[BETA] PQRotation - an automated ability priority queue. menu

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  1. #2701
    Gorthok's Avatar Active Member
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    Originally Posted by Master34 View Post
    If someone can done to be this bot to Mac user Osx Lion, i will donate for sure...
    there is a program that lets you run pc things on a mac.


    Google told me "how to run pc programs on a mac"
    Running PC programs on a Mac without Windows | MacFixIt - CNET Reviews

    [BETA] PQRotation - an automated ability priority queue.
  2. #2702
    Ragath's Avatar Private
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    Hey guys I have a problem with figuring out some code I can use for Blood Tap in my Frost spec. The code below used to work for the previous version of PQR, but now in kind of a bind on how things work now (can't seem to figure it out).

    Basically, what I'm mainly trying to do here is tracking the cooldown of my runes. If the cooldown is longer than 7 seconds, then Blood Tap will be used. I need to track both runes so I can expand my code into something more complicated.
    Code:
    local time1,dur1,d1=GetRuneCooldown(1)
    local time2,dur2,d2=GetRuneCooldown(2)
    
    if d1 == false and d2 == false then
       time1 = time1 + dur1 - GetTime()
       if time1 > 7 then
          return true
       end
    end
    Thanks in advance.

  3. #2703
    diesall's Avatar Contributor
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    Originally Posted by Ragath View Post
    Hey guys I have a problem with figuring out some code I can use for Blood Tap in my Frost spec. The code below used to work for the previous version of PQR, but now in kind of a bind on how things work now (can't seem to figure it out).

    Basically, what I'm mainly trying to do here is tracking the cooldown of my runes. If the cooldown is longer than 7 seconds, then Blood Tap will be used. I need to track both runes so I can expand my code into something more complicated.
    Code:
    local time1,dur1,d1=GetRuneCooldown(1)
    local time2,dur2,d2=GetRuneCooldown(2)
    
    if d1 == false and d2 == false then
       time1 = time1 + dur1 - GetTime()
       if time1 > 7 then
          return true
       end
    end
    Thanks in advance.
    ive simmed it over 50k iterations, tweaked and refined my rotations, 2 seconds is your sweet spot, my frost rotations Bloodtap code looks like this:

    Code:
    local PC = UnitAffectingCombat("player")
    local EC = UnitAffectingCombat("target")
    -- local EC = true
    local time1,dur1,d1=GetRuneCooldown(1)
    local time2,dur2,d2=GetRuneCooldown(2)
    
    if PC and EC then
       if not d1 or not d1 and not d2 then
          if time1 + dur1 - GetTime() > 2 then
             return true
          end
       elseif not d2 then
          if time2 + dur2 - GetTime() > 2 then
             return true
          end
       end
    end
    uncomment "local EC = true" if you are testing your rotation on a Dummy, due to the nature of frosts RnG frost rotations need to be iterated over atleast 10k times for a tolerable error margin
    Last edited by diesall; 11-17-2011 at 01:49 PM.

  4. #2704
    Ralphiuss's Avatar Active Member
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    @diesall

    You have a Frost DK profile you've made?

    Is that available to the public?

  5. #2705
    diesall's Avatar Contributor
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    Originally Posted by Ralphiuss View Post
    @diesall

    You have a Frost DK profile you've made?

    Is that available to the public?
    ill try to document and release them in the near future

  6. #2706
    Cookie799's Avatar Master Sergeant
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    i looking for some rogue profiles in this thread 182 pages long .........and nothing has come up either deleted or errors come up the only one is the assassination one as i looking for the sub one #

    this thread has gone tits up can not find anything anywhere can some one please organize this or even at least update this as this is great and would be a shame for it to go downhill

  7. #2707
    Kinky's Avatar Banned CoreCoins Purchaser
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    I'm back! Finally got my net installed earlier today and activated a few minutes before this post.
    I've fully update my Shadow profile for the new version and re-written a few abilities to give any user a bit more availability in mana return on a few encounters.

    Also fully fixed mouseover and focus-target dotting!

    Mentally - Shadowpriest Profile (4.2.2)

    I've also updated the post linked on the frontpage!

  8. #2708
    vorn10's Avatar Active Member
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    anybody can help me solve problem with lb on focus? i took code from old profile. it casting lb on focus player but only when iam targeting someone.
    Code:
    local friend = UnitIsFriend("player","focus")
    local _,_,_,LB,_,_,LBt = UnitBuffID("focus", 33763)
    
    
    if LB == nil then
      return true
    end
    
    
    if LB ~= nil and LB < 3 then
      return true
    end
    
    
    if friend ~= nil and LB ~= nil and LBt - GetTime() < 2 then
      return true
    end
    ehhh nvm iam suck, gave up with resto druid profile, nothing not working with customtarget :S
    Last edited by vorn10; 11-17-2011 at 06:50 PM.

  9. #2709
    retoxed's Avatar Member
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    When will there come offsets for the new ptr?

  10. #2710
    SprayPlaster's Avatar Sergeant Major
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    Originally Posted by mentally View Post
    I'm back! Finally got my net installed earlier today and activated a few minutes before this post.
    I've fully update my Shadow profile for the new version and re-written a few abilities to give any user a bit more availability in mana return on a few encounters.

    Also fully fixed mouseover and focus-target dotting!

    Mentally - Shadowpriest Profile (4.2.2)

    I've also updated the post linked on the frontpage!
    Yay, welcome back ^^. Any news about the disc priest profile? =p

  11. #2711
    VIPGuild's Avatar Member
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    how do I find the offsets for the new ptr?

  12. #2712
    Ralphiuss's Avatar Active Member
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    The new PTR off sets haven't been released yet.

    If I'm correct only Xelper can do that. And I haven't seen him post in sometime.

    If he decides to drop off the face of the Earth...Will this project drop off with him?

  13. #2713
    ~Unknown~'s Avatar Contributor
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    Just wanted to report a bug I encountered. I don't know if it has been reported because I'm not going to look through 100 pages, but whenever I edit certain abilities and then save it, the Ability editor will refresh and create two duplicates of the ability just edited and not save any changes to said abilities. The only fix is to delete both of them and create it again. A screen shot below shows the two "raise dead" spells it created.


    Also, just a small thing is that the syntax highlighter freaks out if you copy paste things to the editor. (mass highlighting or none at all)

    Last edited by ~Unknown~; 11-18-2011 at 04:25 AM.

  14. #2714
    Kinky's Avatar Banned CoreCoins Purchaser
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    @SprayPlaster: Thank you! Working on updating the profile as we speak!

  15. #2715
    sheuron's Avatar Knight-Champion
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    Originally Posted by ~Unknown~ View Post
    Just wanted to report a bug I encountered. I don't know if it has been reported because I'm not going to look through 100 pages, but whenever I edit certain abilities and then save it, the Ability editor will refresh and create two duplicates of the ability just edited and not save any changes to said abilities. The only fix is to delete both of them and create it again. A screen shot below shows the two "raise dead" spells it created.


    Also, just a small thing is that the syntax highlighter freaks out if you copy paste things to the editor. (mass highlighting or none at all)

    Ye, its annoying, the way to deal with it is

    1. Save your duplicated ability with another name, example "Raise dead copy"
    2. Delete your duplicated abilitie
    3. Save your copy with original name
    4. Delete copy

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