TTS Ancient and Primal menu

User Tag List

Page 1 of 2 12 LastLast
Results 1 to 15 of 18
  1. #1
    dermicha1978's Avatar Member
    Reputation
    1
    Join Date
    Oct 2015
    Posts
    3
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    TTS Ancient and Primal

    Hello everybody,

    can someone explain me as an non programmer how to enable TTS for Ancient and Primal drops?
    Searched the forum but only get more confused as i am always.
    Last time I done this there were only a line to enable but i dont find it any more.

    Thanks

    Micha

    TTS Ancient and Primal
  2. #2
    RNN's Avatar Legendary
    Reputation
    811
    Join Date
    Sep 2018
    Posts
    1,051
    Thanks G/R
    103/774
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    You have that possibility without adding plugins, but it is not enabled by default

    Insert these lines in the file Plugins\User\PluginEnablerOrDisablerPlugin.cs (Customize method)

    Code:
    		Hud.RunOnPlugin<ItemsPlugin>(plugin => { 
    			plugin.EnableSpeakLegendary = false;
    			plugin.EnableSpeakAncient = true;
    			plugin.EnableSpeakPrimal = true;
    			plugin.EnableSpeakSet = false;
    			plugin.EnableSpeakAncientSet = true;
    			plugin.EnableSpeakPrimalSet = true;
    		} );

  3. Thanks Razorfish (1 members gave Thanks to RNN for this useful post)
  4. #3
    Vern1701's Avatar Active Member
    Reputation
    52
    Join Date
    Mar 2017
    Posts
    316
    Thanks G/R
    12/49
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    The same would be true for Goblins. If you could post the code for that plugin, please, it would be appreciated.

  5. #4
    dermicha1978's Avatar Member
    Reputation
    1
    Join Date
    Oct 2015
    Posts
    3
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ahh now i understand. seen this code different times but dont understand what to do with it.

  6. #5
    RNN's Avatar Legendary
    Reputation
    811
    Join Date
    Sep 2018
    Posts
    1,051
    Thanks G/R
    103/774
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    Goblins:
    Code:
    		Hud.RunOnPlugin<GoblinPlugin>(plugin => { 
    			plugin.EnableSpeak = true;
    		}  );
    Last edited by RNN; 05-23-2019 at 09:06 AM.

  7. #6
    RNN's Avatar Legendary
    Reputation
    811
    Join Date
    Sep 2018
    Posts
    1,051
    Thanks G/R
    103/774
    Trade Feedback
    0 (0%)
    Mentioned
    15 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by dermicha1978 View Post
    Ahh now i understand. seen this code different times but dont understand what to do with it.
    Rename Plugins\User\PluginEnablerOrDisablerPlugin.txt to Plugins\User\PluginEnablerOrDisablerPlugin.cs ,and add the code

    Last edited by RNN; 05-23-2019 at 09:11 AM.

  8. #7
    Vern1701's Avatar Active Member
    Reputation
    52
    Join Date
    Mar 2017
    Posts
    316
    Thanks G/R
    12/49
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    thanks RNN

  9. #8
    dermicha1978's Avatar Member
    Reputation
    1
    Join Date
    Oct 2015
    Posts
    3
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Did something change here? Works last Season for me, but now it don`t work any more in actual non-season tests. No Sounds for Goblin or Ancient Drops.

  10. #9
    deathgambit93's Avatar Member
    Reputation
    1
    Join Date
    Nov 2020
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I've tried to enable the TTS for ancients and primals by adding the code in the .txt file but i dont hear the sounds when a ancient or primal drops.

    this is how i placed the code in the txt file

    Screenshot - b804e35db843462a9b886775acaf4425 - Gyazo

  11. #10
    Stormreaver's Avatar Contributor
    Reputation
    152
    Join Date
    Jul 2012
    Posts
    290
    Thanks G/R
    40/136
    Trade Feedback
    0 (0%)
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    You missed the part where you need to change file extension from .txt to .cs.

  12. #11
    deathgambit93's Avatar Member
    Reputation
    1
    Join Date
    Nov 2020
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Stormreaver View Post
    You missed the part where you need to change file extension from .txt to .cs.
    Yeah i did change it later on to .cs file but still than didnt work. while the grey out bad items did work so still confused twhat i did wrong

  13. #12
    Stormreaver's Avatar Contributor
    Reputation
    152
    Join Date
    Jul 2012
    Posts
    290
    Thanks G/R
    40/136
    Trade Feedback
    0 (0%)
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    I am not sure if this is affecting you but try it out.

    Basically, at some point TH volume became independent of the game.
    It now comes in 3 Volume Modes: AutoMaster, AutoMasterAndEffects, Constant.


