[WIP MAC] New unnamed mac bot menu

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  1. #1
    Musah's Avatar Corporal
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    [WIP][MAC] DevSpicket

    DevSpicket

    Introduction
    --------------------------

    Hello there, OwnedCore. Some may know me as "Evdude100" on Pocketgnome's forums or possibly "World of Borat" from the MMOwned days. Regardless, that is unimportant.

    I've been working on reading/writing World of Warcraft's memory from the mac for a little over than half a month.
    Thanks to Tanaris4 pointers to the ObjectManager, I am slowly developing a potential bot for mac.
    Before I begin this thread, I need to set some things in the ground;


    • If you are on a mac platform and want an optimal botting experience, Tanaris4's Pocket Gnome bot will ALWAYS be better than anything that this turns out to be.
    • While I give credit to Tanaris4, I don't use any code from him besides; the memory reading wrappers (which iHaxGamez shares with us) and his beginning/next object offsets for ObjectManager.
    • This project is currently nameless as I don't have the slightest clue regarding such.
    • This project will possibly be open source as I want to give back to the community to help each other grow programmatically.

    LFM Testers
    --------------------------

    I'll always need this community to refine DevSpicket. In other words, let me know if you want to beta test this thing before I throw it on github (or similar).
    By saying the word "tester", I mean someone who can really relay back any bugs and try to isolate problems by testing combinations (Dev's job you say? My code is extremely volatile and I already run around patching it with ducktape as is). If you really want to join then make an account here: (http://devspicket.freeforums.org/applications-f5.html) and make a thread in the Applications forum.


    Progress
    ------------------

    Let me first note that Beta Testers have a lot more access to my progress not only through using the program, but also my daily progress (paragraphs and not bulletins)

    September 22

    • Named the project "Devspicket". It's going to be open source hence "dev" although, I'm not sure as to why I appended "spicket"..
    • Combined the tables (stupid me) and just added a type column where I could label an address as any string needed (Item, Game Object, NPC, Player, etc).
    • Working on getting Object Manager's objects's names.

    Attachment 4826

    September 23
    • Fixed a lot of table bugs (practically had to write a whole table from scratch)
    • Tried to find the static target table and only found "TARGET_TABLCHANGED" (No idea..)
    September 26
    • Added an concept
    • Found UNIT_TARGETABLE_CHANGED ("Target able" or "Target table"?)
    September 27
    • Target closest NPC works like a charm
    • Rewrote code in a more Objective fashion
    September 30
    Alright, So for the next few days, I'm in New York on vacation. I'm going to be coding here and there if I get an awesome idea, but will probably not check up with this site until I'm back home.
    So the following is the concept program.
    When a character is loaded in WoW, Devspicket will automatically add the character name into an outline view as the top level. (using the name and realm as a unique identifier) (Can be disabled)
    When the character name is selected in the outline view, a list of properties appears and will allow the user to edit what behaviors and routes to use at what time.
    So I can tell DevSpicket what I want to do while in Duskwood up in till x level or what I want to do in Azeroth if y parameters are true.
    The locations will obviously include world states such as battlegrounds, map locations, etc.
    Each "thing to do" is set under the player outline under the player name and can be edited further (like Pg's behaviors).

    Obscure, I know.
    Last edited by Musah; 09-30-2011 at 07:17 AM. Reason: Cleanup teim

    [WIP MAC] New unnamed mac bot
  2. #2
    jayswag's Avatar Sergeant
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    says invalid on the attachments : / but props for contributing!
    AceticSoft.com - MMO Based Development Community. (Fly Mode, No Collision, Artifact Radar etc...)

  3. #3
    Musah's Avatar Corporal
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    Originally Posted by jayswag View Post
    says invalid on the attachments : / but props for contributing!
    The images show themselves when I click on it (and not the actual attachment). I'm probably going to have to host them elsewhere, sorry. Thanks for your support!

  4. #4
    rafaeld's Avatar Private
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    good luck! hope you add me as beta tester! :b

  5. #5
    Musah's Avatar Corporal
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    Originally Posted by rafaeld View Post
    good luck! hope you add me as beta tester! :b
    Awesome, when can you start?

  6. #6
    cjreije's Avatar Member
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    I'll try it too!

  7. #7
    Musah's Avatar Corporal
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    Originally Posted by cjreije View Post
    I'll try it too!
    Awesome! Sign up here: DevSpicket • View forum - Applications and post in the applications forum

  8. #8
    Appie's Avatar Member
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    Curious about this, how is the progress so far?

  9. #9
    Baaja's Avatar Active Member
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    Why didn't you use some code from PG of when it was open source? I'm sure you will find quite a few good things there.

  10. #10
    Musah's Avatar Corporal
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    Originally Posted by Appie View Post
    Curious about this, how is the progress so far?
    It's going good. Weekends are kind of my programmatical breaks. I'm restarting programmatical mode as we speak. I'm also adding an entry to OP in a moment.

    ---------- Post added at 04:34 PM ---------- Previous post was at 04:32 PM ----------

    Originally Posted by Baaja View Post
    Why didn't you use some code from PG of when it was open source? I'm sure you will find quite a few good things there.
    I am definitely using PG as a source. I'm not using the code, copy&pasting, etc because I want to learn these things on my own refraining from being a script kiddie (Huge run on).
    Last edited by Musah; 09-26-2011 at 03:46 PM.

  11. #11
    Prylozap's Avatar Banned CoreCoins Purchaser
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  12. #12
    Appie's Avatar Member
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    Might apply in a while aswell

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