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  1. #1
    suge's Avatar Member
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    Wow Machinima Tool for 5.4

    Hello!
    I am Suge, movie maker for the french guild Blow and I'm here because i would like to "resurrect" Wow Machinima Tool. This progam can detach the camera of your character for give you some interesting point of view for your movie. It's a fabulous tool for machinima!! But, some people maybe know that his creator stop his project without giving the source code. So since the patch 5.1 this program doesn't work.
    But with a programer friend we have succed to decompile the last version so I have the source code from the version 5.0.5 of WMT.
    So i'm here because i'm seeking a person who can update WMT for a 5.4 version. The code is written in Autolt Ver.3 (.au3). So if you are interesting, reply after this post or send me a mail to [email protected].

    You can find the code here : https://mega.co.nz/#!nQAHHSRA!Ighq_H...YajEenH-ShxeXU

    Wow Machinima Tool for 5.4
  2. #2
    Master674's Avatar Elite User
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    Anyone who could update this tool could easily write his own. Same effort required.

  3. #3
    Vinshom's Avatar Contributor
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    Why dont you you guys get Camera plus addon?

  4. #4
    m60gunner's Avatar Active Member
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    I wish someone would resurrect the machinima tool. I used to use it all the time when I would go mine or herb because it allowed you to turn off the display of M2 objects. Its not that they werent there (like a hack), and you would run into stuff all the time (because it was there but invisible), but you could turn off their visuals so if you flew around in a area with a lot of trees, you could turn that off so you could see ore or herbs from a distance easily.

    I dont think there is any tool out there right now that does that. I wish....

  5. #5
    TOM_RUS's Avatar Legendary
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    Detaching camera isn't that hard at all. For example you can enable built in commentator code in wow client and it will detach camera and also give access to commentator lua API (not all of them though)
    Code:
    #define PLAYER_FLAG_COMMENTATOR 0x80000
    #define PLAYER_FLAG_COMMENTATOR_UBER 0x400000
    uint64 guid = ClntObjMgrGetActivePlayerGuid();
    CGObject_C *pPlayer = ClntObjMgrGetObjectPtr(guid, 0x10);
    DWORD &playerFlags = pPlayer->GetValue<DWORD>(PLAYER_FLAGS);
    playerFlags |= PLAYER_FLAG_COMMENTATOR | PLAYER_FLAG_COMMENTATOR_UBER;
    POC for abobe example:
    CommEnabler (for 5.3.0.17128, features: detach camera, change PoV, follow target, look at target)
    CommEnabler for 5.4.0.17359
    Last edited by TOM_RUS; 09-30-2013 at 06:03 AM.

  6. Thanks zakkord (1 members gave Thanks to TOM_RUS for this useful post)

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