How do i get a spell to cast at 5 combo points rather than whenever available? i assume this is the line
ok, i'd like to fit a 5 cp usage of rupture into this via if EnemyCP > 4
would this work?if PlayerCombat and EnemyCP > 4 then
if not HaveDebuff("target", 1943, 2, "PLAYER") and (SnDTimer - GetTime()) > 6 then
return true
end
end