[BETA] PQRotation - an automated ability priority queue. menu

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  1. #3856
    roli4's Avatar Member
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    [sorry my english is very poor]
    ahh i just cant do to work on 3.3.5
    i tried to change the id but dont work
    it's just dont do anything..autoattack
    P.S.:
    WHOOOAA THIS IS WORKS JUTS VERY HARD TO FIND THE CORRECT ID'S..(Heroic strike is not 78, it's 47450)
    but how to edit this loool
    i cant find where is the problem
    if UnitHealthMax("target") > UnitHealthMax("player")*10 and UnitAffectingCombat("player") then

    buff = { 58567, 91565, 8647, 95467, 95466 }
    local _,_,_,count,_,_,timer,caster = UnitDebuffID("target",58567)
    local armordebuff = nil

    for i,v in ipairs(buff) do
    if UnitDebuffID("target",v) then armordebuff = 1 end
    end

    if armordebuff == nil and lastarmorcheck == nil then lastarmorcheck = GetTime() end
    if lastarmorcheck and GetTime()-lastarmorcheck > 10 and IsUsableSpell(7386) then
    lastarmorcheck = nil
    return true
    end

    if armordebuff and caster == "player" then
    if count < 3 or timer-GetTime() < 3 then
    return true
    end
    end

    end
    Last edited by roli4; 01-07-2012 at 07:45 PM.

    [BETA] PQRotation - an automated ability priority queue.
  2. #3857
    Bossqwerty's Avatar Legendary
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    Here's an updated version of my stance dance arms warrior profile. I fixed the slam code but I did a lot of research and personal trials and with 2pc t13 it seems better to prioritize heroic strike while under the effects of inner rage, so you will still see heroic strike high on the dmg list.

    Still open to suggestion to improve the profile in any way possible

    Download here:

    BossSDv5.2.rar

  3. #3858
    ShinyKnight's Avatar Member
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    Originally Posted by Bossqwerty View Post
    Here's an updated version of my stance dance arms warrior profile. I fixed the slam code but I did a lot of research and personal trials and with 2pc t13 it seems better to prioritize heroic strike while under the effects of inner rage, so you will still see heroic strike high on the dmg list.

    Still open to suggestion to improve the profile in any way possible

    Download here:

    BossSDv5.2.rar
    You rock. Downloading and trying it out now.

  4. #3859
    ishtro's Avatar Master Sergeant
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    Originally Posted by Bossqwerty View Post
    Ok I'll definitely look at it then, will probably have another new version released later today. Especially if more people post and give me ideas.

    edit: I just glanced at my code and I already see what the problem is, it definitely isn't using slam correctly. I'll have it fixed later. Thanks!
    hey boss, here is some of the codes i am using. i changed all the spellid's to names for easy reading. on a 10mil boss dump test i am pulling about 3k dps more than your profile. i will up my profile after i work everything out.

    HS
    Code:
    local unithealth = 100 * UnitHealth("target") / UnitHealthMax("target")
    local rage = UnitPower("player")
    
    if (((rage >= 85 or (UnitBuff("player","Inner Rage") and rage >= 75)) and unithealth >= 20) or UnitBuff("player","Deadly Calm") or UnitBuff("player","Battle Trance") or ((UnitBuff("player","Incite") or UnitDeBuff("target", "Colossus Smash", "PLAYER") and (((rage >= 50 or UnitBuff("player","Inner Rage") and rage >= 40)) and unithealth >= 20) or ((rage >= 75 or (UnitBuff("player","Inner Rage") and rage >= 65)) and unithealth < 20)))) then
    	return true
    end
    Slam
    Code:
    local cs, _, _, _, _, _, csx = UnitDebuffID("target", "Colossus Smash", "PLAYER")
    local unithealth = 100 * UnitHealth("target") / UnitHealthMax("target")
    local rage = UnitPower("player")
    
    if unithealth > 20 then
    	if (GetSpellCooldown("Mortal Strike") >= 1.5 and (rage >= 35 or UnitBuff("player","Deadly Calm") or cs ~= nil)) or (GetSpellCooldown("Mortal Strike") >= 1.2 and (csx - GetTime() < .5) and rage >= 35) then
    		return true
    	end
    end
    Execute
    Code:
    local unithealth = 100 * UnitHealth("target") / UnitHealthMax("target")
    local _,_,_,count = UnitBuff("player", "Executioner")
    		
    if unithealth < 20 then	
    	if count ~= 5 or UnitPower("player") > 65 or UnitBuff("player", "Deadly Calm") or UnitBuff("player", "Recklessness") or UnitBuff("player", "Battle Trance") then
     		 return true
    	end
    end
    if you can improve please do so!

