[BETA] PQRotation - an automated ability priority queue. menu

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  1. #7981
    Shayden85's Avatar Active Member
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    Are there any Shaman elemental cc ?

    [BETA] PQRotation - an automated ability priority queue.
  2. #7982
    sheuron's Avatar Knight-Champion
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    Originally Posted by crystal_tech View Post
    some psudocode for ya

    iss = UnitBuff("player", spellid for iss)

    if iss == nil then cast steady shot
    elseif select(7,iss) < 4 then cast steady shot
    end
    Check for iss buff will make you cast 1 extra steady shot when you already have iss active

  3. #7983
    bu_ba_911's Avatar Elite User
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    Originally Posted by sheuron View Post
    Check for iss buff will make you cast 1 extra steady shot when you already have iss active

    I personally would attack this with a counter....

    First shot makes SteadyShotCounter = SteadyShotCounter + 1

    so it would look like this imo


    Code:
    local SteadyShotCounter, GetSteadyBuffTimer
    
    if not GetSteadyBuffTimer or not SteadyShotCounter then GetSteadyBuffTimer = 0 SteadyShotCounter = 0 end
    
    if GetTime() - GetSteadyBuffTimer > 10 [I THINK THATS THE BUFF LENGTH RIGHT???] and SteadShotCounter >= 2 then
      SteadyShotCounter = 1
      return true
    elseif SteadyShotCounter <= 1 then
      SteadyShotCounter = SteadyShotCounter + 1
      if SteadyShotCounter >= 2 then
         GetSteadyBuffTimer = GetTime()
         return true
      else
          return true
      end
    end
    that's just my way of thought.... i thought of this when the issue originally arose, but i'm not a hunter expert by any means... figured some1 would have thought of a better idea by now >.<
    Last edited by bu_ba_911; 03-20-2012 at 09:25 PM.
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  4. #7984
    Kaolla's Avatar Contributor
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    Great job, Mentally!

  5. #7985
    bu_ba_911's Avatar Elite User
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    I have a simple question.....followed by a request....

    Simple Question.....: WHY ISN'T SHEURON A CONTRIBUTOR YET?!?!?!?!?!?!?!?!?!?!

    Request: Can more people rate my Pally Profile either by PM'ing me or with Issue Tracker alerting me to any issues you may have (or saying what you really like about it)?
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  6. #7986
    crystal_tech's Avatar Elite User
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    Originally Posted by bu_ba_911 View Post
    I have a simple question.....followed by a request....

    Simple Question.....: WHY ISN'T SHEURON A CONTRIBUTOR YET?!?!?!?!?!?!?!?!?!?!

    Request: Can more people rate my Pally Profile either by PM'ing me or with Issue Tracker alerting me to any issues you may have (or saying what you really like about it)?
    well if things don't change with rep i'm going private. simple as that.

    Please if someone helped you donate rep to them.

  7. #7987
    bu_ba_911's Avatar Elite User
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    Originally Posted by crystal_tech View Post
    well if things don't change with rep i'm going private. simple as that.
    lol EVERYONE else i know has gotten Contributor at 80 rep XD..... you aren't much further off....

    and u should do it all tabled like mine.....i thought of SIMPLE ways to writing custom codes for people without having it ingrained in to the main profile.
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  8. #7988
    sheuron's Avatar Knight-Champion
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    Originally Posted by bu_ba_911 View Post
    I personally would attack this with a counter....

    First shot makes SteadyShotCounter = SteadyShotCounter + 1

    so it would look like this imo


    Code:
    local SteadyShotCounter, GetSteadyBuffTimer
    
    if not GetSteadyBuffTimer or not SteadyShotCounter then GetSteadyBuffTimer = 0 SteadyShotCounter = 0 end
    
    if GetTime() - GetSteadyBuffTimer > 10 [I THINK THATS THE BUFF LENGTH RIGHT???] and SteadShotCounter >= 2 then
      SteadyShotCounter = 1
      return true
    elseif SteadyShotCounter <= 1 then
      SteadyShotCounter = SteadyShotCounter + 1
      if SteadyShotCounter >= 2 then
         GetSteadyBuffTimer = GetTime()
         return true
      else
          return true
      end
    end
    that's just my way of thought.... i thought of this when the issue originally arose, but i'm not a hunter expert by any means... figured some1 would have thought of a better idea by now >.<
    The code to handle steady shot in pairs was done months ago and works flawless.

  9. #7989
    bu_ba_911's Avatar Elite User
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    Originally Posted by sheuron View Post
    The code to handle steady shot in pairs was done months ago and works flawless.
    then why are they still having this discussion???

    lol like i said i don't do hunters at all, never even looked at the code
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  10. #7990
    sheuron's Avatar Knight-Champion
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    A piece of code i like to share

    Ability name: Mark of the Wild
    Actions:
    Cancel channel: False
    Recast Delay: 10000
    Spell ID: 1126
    Target: Player

    Code:
    if not UnitAffectingCombat("player") then
    
      if not CheckMotw then
        function CheckMotw(t)
          local buff = { 1126, 20217, 90363 } 
          for i=1, #buff do if UnitBuffID(t,buff[i]) then return true end end
        end
      end
    
      local group = "party"
      local members = GetNumPartyMembers()
      if GetNumRaidMembers() > 0 then group = "raid" members = GetNumRaidMembers() end
    
      for i = 1, members do
        local member = group..tostring(i) 
        if not CheckMotw(member) and UnitInRange(member) and not UnitIsDeadOrGhost(member) 
        then return true end
      end
    
      if not CheckMotw("player") then return true end 
    
    end
    What this does: Cast Mark of the Wild if any player on party is missing it or similar buff (Blessing of Kings and mbrace of the Shale Spider). We using a recast delay 10 seconds to avoid being obvious we doing it with a bot.

  11. #7991
    noah11213's Avatar Member
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    Originally Posted by Gabbz View Post
    Really wanting to try this, however I'm getting "Unable to load rotation/ability list. The XML is not well-formed." Any idea?

  12. #7992
    brandonedm0nds's Avatar Private
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    Was Wondering if someone could point me in the direction of an updated/good fury Profile?

  13. #7993
    sheuron's Avatar Knight-Champion
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    Originally Posted by bu_ba_911 View Post
    then why are they still having this discussion???

    lol like i said i don't do hunters at all, never even looked at the code
    We are in a loop, same questions are done every week.

  14. #7994
    bu_ba_911's Avatar Elite User
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    Originally Posted by sheuron View Post
    We are in a loop, same questions are done every week.
    lol but that's only because they aren't in the profiles XD most people normally start by taking what you've already done and trying to change it into their own play-style...... so that's what confused me

    oh well..... guess i'll stay out of that which i don't know for a while XD
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  15. #7995
    sheuron's Avatar Knight-Champion
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    @Xelper: What about add another option to ability settings

    "Skip if SpellID not known: false/true" Skip ability on rotation if IsSpellKnown(spellid) return false

    That could make most profiles leveling friendly.

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