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  1. #61
    SeveredShadow's Avatar Member
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    Originally Posted by mentally View Post
    Dots don't require a target to be in front of you last time I checked. Currently, we have limited availability on checking facing without a profile becoming lagg-ishly slow. PQR_UnitFacing(unit) is what you're looking for though.

    And w000000t for a new, more cleaner thread!!

    Sent from my HTC One using Tapatalk 4
    Unfortunately Flame Shock still has a facing requirement for whatever reason.

    PQR - Rotation Bot
  2. #62
    TehVoyager's Avatar I just love KuRIoS
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    you know what would be completely awesome?

    64 bit PQR.

    make this happen.


    (don't post things I post to Patreon.)

  3. #63
    cukiemunster's Avatar Contributor
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    Originally Posted by TehVoyager View Post
    you know what would be completely awesome?

    64 bit PQR.

    make this happen.
    I 2nd this, but unfortunately I highly doubt it will ever happen outside of WoW going 64bit only.

    Someone needs to start a "64 bit PQR fund" to help entice Xelper to take the time to write it

    Sent from my Galaxy S4 using Tapatalk 2
    Last edited by cukiemunster; 09-18-2013 at 01:46 PM.

  4. #64
    gvaukjoe's Avatar Private
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    Hi, I am searching urgently for the new PQR OFFSETS as per the 18th September 2013, I can't find any thread with them, please ?

  5. #65
    jh16's Avatar Contributor
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    Originally Posted by gvaukjoe View Post
    Hi, I am searching urgently for the new PQR OFFSETS as per the 18th September 2013, I can't find any thread with them, please ?
    And the version number for your so called update? I just checked and US and EU is still on 17371.

    It would be wise of you not to create an entirely new thread just to ask the question again...

    Edit:
    Make that two threads you made just to ask this question.

  6. #66
    tbos's Avatar Private
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    Originally Posted by gvaukjoe View Post
    Hi, I am searching urgently for the new PQR OFFSETS as per the 18th September 2013, I can't find any thread with them, please ?

    Not sure if you're in the US or EU but as of 21:48pm on the EU the offsets still work.

  7. #67
    darkayo's Avatar Member
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    Originally Posted by darkayo View Post
    If you have been it by EUROPE patch this morning and PQR doesn't work :
    Close Wow
    Execute PQR.exe
    Clic Disable Wow64
    Close PQR.exe
    Execute again PQR.exe
    Clic Download Offsets
    Then Launch Wow >> Go to you Wow directory, and use Wow.exe , not the launcher.

    After all this, if this doesn't work, reinstall pqr ( copy PQRUpdater in a new folder ).

    I hope this will help
    Try this if you need new offsets

  8. #68
    crystal_tech's Avatar Elite User
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    Originally Posted by TehVoyager View Post
    you know what would be completely awesome?

    64 bit PQR.

    make this happen.
    then get the dump and patterns for 64 bit and a injector thats a native 64 bit with detours......... and now i realized i'm rabbling, too much work this week, power nap !

    Please if someone helped you donate rep to them.

  9. #69
    SeveredShadow's Avatar Member
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    Trying to get PQR_UnitFacing() to work and it isn't for me.

    I am using this to try to cast Flame Shock on a focus target.
    It still tries to cast it on my focus even if my focus is behind me, am I using the function wrong here?

    if focusRange == 1 and UnitExists('focus') and PQR_UnitFacing("player", "focus", 180) == true then
    CastSpellByName('Flame Shock', 'focus')
    end

  10. #70
    SeveredShadow's Avatar Member
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    Originally Posted by mentally View Post
    Oh, sorry! At the top of your ability, call PQR_UnitInfo(). I forget about it all the time.

    Sent from my HTC One using Tapatalk 4
    I've been toying with it for a while now and still got nothing. I'm still not really sure how I'm supposed to use PQR_UnitInfo() with the PQR_UnitFacing() function.
    If someone could kinda fill in the missing pieces here that would be great. I just want to make sure my focus target is actually in front of me before trying to cast Flame Shock on it.

    Code:
    local focusRange = IsSpellInRange('Flame Shock', "focus")
    local FS = UnitDebuffID('target', 8050, 'player')
    local focusFS = UnitDebuffID('focus', 8050, 'player')
    
    if
    UnitExists('focus') and focusRange == 1 and          --unit exists and is in range
    PQR_UnitFacing('player','focus') == true and         --I'm facing the unit
    FS and focusFS == nil                                --flame shock is on my primary target but not my focus
    then  
    
    	CastSpellByName('Flame Shock', 'focus')        --cast Flame Shock on focus
    
    end

  11. #71
    anon667's Avatar Member
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    Originally Posted by SeveredShadow View Post
    I've been toying with it for a while now and still got nothing. I'm still not really sure how I'm supposed to use PQR_UnitInfo() with the PQR_UnitFacing() function.
    If someone could kinda fill in the missing pieces here that would be great. I just want to make sure my focus target is actually in front of me before trying to cast Flame Shock on it.

