Latest Beta Direct From the MMOGlider Forums enjoys guys..
Edit: I'm not looking for rep just helping people who dnt have access to the mmoglider forums....1.5.8 RC2
Sorry for the bugs in RC1 with the long-awaited UI listing stuff. It looked good here, then we posted beta, and an unknown assailant gassed the office with some kind of biological weapon. Or at least that's what I'm guessing, since I came down with a brutal flu. But I can walk again, so here we go:Download link:
- Tweaked vendoring to sell first before reloading foods.
- Fixed bugs in various UI object dumpers (oops!).
http://www.mmoglider.com/Beta/158_RC2/GliderDeploy.exe
1.5.8 RC1
Ok, firing it back up again with some changes focused on class developers, since we're seeing so much cool stuff with custom classes. The actual changes to Glider here in RC1 are not much if you are running all stock code, although the resting change in vendor waypoints does help. We'll take the opportunity with RC2 to slide in a bunch of bug fixes, I'm sure, to Glider itself.
Also, we came up with a revolutionary way to simplify starting Glider and the game. This new feature is called "Launchpad" and it does everything in one shot. Err... nevermind, let's not go there again.
(note: the NDoc has been updated with these changes)
Bullets for 158:Download link:
- Added Z-coordinate to GLocations! New profiles will save with triplets instead of just x/y pairs.
- Added GProfile.AllCoordsHaveZ helper to check to see if a profile has Z coordinates.
- Added GInterfaceHelper.DumpUIDebug to spew all UI objects and children into debug log.
- Added Children property to GInterfaceObject to enable easy manipulation of child objects.
- Added rest check in running vendor waypoints in case you get damaged along the way.
- Added hidden config option "Silent" to suppress sounds, see Advanced Topics/Hidden Settings in help.
http://www.mmoglider.com/Beta/158_RC1/GliderDeploy.exe