[BETA] PQRotation - an automated ability priority queue. menu

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  1. #9016
    daveyboyuk's Avatar Active Member
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    just tried it has a small problem well not sure if its a problem or is intended but it loses its target after death and decay other than that its prob best out there atm no disrespect to other creators

    edit:- also is it possible to add a modifier similar to imdasandmans frost profiles to go blood presence for soaking
    Last edited by daveyboyuk; 04-03-2012 at 09:20 PM.

    [BETA] PQRotation - an automated ability priority queue.
  2. #9017
    Kaolla's Avatar Contributor
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    Originally Posted by bu_ba_911 View Post
    try the Nova Unholy build real quick
    Do that! I worked out my rotation using Bubba/Mentally's Unholy profile first; it's excellent.

    Originally Posted by daveyboyuk View Post
    just tried it has a small problem well not sure if its a problem or is intended but it loses its target after death and decay other than that its prob best out there atm no disrespect to other creators
    I had that same issue at one point; I solved it using
    Code:
    if SpellIsTargeting() then
        CameraOrSelectOrMoveStart()
        CameraOrSelectOrMoveStop()
        end
    Last edited by Kaolla; 04-03-2012 at 09:23 PM.

  3. #9018
    daveyboyuk's Avatar Active Member
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    where do i put that code im no coder but if you gimmie a clue i will add it and see if it helps

  4. #9019
    fmagretto's Avatar Active Member
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    Actually almost all of PQR code is lua based so he would only need to change his injection method to work with x64, granted this is a tricky task but you're statement that it " involves substantially more than editing a couple of files" is false. Granted the last time i decompiled it by hand was in December i doubt it changed much but the program just injects asm to allow running of any lua code and that installs a large amount of lua to run the actual rotation and also injects the rotation that is selected. So i don't know what you based view of the program's internals from but its wrong. It would only be the offsets and the injection routine that would need to be adjusted and possibly the short bit of assembly that is injected that handles the do_lua_string call but those parts are normally public knowledge in the memory editing forum. The only issue might be finding libaries like blackmagic that work for x64 but they might be available or even work; i'm not sure I stopped doing bot coding in December before x64 was out and haven't kept up on the scene.

    Also the x64 version of wow offers more then 'extremely minimal' performance increase, I wouldn't call it a two-fold increase but with damage values and hit points nearing the 32-bit long limit the x64 version does help lower the computation speeds. It also helps those with weaker graphics cards a bit. That said I don't think it needs to be high on Xelper's priority list until there are easy and stable ways to handle lua code injection into that client and considering it's a test version the client will change a lot so it wouldn't be worth the effort at this time. Xelper is doing this for free so he get's to decide whats important and whats not.
    Last edited by fmagretto; 04-03-2012 at 09:41 PM.

  5. #9020
    bu_ba_911's Avatar Elite User
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    Originally Posted by Kaolla View Post
    Do that! I worked out my rotation using Bubba/Mentally's Unholy profile first; it's excellent.


    I had that same issue at one point; I solved it using
    Code:
    if SpellIsTargeting() then
        CameraOrSelectOrMoveStart()
        CameraOrSelectOrMoveStop()
        end
    Xelper's Target: Click seems to be the issue
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  6. #9021
    sheuron's Avatar Knight-Champion
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    A piece of code i done to manage totems being resto shaman

    What this does?
    + Choose the right totem depending of group setup
    + Allow you manual place totems before join fight or do it automatically for you if already in combat
    + Remove totems auto casted before upon leaving combat

    Ability name: Call of the Elements
    Spell ID: 0
    Code:
    if UnitAffectingCombat("player") then
    
      local _,fire = GetTotemInfo(1) 
      local fireid = ( not UnitBuffID("player",61316) and not UnitBuffID("player",1459) ) and 8227 or 3599 
      local _,earth = GetTotemInfo(2) 
      local earthid = not UnitBuffID("player", 465) and 8071 or 8075 
      local _,water = GetTotemInfo(3) 
      local waterid = ( not UnitBuffID("player", 19740) and not UnitBuffID("player", 54424) ) and 5675 or 5394
      local _,air = GetTotemInfo(4) 
      local airid = ( not UnitBuffID("player", 53290) and not UnitBuffID("player", 55610) and ( UnitBuffID("player", 49868) or UnitBuffID("player", 24907) ) ) and 8512 or 3738 
    
      if fire == "" and earth == "" and water == "" and air == "" 
      then 
        SetMultiCastSpell(133,fireid)
        SetMultiCastSpell(134,earthid)
        SetMultiCastSpell(135,waterid)
        SetMultiCastSpell(136,airid)
        CastSpellByID(66842) 
        SmartTotems = true
        return true 
      end
    