  5. #3860
    Bossqwerty's Avatar Legendary
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    Originally Posted by ishtro View Post
    hey boss, here is some of the codes i am using. i changed all the spellid's to names for easy reading. on a 10mil boss dump test i am pulling about 3k dps more than your profile. i will up my profile after i work everything out.

    HS
    Code:
    local unithealth = 100 * UnitHealth("target") / UnitHealthMax("target")
    local rage = UnitPower("player")
    
    if (((rage >= 85 or (UnitBuff("player","Inner Rage") and rage >= 75)) and unithealth >= 20) or UnitBuff("player","Deadly Calm") or UnitBuff("player","Battle Trance") or ((UnitBuff("player","Incite") or UnitDeBuff("target", "Colossus Smash", "PLAYER") and (((rage >= 50 or UnitBuff("player","Inner Rage") and rage >= 40)) and unithealth >= 20) or ((rage >= 75 or (UnitBuff("player","Inner Rage") and rage >= 65)) and unithealth < 20)))) then
        return true
    end
    Slam
    Code:
    local cs, _, _, _, _, _, csx = UnitDebuffID("target", "Colossus Smash", "PLAYER")
    local unithealth = 100 * UnitHealth("target") / UnitHealthMax("target")
    local rage = UnitPower("player")
    
    if unithealth > 20 then
        if (GetSpellCooldown("Mortal Strike") >= 1.5 and (rage >= 35 or UnitBuff("player","Deadly Calm") or cs ~= nil)) or (GetSpellCooldown("Mortal Strike") >= 1.2 and (csx - GetTime() < .5) and rage >= 35) then
            return true
        end
    end
    Execute
    Code:
    local unithealth = 100 * UnitHealth("target") / UnitHealthMax("target")
    local _,_,_,count = UnitBuff("player", "Executioner")
            
    if unithealth < 20 then    
        if count ~= 5 or UnitPower("player") > 65 or UnitBuff("player", "Deadly Calm") or UnitBuff("player", "Recklessness") or UnitBuff("player", "Battle Trance") then
              return true
        end
    end
    if you can improve please do so!
    I'll check those out for sure, won't be until tomorrow that I release a new version though. I do pretty rigorous testing and it takes a while. Also give my new version a shot and tell me if you're still getting higher numbers with your changes. Thanks
    Last edited by Bossqwerty; 01-07-2012 at 09:14 PM.

  6. #3861
    ishtro's Avatar Master Sergeant
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    Originally Posted by Bossqwerty View Post
    I'll check those out for sure, won't be until tomorrow that I release a new version though. I do pretty rigorous testing and it takes a while. Also give my new version a shot and tell me if you're still getting higher numbers with your changes. Thanks
    will do.. need to add trinkets and blood fury to your profile then i will test it out ;]

    edit: nice job.. only pulling about 500k more now.
    Last edited by ishtro; 01-07-2012 at 09:36 PM.

  7. #3862
    imdasandman's Avatar Contributor
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    Originally Posted by wayne... View Post
    can this work for 2h to?
    you do not pvp as frost with a 2H actually you don't use 2H period with Frost

    But yes it will function the same just make sure you have your talents setup for 2H and not DW

    @leet
    man your coding is to far advanced than what I comprehand so there is no way I can help imporve your code /rotations except maybe for the blood tap+ oblit you could code an oblite that has the conditions you want for it to cast and use the blood tap but just place the blood tap spell in the actions box like /cast blood tap imo.... That is the only way I could see making it work.

