If this bot ends up being the one I have been waiting for, I can see myself buying it. The others that have come out this year have been fail. This one sounds promising! /stoked.
If this bot ends up being the one I have been waiting for, I can see myself buying it. The others that have come out this year have been fail. This one sounds promising! /stoked.
Nice review, and like openbot? Really ><`` been waiting for something like that for ages. Openbot was godly imo, and mesh mapping hard? lmao was easy, and soo much better imo. Pricing is quite nice aswell.
Once quest support has gotten further, I shall look into getting this, I have been waiting along time for something like this.
+rep for the review.
My question is, Based on your exp what is the auto unstuck like, also do you know if it blacklists a square mesh if it gets stuck there x amount of times?
what about protection? been out of the bot game since openbot went offline.
[16:15:41] Cypher: caus the CPU is a dick
[16:16:07] kynox: CPU is mad
[16:16:15] Cypher: CPU is all like
[16:16:16] Cypher: whatever, i do what i want
To clarify (and no, I'm not bashing HB at all, MaiN/Nesox have done an awesome job): Honorbuddy uses a waypoint mesh. Which means; it's literally a set of 'points' with connecting neighbor 'points' (albeit; a little too many connections currently). OpenBot used a region-based mesh. If you don't know what a region is; it's basically a polygon (OpenBot happened to use 5x5x5 cubes) all this meant was a specific amount of connections (6 at most) and less data required to store the nodes. There's no real difference in how they work; except that OpenBot may have been able to find paths faster due to less connections; and less nodes to traverse. (Not to mention the pathfinder was written in C++; so you get the added benefit of proper compiler optimizations, which .NET doesn't get quite as much of in the case of pathfinding)
All in all; they're almost exactly the same; and I commend MaiN for getting it working.
Lastly; if HB's nav is anything like OBs nav, you really shouldn't need to worry about creating nav meshes at all. But from what I hear; HB doesn't automatically map the area as it moves around, thus you have to manually create the mesh. OB was capable of mapping it's own way around things as it roamed. (A really cool feature which very few people realized. You literally just walked to each hotspot, then to a vendor, and hit go. OB could do all the mapping all by itself. I never had stuck issues [unless a fence was involved... oh the good old days...])
they they accept us prepaid visa card?? US$ ?? i dont have a paypal :[
This bot is very well put together with many great features, it's also very easy to set up and requires very little effort to level. If you're looking for a quality bot with a great community to go along with it you should definitely get this bot.
Well having some of the better coders on the project i think its pretty safe, nothing from Kynox/Cypher/Apoc, so id assume its safer then most commercial bots
" Spy sappin mah sentry! "
We have a simple defence against Warden.
1. We work in a way that requires a Warden change if they are to go after us.
2. We have a tripwire that closes all bots down if Warden changes in a way that is risky for us.
There is no guarantee that this will work. But most who have looked at it consider it to be a good defence.
which links are yours ?
and you can't load honorbuddy.com ?