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  1. #811
    Debordes's Avatar Member
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    Just a note, Holy Priest rotation seems to not work at all with the new 1.0.9 Beta.

    [BETA] PQRotation - an automated ability priority queue.
  2. #812
    Amiyumi's Avatar Member
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    Originally Posted by kickmydog View Post
    It is supposed to do that, are you on a target dummy? if so, it's health is always 100% so the bot will use the Careful Aim priority.
    Arcane shot is used to stand if I want to delete it from rotating when stoish, but if the character moves then use Arcane Shot

  3. #813
    Unasrage's Avatar Member
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    Originally Posted by Debordes View Post
    Just a note, Holy Priest rotation seems to not work at all with the new 1.0.9 Beta.
    @ Debordes: look in the profile folder if the name is the same has outhers like for exemple is the file name ends in rotacions or rotacion. i been using the priest profile since 1.0.9 and i found it working perfectly and actualy better due to the new option of casting whid out being in combat

    hope it helps m8 ^^

  4. #814
    Mungam's Avatar Private
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    here's my modified arcane shot profile which could probably be cleaned up a little but basically the program will check the conditions in this order

    if target is above 90%, you're moving, and you have more then 65 focus (because chimera + arcane = 66) then you will arcane shoot

    if target is above 90%, has more then 400k hp, you will not arcane shoot

    if you have more then 65 focus, you will arcane shoot

    local myFocus = UnitPower("player")
    local unitHp = 100 * UnitHealth("target") / UnitHealthMax("target")

    if unitHp >= 90 and PQR_IsMoving(1) == true and myFocus > 65 then
    return true
    end

    if unitHp >= 90 and UnitHealth("target") >= 400000 then
    return false
    end

    if myFocus > 65 then
    return true
    end
    I also modified the aimed shot a little as well

    if you don't have improved steady shot buff, you will not cast aimed shot

    if the target has less then 400k hp, you will not cast aimed shot

    if the target is above 90% and you're not moving, you will cast aimed shot

    local myFocus = UnitPower("player")
    local unitHp = 100 * UnitHealth("target") / UnitHealthMax("target")
    local ISSBuff = UnitBuffID("player", 53224)

    if ISSBuff == nil then
    return false
    end

    if UnitHealth("target") <= 400000 then
    return false
    end

    if unitHp >= 90 and PQR_IsMoving(1) == false then
    return true
    end

    Originally Posted by lostinthewoodslol View Post
    hey can one of you pro's pleaassse tell me how the hell i utilize the new Smart Macro system.
    first thing you want to do is click 'Show Settings' in the bot

    in the upper right corner, you need to type in a custom name for the macro you're going to use in game, for example type in 'lostwood'

    now tab into WoW, and create a macro that looks something like this
    /script lostwood(1)

    press the manual mode hotkey, to inject the code

    and use the macro on your bar as if you were using a normal spell

    if you wanted to use rotation 2, 3, or 4, then just make another macro like so
    /script lostwood(2), /script lostwood(3), /script lostwood(4)

    here's an example of my macro that i use in game
    #showtooltip
    /cast Chimera Shot
    /startattack
    /script mungam(1)
    Last edited by Mungam; 08-28-2011 at 05:58 PM.

  5. #815
    Xelper's Avatar ★ Elder ★
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    By the way, You can change that macro to:

    /script if mungam ~= nil then mungam(1) end

    and it wont give a script error if you haven't injected the code.

  6. #816
    Zemnexx's Avatar Active Member CoreCoins Purchaser
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    Can anyone make a Necrotic Strike ability that refreshes it when the debuff is below 5 seconds?

    Edit: Also, the Horn if Winter (on) ability isn't working
    Last edited by Zemnexx; 08-28-2011 at 11:21 PM.

  7. #817
    sheuron's Avatar Knight-Champion
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    Done some tweaks on warrior profiles

    - Heroic Leap is now usable on all profiles
    - Range check on shockwave and thunderclap
    - If target hp is < 20% will apply and keep up 5 executioner debuff on fury rotation
    - Added Sunder armor to fury profile.