  8. #3863
    Rusik's Avatar Member
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    Help please cant find profile on Elem Shaman : (

  9. #3864
    Leetjerk's Avatar Sergeant
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    Originally Posted by wayne... View Post
    can this work for 2h to?
    It will but it wont be good, it doesn't use obliterate at all so you'd have to waste talent points to hit the bottom of the frost tree(not optimal) i might write a 2H frost pvp rotation up but as i don't really do it(or have a good 2H) i can't test it that much. It would also be complicated as 2H is situational as to when it uses obliterate. It would probably end up having to have two profiles that you switch between as required, one to spam obliterate the other to spam necrotic strike.

  10. #3865
    porksoda's Avatar Private
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    Bubba's Arms PvE Profile Modification

    I put the following code into Battle Shout. It looks to see if someone in your party has cast Horn of Winter (provides the same buff). If they have, Battle Shout will not be cast. Directly beneath this I have a Commanding Shout set to cast (same buff as fort) with no special checks in place. This provides the party with the maximum buffs and also provides you with rage regen, even if you happen to have a priest and a DK in party. If the DK is bad with keeping his horn up, you'll simply alternate between shouts.

    No special checks are needed since they share a timer. Simply add this code to Battle Shout and make sure its directly above Commanding Shout. I've been running this for a week with no issues.

    This should work fine with Fury too. I just happen to be playing Arms at the moment.

    Code:
    if UnitExists("target") and UnitPower("player") < 60 then
      if UnitBuffID("player",57330) then
        return false
      else
        return true
      end
    end

  11. #3866
    roli4's Avatar Member
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    Attachment 5703Attachment 5704
    Finally pqr works with 3.3.5!(without sunder armor and slam, nothing special)
    but when i fight with bosses this error will appear.Just in instances just with bosses.WHAT?

  12. #3867
    Eff's Avatar Active Member
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    Quick update made to my Resto Druid profile:

    - Added auto-stop casting on high HP targets (>= 98%)
    - Added auto-stop casting for Treeform, Rebirth and Tranq
    - Updated Swiftmend checks, will be used alot more often now
    - Updated MotW checks to use the raid not just player
    - Updated Wildgrowth to check group size

    Thanks for the suggestions from GRB.

    Download can be found here: RestoDruid_Ash_Profile.rar
    Last edited by Eff; 01-08-2012 at 12:35 AM.

  13. #3868
    Meatglue's Avatar Active Member
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    Looking for help with an assist focus macro for RBG's to use as an ability to auto assist.

    I usually use /target [target=focustarget, harm, nodead] and just use a /assist on my focus target.

  14. #3869
    PIPOL13's Avatar Banned
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    Originally Posted by Askali View Post
    Quick update made to my Resto Druid profile:

    - Added auto-stop casting on high HP targets (>= 98%)
    - Added auto-stop casting for Treeform, Rebirth and Tranq
    - Updated Swiftmend checks, will be used alot more often now
    - Updated MotW checks to use the raid not just player
    - Updated Wildgrowth to check group size

    Thanks for the suggestions from GRB.

    Download can be found here: RestoDruid_Ash_Profile.rar
    Hi, can you make a profile on the druid balance?

  15. #3870
    ShinyKnight's Avatar Member
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    Originally Posted by porksoda View Post
    I put the following code into Battle Shout. It looks to see if someone in your party has cast Horn of Winter (provides the same buff). If they have, Battle Shout will not be cast. Directly beneath this I have a Commanding Shout set to cast (same buff as fort) with no special checks in place. This provides the party with the maximum buffs and also provides you with rage regen, even if you happen to have a priest and a DK in party. If the DK is bad with keeping his horn up, you'll simply alternate between shouts.

    No special checks are needed since they share a timer. Simply add this code to Battle Shout and make sure its directly above Commanding Shout. I've been running this for a week with no issues.

    This should work fine with Fury too. I just happen to be playing Arms at the moment.

    Code:
    if UnitExists("target") and UnitPower("player") < 60 then
      if UnitBuffID("player",57330) then
        return false
      else
        return true
      end
    end
    Interesting.

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