Hmm, ok. There's a few problems with this update, and I've confirmed my report while testing 4 or 5 times both in LRF and Dungeon:
1) Holy Light -- When someone reaches less than 58% HP (e.g. 30%), the profile usually uses Holy Light first and then Divine Light. It's been like this whenever people reach less than 58%. It's almost as if Holy Light is the highest priority, which is not good! Players can easily die this way in DS 10 normal. They need to be topped off as soon as possible with only Divine Light or Flash of Light also with other instant spells (e.g. Holy Shock and Light of Dawn).
2) Overhealing. After finishing LRF, my overhealing done was 50%. The previous updates didn't have this overhealing issue. In dungeon, the same issue happens. Sometimes the profile keeps using Holy Light, even if people are above 95% but less than 100%. The profile stops casting when everybody is at 100%. Not good!
3) Holy Radience. OK, it's better than the previous updates but it's still not used consistently. For example, when everybody reach less than 95%, the profile goes like this: Holy Light > Holy Radience > Holy Light > Holy Radience. But also sometimes the profile never uses Holy Radiance.
4) Light of Dawn should be used more often. Maybe increase the % for this? I've seen my character holding 3 holy powers for a while and everybody kept getting hit, yet the profile wants to cast spells, instead of LoD.
I have a suggestion... I think it'd be easier and less complicated (mitigation wise) to make a 2nd rotation profile ONLY for AOE healing (only holy radiance, Light of dawn, etc.)
Well, that's all I think. Good job though... hope you fix these problems above.