    Code:
    local focusRange = IsSpellInRange('Flame Shock', "focus")
    local FS = UnitDebuffID('target', 8050, 'player')
    local focusFS = UnitDebuffID('focus', 8050, 'player')
    
    if
    UnitExists('focus') and focusRange == 1 and          --unit exists and is in range
    PQR_UnitFacing('player','focus') == true and         --I'm facing the unit
    FS and focusFS == nil                                --flame shock is on my primary target but not my focus
    then  
    
    	CastSpellByName('Flame Shock', 'focus')        --cast Flame Shock on focus
    
    end
    I've been using the following code (I found it in the previous topic, props to whoever posted it /kiss) with success in a pvp affliction profile I'm making. Dunno how cpu intensive it is, but works all right on my side.

    Code:
    function PlayerFacingTarget(Unit)
    	if not UnitExists(Unit) or UnitIsUnit("player",Unit) then return false end
    
    	local x1,y1,_,facing = PQR_UnitInfo(UnitGUID("player"))
    	local x2,y2 = PQR_UnitInfo(UnitGUID(Unit))
    	local yawAngle = atan2(y1 - y2, x1 - x2) - deg(facing)
    	if yawAngle < 0 then yawAngle = yawAngle + 360 end
    
    	return yawAngle > 90 and yawAngle < 270
    end

  12. #72
    temp123's Avatar Member
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    Hey folks do you know how to set xelper's or any other interrupter for new hunter counter shot spell? It seems not interrupting atm

  13. #73
    SeveredShadow's Avatar Member
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    Originally Posted by temp123 View Post
    Hey folks do you know how to set xelper's or any other interrupter for new hunter counter shot spell? It seems not interrupting atm
    Go into the Xelper interrupt profile and change the spell ID for the hunter interrupt from the silence shot spellID to counter shot.
    Underlined it

    Code:
    if xelperInterruptInit == nil then
    	--TestComment
    	xelperInterruptInit = true
    	function PQR_InterruptSpell()
    		local _, playerClass = UnitClass("player")
    		
    		if playerClass == "DEATHKNIGHT" then
    			return 47528
    		elseif playerClass == "DRUID" then
    			local catForm = UnitBuffID("player", 768)
    			if catForm ~= nil then
    				return 80965
    			else
    				return 80964
    			end
    		elseif playerClass == "HUNTER" then
    			return 34490
    		elseif playerClass == "MAGE" then
    			return 2139
    		elseif playerClass == "PALADIN" then
    			return 96231
    		elseif playerClass == "PRIEST" then
    			return 15487
    		elseif playerClass == "ROGUE" then
    			return 1766
    		elseif playerClass == "SHAMAN" then
    			return 57994
    		elseif playerClass == "WARLOCK" then
    			return 19647
    		elseif playerClass == "WARRIOR" then
    			return 6552
    		else
    			return 0
    		end
    	end
    end

  14. #74
    temp123's Avatar Member
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    Originally Posted by SeveredShadow View Post
    Go into the Xelper interrupt profile and change the spell ID for the hunter interrupt from the silence shot spellID to counter shot.
    Underlined it

    Code:
    if xelperInterruptInit == nil then
    	--TestComment
    	xelperInterruptInit = true
    	function PQR_InterruptSpell()
    		local _, playerClass = UnitClass("player")
    		
    		if playerClass == "DEATHKNIGHT" then
    			return 47528
    		elseif playerClass == "DRUID" then
    			local catForm = UnitBuffID("player", 768)
    			if catForm ~= nil then
    				return 80965
    			else
    				return 80964
    			end
    		elseif playerClass == "HUNTER" then
    			return 34490
    		elseif playerClass == "MAGE" then
    			return 2139
    		elseif playerClass == "PALADIN" then
    			return 96231
    		elseif playerClass == "PRIEST" then
    			return 15487
    		elseif playerClass == "ROGUE" then
    			return 1766
    		elseif playerClass == "SHAMAN" then
    			return 57994
    		elseif playerClass == "WARLOCK" then
    			return 19647
    		elseif playerClass == "WARRIOR" then
    			return 6552
    		else
    			return 0
    		end
    	end
    end
    Great, thanks very much

  15. #75
    Paszo's Avatar Member
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    I need assistance! I'm a fellow warrior looking for someone to fix this profile I use. I'm trying to get it to use Stormbolt when Colossus Smash debuff is up. If anyone knows how to do that please PM me!

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