[BETA] PQRotation - an automated ability priority queue. menu

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  1. #10276
    Techz's Avatar Member
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    Originally Posted by crystal_tech View Post
    use pqr's download profile in the rotation editor.
    yes and if i paste in ( http://goo.gl/wbbNU) i get invalid file?

    ok i got ya you click on the link then put that link in like this

    http://dl.dropbox.com/u/23527046/Pro..._Abilities.xml
    Last edited by Techz; 04-24-2012 at 01:24 PM.

    [BETA] PQRotation - an automated ability priority queue.
  2. #10277
    bu_ba_911's Avatar Elite User
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    Well since Onya has disabled PM's..... I guess this is a public viewing of how I picture the Custom Tables to go

    http://goo.gl/b8AYj
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  3. #10278
    firepong's Avatar Elite User
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    Originally Posted by bu_ba_911 View Post
    Well since Onya has disabled PM's..... I guess this is a public viewing of how I picture the Custom Tables to go

    http://goo.gl/b8AYj
    Well, I finally remembered why I had "Target" instead of unit in my Data file bu_ba. When you have unit and the function can't find a unit, it lags the interface pretty bad. When I get home, I'm going to change it back. Found this out last might when I was in Firelands and while on half the trash, it dropped my fps down to 10 and made the interface laggy as all let loose until I selected a target lol

    Sent from my MB860 using Tapatalk 2

  4. #10279
    bu_ba_911's Avatar Elite User
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    Originally Posted by firepong View Post
    Well, I finally remembered why I had "Target" instead of unit in my Data file bu_ba. When you have unit and the function can't find a unit, it lags the interface pretty bad. When I get home, I'm going to change it back. Found this out last might when I was in Firelands and while on half the trash, it dropped my fps down to 10 and made the interface laggy as all let loose until I selected a target lol

    Sent from my MB860 using Tapatalk 2
    if not UnitExists(unit) then unit = "target" end???

    would that work for u? lol

    it just seems like u limit the whole function by doing that XD

    otherwise you don't even need to send over the unitid to check things... u would just call the function without passing any information through

    "mouseover" or tankid.."target" would really be the only values i see you passing through there anyways XD
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  5. #10280
    Holobyte's Avatar Sergeant
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    I'm trying to implement a "raise ally" on mouseover but it's not working. Can anyone please help me finding what's wrong?

    Code:
    if IsRightControlKeyDown() then -- Raise Ally
    	if UnitExists("mouseover") and 
    	   UnitIsFriend("player", "mouseover") and 
    	   UnitIsDeadOrGhost("mouseover") then
    		if PQR_SpellAvailable(SP_RaiseAlly) then 
    			CastSpellByID(SP_RaiseAlly, "mouseover") 
    		end
    	end
    end
    (SP_RaiseAlly = 61999)

  6. #10281
    ironclock's Avatar Private
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    hi im looking for a balance profile xml. file i have not been able to find anyone that works does someone know about one?

  7. #10282
    sheuron's Avatar Knight-Champion
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    Originally Posted by Holobyte View Post
    I'm trying to implement a "raise ally" on mouseover but it's not working. Can anyone please help me finding what's wrong?

    Code:
    if IsRightControlKeyDown() then -- Raise Ally
    	if UnitExists("mouseover") and 
    	   UnitIsFriend("player", "mouseover") and 
    	   UnitIsDeadOrGhost("mouseover") then
    		if PQR_SpellAvailable(SP_RaiseAlly) then 
    			CastSpellByID(SP_RaiseAlly, "mouseover") 
    		end
    	end
    end
    (SP_RaiseAlly = 61999)
    Try "return true" after CastSpellByID, prolly you are casting other spells while trying to res.

    Ability Name: Raise Ally
    Spell ID: 61999
    Target: Mouseover

    Code:
    if IsRightControlKeyDown()
    and UnitIsDeadOrGhost("mouseover") 
    and UnitIsFriend("player", "mouseover") 
    then return true end
    You dont need to check if UnitExists because already checking if UnitIsDeadOrGhost is on mouseover. Also you should add to abilities using Runic Power like Death Coil not being casted while right control is pressed.
    Last edited by sheuron; 04-24-2012 at 07:29 PM.
    [ Sheuron PQR Profiles Pack ] https://goo.gl/lfAMC
    If you like this piece of code feel free to invite me a beer making a donation.
    My paypal account: [email protected]

  8. #10283
    Andilizer's Avatar Private
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    Originally Posted by crystal_tech View Post
    on wowinterface search for the addon autolag tolerance its a nice addon that updates that setting for you. as for lag try the program tcp optimizer or try Leatrix latency fix Leatrix Latency Fix : WoW Tools & Utilities : World of Warcraft AddOns

    I personally run boostspeed's internet optimizer and my lag was 300ish now its down to 50~60ish.
    Awesome. Thank you so much for your help, Crystal.

