 6.0.3r13

    Change Log
    Code:
    6.0.3r12
        * Fix interrupts on channeled casts
        * Fix balance druid resource conditions (added player.solar, player.lunar and player.eclipse)
        * Fixed Offspring support!
    6.0.3r12
        * Updated locale strings, language packs will need updated.
        * Replaced modifier.last with just lastcast.  Will now accept an argument to check for arbitrary spells.
        * Added a sanity check to FH object iterations, should fix the invalid object errors
        * Added player.eclipse and fixed player.solar / player.lunar
        * Added area.friendly
        * Fixed Nagrand mounted combat for horde
        * Fixed unit.name
        * Fixed interruptAt
        * Fixed unit.infront and unit.behind
        * Removed some debug output
    6.0.3r11
        * Fixed problem with LoS and ground casts
    6.0.3r10
        * Truly fix mounted combat in Nagrand
        * Update from LibBoss to LibBossIDs
    6.0.3r9
        * Fixed mounted combat in Nagrand
        * Fixed Ragewing boss in UBRS
        * Added better infront/behind for FH users
    6.0.3r8
        * You can now toggle the visibility of the UI with /pe ui
        * When protected functions are unavailable, PE will degrade into FaceRoller mode, this will show you which spells to
          cast instead of casting them.  It does this by placing a green skull over the action bar button for the spell.
        * Bug fixes.
    6.0.2r7
        * Added support for generic Lua unlockers (like Easy WoW Toolbox)
        * Added Time to Death: unit.deathin or unit.ttd
        * Added unit.area(yards).enemies for smart AoE usage (currently only works with FireHack)
        * Fixed Arms Warrior rotation (thanks shadowstepster)
        * Fixed ground casting some more, should work well for everyone now
    IRC Server: Looking for one.
    Web IRC: Looking for one.
    any chance we can get an SVN or git so we can update that way? :P

  8. #143
    Mackdaddy2887's Avatar Knight-Lieutenant
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    Originally Posted by klepp0906 View Post
    any chance we can get an SVN or git so we can update that way? :P
    Check a few pages back. Gitgub link

  9. #144
    automationarmy's Avatar Member CoreCoins Purchaser
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    school me please. what does turbo mode do? O.O

  10. #145
    automationarmy's Avatar Member CoreCoins Purchaser
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    any idea why said git link would be saying "failed to clone the repository?" never ran into this before >.<

  11. #146
    automationarmy's Avatar Member CoreCoins Purchaser
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    gah, and final question (sorry im new to using PE) how does one change the rotation? I have several in my addons.. however i cant for the life of me find a way to chagne which one im using.

    or do i need to basically only load the one i want to use?

  12. #147
    abndrew82's Avatar Active Member
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    Right click the first icon on the PE bar, and you will get a drop down list, that shows the default and your custom ones below it.

  13. #148
    Luciferozzy's Avatar Member
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    Is there a "or" function ? like "334", "modifier.cooldowns or modifier.multitarget", "target" ?

  14. #149
    Malloot's Avatar Member
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    Originally Posted by Luciferozzy View Post
    Is there a "or" function ? like "334", "modifier.cooldowns or modifier.multitarget", "target" ?
    no but you can get the same functionality by doing this
    {{
    {"334", {"modifier.cooldowns},
    {"334", {"modifier.multitarget},
    }, {"target"}},

  15. #150
    DigitalItch's Avatar Member
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    offspring wont trigger the combat routine of PE. Is there a new update of PE?

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