    1. AutoMaster volume: (IngameMasterVolume / 100) * VolumeMultiplier
    2. AutoMasterAndEffects volume: (IngameMasterVolume / 100) * (IngameEffectsVolume / 100) * VolumeMultiplier
    3. Constant volume: 0 = no sound; 100 = max sound.

    Which means you can try increasing your in-game master and/or effects volume and see if that helps.

    If that does not help, you can try the below codes in your PluginEnablerOrDisablerPlugin.cs.


    For 1 and 2, try the following to control the volume in the "override" section:
    Code:
    public override void Load(IController hud)
    {
       base.Load(hud);
    
       //used when Mode is AutoMaster or AutoMasterAndEffects:
       Hud.Sound.VolumeMultiplier = 25.0;   // default 1.0
    }

    For 3, you can use this to control the volume in the "override" section:
    Code:
    public override void Load(IController hud)
    {
       base.Load(hud);
    
       // used when Mode is Constant:
       Hud.Sound.VolumeMode = VolumeMode.Constant;   // windows volume
       Hud.Sound.ConstantVolume = 100;   // 0-100, default is 100 (max).
    }
    Last edited by Stormreaver; 11-25-2020 at 11:01 AM.

  14. #13
    deathgambit93's Avatar Member
    Reputation
    1
    Join Date
    Nov 2020
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Stormreaver View Post
    I am not sure if this is affecting you but try it out.

    Basically, at some point TH volume became independent of the game.
    It now comes in 3 Volume Modes: AutoMaster, AutoMasterAndEffects, Constant.


    1. AutoMaster volume: (IngameMasterVolume / 100) * VolumeMultiplier
    2. AutoMasterAndEffects volume: (IngameMasterVolume / 100) * (IngameEffectsVolume / 100) * VolumeMultiplier
    3. Constant volume: 0 = no sound; 100 = max sound.

    Which means you can try increasing your in-game master and/or effects volume and see if that helps.

    If that does not help, you can try the below codes in your PluginEnablerOrDisablerPlugin.cs.


    For 1 and 2, try the following to control the volume in the "override" section:
    Code:
    public override void Load(IController hud)
    {
       base.Load(hud);
    
       //used when Mode is AutoMaster or AutoMasterAndEffects:
       Hud.Sound.VolumeMultiplier = 25.0;   // default 1.0
    }

    For 3, you can use this to control the volume in the "override" section:
    Code:
    public override void Load(IController hud)
    {
       base.Load(hud);
    
       // used when Mode is Constant:
       Hud.Sound.VolumeMode = VolumeMode.Constant;   // windows volume
       Hud.Sound.ConstantVolume = 100;   // 0-100, default is 100 (max).
    }
    Sorry for the late reaction/question.
    But i tried both options i copied the whole code inc. the "{ }" but both options dont work

    This is how its in the file

    Screenshot - c79a05977baf737e9ec31e0d144db99d - Gyazo
    Last edited by deathgambit93; 11-27-2020 at 06:07 PM.

  15. #14
    Stormreaver's Avatar Contributor
    Reputation
    152
    Join Date
    Jul 2012
    Posts
    290
    Thanks G/R
    40/136
    Trade Feedback
    0 (0%)
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Try these:

    - "Hud.Sound.ConstantVolume = 100;" instead of "Hud.Sound.ConstantVolume = 35;"

    - In game Options > Sound > Volume, enabled sound and max all your sounds.

    - In game Options > Sound > Hardware, change to these values:
    Sound Channels: "Lowest (16)"
    Sound Output: Default
    Speaker Setup: Stereo
    If the above do not work, try playing around with them to see if a settings works for you.

  16. #15
    deathgambit93's Avatar Member
    Reputation
    1
    Join Date
    Nov 2020
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ill just give up i guess tried every setting every possible setting and no single setting would make a sound when a ancient dropped

Page 1 of 2 12 LastLast

Similar Threads

  1. [How To] Chance of Ancient and Primal Plugins
    By RunDMX in forum TurboHUD Support
    Replies: 0
    Last Post: 06-25-2018, 03:47 PM
  2. [Exploit] Phase Hunters for Leather and Primal Mana
    By declera in forum World of Warcraft Exploits
    Replies: 7
    Last Post: 10-21-2008, 12:31 PM
  3. [RELEASE] Start With S2 And Primal Mooncloth Bag
    By EmiloZ in forum World of Warcraft Emulator Servers
    Replies: 7
    Last Post: 06-28-2008, 01:52 AM
  4. Motes and Primals
    By Kaniran in forum World of Warcraft Guides
    Replies: 6
    Last Post: 11-01-2007, 08:39 PM
  5. Herbalism - Farm high end herbs and primal life
    By G00DFe77a in forum World of Warcraft Guides
    Replies: 9
    Last Post: 07-08-2007, 01:34 PM
All times are GMT -5. The time now is 06:48 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search