  9. #10284
    Xelper's Avatar ★ Elder ★
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    Just released the offsets for the next beta build of MOP. (It is not up yet, it will probably be up in a day or two.)

    You can use PQRUpdater or the Download Offsets button to get them.

  10. #10285
    Holobyte's Avatar Sergeant
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    Originally Posted by sheuron View Post
    Try "return true" after CastSpellByID, prolly you are casting other spells while trying to res.

    Ability Name: Raise Ally
    Spell ID: 61999
    Target: Mouseover

    Code:
    if IsRightControlKeyDown()
    and UnitIsDeadOrGhost("mouseover") 
    and UnitIsFriend("player", "mouseover") 
    then return true end
    You dont need to check if UnitExists because already checking if UnitIsDeadOrGhost is on mouseover. Also you should add to abilities using Runic Power like Death Coil not being casted while right control is pressed.
    "Return true" did the trick, and thanks for the optimizing tips!

  11. #10286
    Pwngasm99's Avatar Member
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    How can this be detected? I know that "what are the chances of being banned" questions are frowned upon, and i'm not asking for a percent, i'm just unaware of how this can be detected. Is the only way that it can be detected is by being reported by another player or can they catch by a scan of your WoW? Very noob questions I know, but I just had to ask.

    I'm sorry for asking this, as i'm sure it gets very tiring explaining this or similar questions over and over, but I just had to ask. Yes i've also used the search feature and google, though i couldnt find anything.

  12. #10287
    blacknightlll's Avatar Member
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    Hey Buba the patch notes are up on mmo and they made some chances to the monk. such as black out costs 2 chi. Spinning crane kick is 2 chi. and so on if you want to take a look before servers reopen

  13. #10288
    bu_ba_911's Avatar Elite User
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    Originally Posted by blacknightlll View Post
    Hey Buba the patch notes are up on mmo and they made some chances to the monk. such as black out costs 2 chi. Spinning crane kick is 2 chi. and so on if you want to take a look before servers reopen
    the rotation should still be fine as is... but i will take a look at it,,,, IF MY MONK EVER GETS COPIED RAWR

    but yea it should be fine.... the only issues people may be having with logic is by taking the Cider instead of Power Stance.... i might have to write a check to see which was taken
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  14. #10289
    firepong's Avatar Elite User
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    Originally Posted by bu_ba_911 View Post
    the rotation should still be fine as is... but i will take a look at it,,,, IF MY MONK EVER GETS COPIED RAWR

    but yea it should be fine.... the only issues people may be having with logic is by taking the Cider instead of Power Stance.... i might have to write a check to see which was taken
    What do you mean. Monk's can stance dance for more DPS like Warriors too? What are monks a blend of enhance shams, warriors and some off form of atonement spec priests without the bubbles?

    EDIT* Other than that, it looks like you have the Stance stuff in there, just have yet to call it eh? :P

    EDIT**
    Code:
    if not GetCVarBool("Stance") then
    	if SavedCVarValue and PQ_Stance ~= 1 then
    		CastShapeshiftForm(1)
    		PQ_Notify("Stance Mode: |cffFF1100Stance_1")
    	end
    elseif GetCVarBool("Stance") then
    	if not SavedCVarValue and PQ_Stance ~= 2 then
    		CastShapeshiftForm(2)
    		PQ_Notify("Stance Mode: |Cff00B500Stance_2")
    	end
    end
    Last edited by firepong; 04-24-2012 at 11:43 PM.

  15. #10290
    blacknightlll's Avatar Member
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    Originally Posted by bu_ba_911 View Post
    the rotation should still be fine as is... but i will take a look at it,,,, IF MY MONK EVER GETS COPIED RAWR

    but yea it should be fine.... the only issues people may be having with logic is by taking the Cider instead of Power Stance.... i might have to write a check to see which was taken
    ah wasnt sure seeign how i cant test it either andi gave up on lvling 1. and the whole hemo thing was bugging the crap out of me so i gave up on it for now. hoping this patch will fix the transfure issue and the prob i was having lol. Blue says late this evning itll be up so ill be checking then

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