    Sunder armor ll apply only if target hp is 10 times highter than player hp.
    Sunder armor check if there is no armor debuff on target, then wait 10 seconds and if none player did the debuff ll apply 3 stacks and renew before effect fade (use colosus smash glyph if you want autorenew).

    xeron290811Profiles.zip

    The package includes all my profiles with latest tweaks (Mage, Priest, Hunter, Warrior).

  8. #818
    Zemnexx's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by sheuron View Post
    Done some tweaks on warrior profiles

    - Heroic Leap is now usable on all profiles
    - Range check on shockwave and thunderclap
    - If target hp is < 20% will apply and keep up 5 executioner debuff on fury rotation
    - Added Sunder armor to fury profile.

    Sunder armor ll apply only if target hp is 10 times highter than player hp.
    Sunder armor check if there is no armor debuff on target, then wait 10 seconds and if none player did the debuff ll apply 3 stacks and renew before effect fade (use colosus smash glyph if you want autorenew).

    xeron290811Profiles.zip

    The package includes all my profiles with latest tweaks (Mage, Priest, Hunter, Warrior).
    Very Nice, I was just having this problem with Heroic Leap. Just one thing though, Csmash is overwriting itself. This is a DPS loss in PVE and PVP. Could you fix that?

    Edit: Also I don't think your Enraged Regeneration ability is working.
    Last edited by Zemnexx; 08-29-2011 at 12:36 AM.

  9. #819
    nishila's Avatar Member
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    Originally Posted by Zemnexx View Post
    Just one thing though, Csmash is overwriting itself. This is a DPS loss in PVE and PVP. Could you fix that?
    Code:
    local csDebuff = UnitDebuffID("target", 86346, "PLAYER|HARMFUL")
    if csDebuff == nil then
    	return true
    end
    And an improved Victory Rush, using VR if lower than 65% hp "change if needed"
    or when there is less than 5 sec left on the active duration.
    Code:
    local VictoryRushTime, _, _, _, _, _, VictoryRushExpireTime = UnitBuffID("player", 32216)
    local myHealth = UnitHealth("player") / UnitHealthMax("player") * 100
    		
    if VictoryRushTime ~= nil then
    VictoryRushTime = VictoryRushExpireTime - GetTime()
    if VictoryRushTime < 5 or myHealth < 65 then
    	return true
    end
    else
    	return true
    end
    Last edited by nishila; 08-29-2011 at 12:22 AM.

  10. #820
    Zemnexx's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by nishila View Post
    Code:
    local csDebuff = UnitDebuffID("target", 86346, "PLAYER|HARMFUL")
    if csDebuff == nil then
    	return true
    end
    And an improved Victory Rush, using VR if lower than 65% hp "change if needed"
    or when there is less than 5 sec left on the active duration.
    Code:
    local VictoryRushTime, _, _, _, _, _, VictoryRushExpireTime = UnitBuffID("player", 32216)
    local myHealth = UnitHealth("player") / UnitHealthMax("player") * 100
    		
    if VictoryRushTime ~= nil then
    VictoryRushTime = VictoryRushExpireTime - GetTime()
    if VictoryRushTime < 5 or myHealth < 65 then
    	return true
    end
    else
    	return true
    end
    Code:
    local csDebuff = UnitDebuffID("target", 86346, "PLAYER|HARMFUL")
    if csDebuff == nil and UnitPower("player") >= 25 and SpellIsTargeting() == nil then
    	return true
    end
    I made a couple of small adjustments, I'm no lua coder but I made a couple of tweaks that I think worked. 1st off I added a rage requirement of 25 so that you at least have enough rage to overpower after the Csmash, so your not Csmashing with no rage to spare. 2nd I added the SpellIsTargeting function which I think was put in there to make heroic leap work for us. Also your Victory Rush ability also didn't take that into account, but that one is over my head. =)

