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  1. #8731
    js1974's Avatar Member
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    Originally Posted by deadpanstiffy View Post
    I use this code in my Monk profile, modified it for the level 60 tier.

    Code:
    function WhatLevel60Talent()
        for i = 1, 3 do
            local talent = {GetTalentInfo(9+i)}
            if talent[5] == true then
                return talent[1]
            end
        end
    end
    
    if IsLeftControlKeyDown()
            and not IsMounted()
            and UnitAffectingCombat("player") then
        CastSpellByName(WhatLevel60Talent(), "player")
    end
    That works on any of the chosen talents without defining them somewhere? Or do you have them defined in another file?

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  2. #8732
    kuukuu's Avatar Contributor
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    Originally Posted by js1974 View Post
    That works on any of the chosen talents without defining them somewhere? Or do you have them defined in another file?
    That particular one would only work for the 60 tier since he's doing (9+i)
    Former PQR Developer

  3. #8733
    Ballerstatus121's Avatar Member
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    wtb new offsets!

  4. #8734
    js1974's Avatar Member
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    Originally Posted by kuukuu View Post
    That particular one would only work for the 60 tier since he's doing (9+i)
    Great to know, any API site you suggest for seeing the code used for all the other tiers?

  5. #8735
    Pun's Avatar Member
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    I know nothing about coding, but there are 9 talents before the level 60 talents. So just as a guess,
    (i) is probably tier 1, (3+i) is probably tier 2, (6+i) is probably tier 3, and so on and so forth. Just guessing, If I'm right hurray! I've learnt something while waiting.

  6. #8736
    firepong's Avatar Elite User
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    Originally Posted by js1974 View Post
    Great to know, any API site you suggest for seeing the code used for all the other tiers?
    9+i, 6+i, 3+i, 0+i if I'm not mistaken? for all other tiers. Just add or subtract 3 from the first number

  7. #8737
    deadpanstiffy's Avatar Knight-Lieutenant
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    Originally Posted by kuukuu View Post
    That particular one would only work for the 60 tier since he's doing (9+i)
    0 = tier 1
    3 = tier 2
    6 = tier 3
    9 = tier 4
    12 = tier 5
    15 = tier 6

  8. #8738
    kuukuu's Avatar Contributor
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    Originally Posted by firepong View Post
    9+i, 6+i, 3+i, 0+i if I'm not mistaken? for all other tiers. Just add or subtract 3 from the first number
    Shouldn't GetTalentInfo require two arguments though? I think I'm missing something in my understanding of the code....
    Former PQR Developer

  9. #8739
    WyndOwl's Avatar Private
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    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <Offsets>
    	<CurrentWoWVersion>16716</CurrentWoWVersion>
    	<WoWVersionOffset>0xC70E8F</WoWVersionOffset>
    	<PlayerName>0xEAEAA8</PlayerName>
    	<PlayerClass>0xEAEC25</PlayerClass>
    	<GetCurrentKeyBoardFocus>0xB9CEB4</GetCurrentKeyBoardFocus>
    	<GameState>0xD50F26</GameState>
    	<Lua_DoStringAddress>0x75dc0</Lua_DoStringAddress>
    	<Lua_GetLocalizedTextAddress>0x004E4B20</Lua_GetLocalizedTextAddress>
    	<CVarBaseMgr>0xAD9BF0</CVarBaseMgr>
    	<CVarArraySize>0x400</CVarArraySize>
    	<ObjMgr>0xEAEA68</ObjMgr>
    	<CurMgr>0x462C</CurMgr>
    	<LocalGUID>0xD0</LocalGUID>
    	<FirstObject>0xCC</FirstObject>
    	<NextObject>0x3C</NextObject>
    	<Descriptors>0x8</Descriptors>
    	<Obj_TypeOffset>0x10</Obj_TypeOffset>
    	<Obj_X>0x800</Obj_X>
    	<Obj_TargetGUID>0x13</Obj_TargetGUID>
    	<ClickTerrain>0</ClickTerrain>
    </Offsets>

    --Edit


    Never mind, I broke it
    Last edited by WyndOwl; 03-18-2013 at 05:30 PM.

  10. #8740
    zerzu's Avatar Member
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    any offset ready gonna raid in 1h

  11. #8741
    Sbaak's Avatar Member
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    Originally Posted by WyndOwl View Post
    This seems to be working for me..

    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <Offsets>
    	<CurrentWoWVersion>16716</CurrentWoWVersion>
    	<WoWVersionOffset>0xC70E8F</WoWVersionOffset>
    	<PlayerName>0xEAEAA8</PlayerName>
    	<PlayerClass>0xEAEC25</PlayerClass>
    	<GetCurrentKeyBoardFocus>0xB9CEB4</GetCurrentKeyBoardFocus>
    	<GameState>0xD50F26</GameState>
    	<Lua_DoStringAddress>0x75dc0</Lua_DoStringAddress>
    	<Lua_GetLocalizedTextAddress>0x004E4B20</Lua_GetLocalizedTextAddress>
    	<CVarBaseMgr>0xAD9BF0</CVarBaseMgr>
    	<CVarArraySize>0x400</CVarArraySize>
    	<ObjMgr>0xEAEA68</ObjMgr>
    	<CurMgr>0x462C</CurMgr>
    	<LocalGUID>0xD0</LocalGUID>
    	<FirstObject>0xCC</FirstObject>
    	<NextObject>0x3C</NextObject>
    	<Descriptors>0x8</Descriptors>
    	<Obj_TypeOffset>0x10</Obj_TypeOffset>
    	<Obj_X>0x800</Obj_X>
    	<Obj_TargetGUID>0x13</Obj_TargetGUID>
    	<ClickTerrain>0</ClickTerrain>
    </Offsets>

    hug hug <3<3<3<3<3

  12. #8742
    Cronus577's Avatar Active Member
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    Here you guys go, https://www.dropbox.com/s/16jixj7ug5...sets_16716.xml
    Just go to the top right and click download, put into your offsets folder and you're good to go!

  13. #8743
    Lagair's Avatar Private
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    Thank you for the quick update.

  14. #8744
    killadreams's Avatar Member
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    Originally Posted by Cronus577 View Post
    Here you guys go, https://www.dropbox.com/s/16jixj7ug5...sets_16716.xml
    Just go to the top right and click download, put into your offsets folder and you're good to go!
    thank you so much amazing work

  15. #8745
    farnumdizzle's Avatar Master Sergeant
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    thanks cronus

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