      if fire == "" then SetMultiCastSpell(133,fireid) CastSpellByID(fireid) SmartTotems = true return true end
      if earth == "" then SetMultiCastSpell(134,earthid) CastSpellByID(earthid) SmartTotems = true return true end
      if water == "" then SetMultiCastSpell(135,waterid) CastSpellByID(waterid) SmartTotems = true return true end
      if air == "" then SetMultiCastSpell(136,airid) CastSpellByID(airid) SmartTotems = true return true end
      
    end
    Ability name: Totemic Recall
    Spell ID: 39936
    Code:
    local _,fire = GetTotemInfo(1)
    local _,earth = GetTotemInfo(2)
    local _,water = GetTotemInfo(3)
    local _,air = GetTotemInfo(4)
    
    
    if SmartTotems and not UnitAffectingCombat("player") 
    and fire ~= "Fire Elemental Totem" 
    and earth ~= "Earth Elemental Totem" 
    and water ~= "Mana Tide Totem" 
    and ( fire ~= "" or earth ~= "" or water ~= "" or air ~= "" ) 
    then 
      SmartTotems = false
      return true 
    end
    [ Sheuron PQR Profiles Pack ] https://goo.gl/lfAMC
    If you like this piece of code feel free to invite me a beer making a donation.
    My paypal account: [email protected]

  7. #9022
    BHLDepression's Avatar Member
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    BuBa, I cant seem to get your pally holy profile to work, im using the latest version of PQR, hes 85, and it says the rotation is enabled, yet it just sits there an does nothing. Data file is in data folder

  8. #9023
    bu_ba_911's Avatar Elite User
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    Originally Posted by BHLDepression View Post
    BuBa, I cant seem to get your pally holy profile to work, im using the latest version of PQR, hes 85, and it says the rotation is enabled, yet it just sits there an does nothing. Data file is in data folder
    do you have LUA errors enabled? did you use the mass updater from my signature?
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  9. #9024
    kurt129's Avatar Private
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    Originally Posted by Kaolla View Post
    *bangs head on table*

    Xelper has repeatedly (I cannot stress this enough) stated that he has no intention of making an x64 version of PQR in the foreseeable future.

    While the 64-bit WoW client is nice, the actual performance gains from it are extremely minimal; you won't ever see a two-fold increase in speed unless there was something seriously wrong with how your computer allocated memory. Given that WoW was made Large Address Aware prior to the release of the 64-bit client, the difference should be practically unnoticeable.

    Making PQR compatible with 64-bit clients involves substantially more than editing a couple of files. While x64 PQR would be nice, it's too much work for too little gain.
    Ahh. im sorry. I didnt feel like reading a few hundred pages of this forum so i just asked. I just loaded it up and saw that the load times were faster than before and was wondering if it could be edited at all to make it compatable. Thanks for the reply though :]

  10. #9025
    BHLDepression's Avatar Member
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    Originally Posted by bu_ba_911 View Post
    do you have LUA errors enabled? did you use the mass updater from my signature?
    I dont know how to enable lua errors, but I have it working now after using the mass updater. But is this your profile or "Nova's" ?

  11. #9026
    bu_ba_911's Avatar Elite User
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    Originally Posted by BHLDepression View Post
    I dont know how to enable lua errors, but I have it working now after using the mass updater. But is this your profile or "Nova's" ?
    Nova is me and Mentally..... We both still have out specialties, but we're working together to make better profiles by having two looks at the same profile code now
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  12. #9027
    farnumdizzle's Avatar Master Sergeant
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    Originally Posted by bu_ba_911 View Post
    Nova is me and Mentally..... We both still have out specialties, but we're working together to make better profiles by having two looks at the same profile code now
    Which is fine with me because your profiles are awesome!

    Edit: I'm pretty sure it told me i've spread too much rep in the last 24 hours about 24 hours ago :/ silly rep system (only gave rep to one person)

  13. #9028
    BHLDepression's Avatar Member
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    Ahh, I see, well it works great like always! thanks!

  14. #9029
    hornswoggle's Avatar Member
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    Hey Sheuron, I love your hunter profiles and have been using them for quite a while now. I did notice something tonight with your newest. During the Blackhorn fight when I would switch to Gariona, the rotation would stop and I would just auto shot. Never seen this before. As soon as I went back to Blackhorn the rotation kicked back in. Any ideas? Thanks for all your work.

  15. #9030
    Meatglue's Avatar Active Member
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    Originally Posted by DarkMassacre View Post
    You guys might want to be careful using this for a couple days warden was updated both last week and again today.
    Xelper made Warden his bitch. :P

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