    Edit: Wait, I think I figured out where to put it. =D

    Code:
    local VictoryRushTime, _, _, _, _, _, VictoryRushExpireTime = UnitBuffID("player", 32216)
    local myHealth = UnitHealth("player") / UnitHealthMax("player") * 100
    		
    if VictoryRushTime ~= nil then
    VictoryRushTime = VictoryRushExpireTime - GetTime()
    if VictoryRushTime < 5 or myHealth < 65 and SpellIsTargeting() == nil then
    	return true
    end
    else
    	return true
    end
    If any of this is wrong (which I wouldn't be surprised) or needs correcting than let me know.
    Last edited by Zemnexx; 08-29-2011 at 01:04 AM.

  11. #821
    nishila's Avatar Member
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    Originally Posted by Zemnexx View Post
    If any of this is wrong (which I wouldn't be surprised) or needs correcting than let me know.
    Reason why I dont use the Heroic Leap function, is that I use the function that just requires me to hold Ctrl down and it auto uses it instantly.. same for throwdown, tho that is with shift.
    Anyway.. I see why you would change the codes for the rage.. :3 gonna try it out, if it makes any major changes to the rotation.. so far I dint notice any rage starving. apart from like.. 5 sec out of 10 mil dmg, and thats pretty damn normal

  12. #822
    Ninjaderp's Avatar Banned
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    nishila or zemnex, how can I add the improved colossus smash & victoryrush code to the warrior-rotation? where in the code do I put it?

  13. #823
    snippetsr's Avatar Member
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    Originally Posted by sheuron View Post
    This is the code for Dispel Magic, can be used by any healer class. This code will dispel magic debuff on target if spellid is not on list (zulgurub cauldrons, blackout, etc...), magic effect is longer than 6 seconds and if debuff can stack ll wait till target got 2+ stacks.

    Code:
    buff = { 96328, 96325, 96326, 92876, 92878, 30108 }
    local candispel = 1
    
    for i,v in ipairs(buff) do
     if UnitDebuffID("target",v) then candispel = nil end
    end
    
    local i = 1
    local buff,_,_,count,bufftype,duration = UnitDebuff("target", i)
    while buff do
      if bufftype == "Magic" and duration > 6 and count ~= 1 and candispel and UnitIsFriend("player","target") then return true end
      i = i + 1;
      buff,_,_,count,bufftype,duration = UnitDebuff("target", i)
    end

    How do you add this into rotation?

  14. #824
    vorn10's Avatar Active Member
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    Originally Posted by snippetsr View Post
    How do you add this into rotation?
    Run ur PQR, press SELECT, open Ability Editor, chose class for which u want to add, type name (whatever dispel or smt), in Spell ID put number which has ur dispel spell (for priest it is 527), in Target chose "target", paste code into big box, press SAVE. Now open Rotation Editor, chose ur class, then spec. On left side u see spells which u can use, mark "dispel" click right arrow to add spell to current rotation ("->") use up/down arrows to set it priority. have fun.

    BTW if i want to add another spell which will be ignored by dispel i just add spell ID into that section?:
    Code:
    buff = { 96328, 96325, 96326, 92876, 92878, 30108 }
    ?

    And if someone can do smt similar for "Abolish Disase" ^^
    Last edited by vorn10; 08-29-2011 at 05:14 AM.

  15. #825
    diesall's Avatar Contributor
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    Originally Posted by Gorthok View Post
    I have been looking at it, the getrunecount()) is not working any more, I switch it to 1.0.8 and it works fine but does not work in 1.0.9.

    Edit: It says there is an error in line 18 but like 18 has nothing to do with any of the get rune cd, XMLSpy, "expensive program" says nothing is wrong with the Language even in NEAT format.
    My rotation(basically a direct port of simulationCraft action list recoded for pqr) i posted in this thread are working fine in 1.0.9

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