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Contributor
[V9][ENG] LevelProgressLabel
Simple plugin to show experience gained during rift run.
Plugin shows you:
- Level progress-% and needed xp to complete level.
- Kill xp
- Bonus XP from Rift Guardian
- Total xp
XP is shown as absolute number and percentage of current level xp to complete it.
Note that Total xp is shown and calculated after you claim your rift bonus by speaking to Orek.
If you gain level(s) during rift, percentage is not shown as experience is distributed between two (or more) levels and it is too difficult for me to calculate it correctly.
Label is placed near bottom-right of your player portrait as I found this convenient place for me.
You can position label relative to your player portrait (top-left) or write alternate label positioning logic function if required.
Label is not localized nor code supports localization out-of-the-box. I can consider making plugin localization friendly if there is demand for that.
Roughly 40% of plugin code is for debugging, I left it there on purpose.
While writing and testing I run several Nephalem and Greater rift 70's and my paragon was about 930 during last tests.
Without experience pool bonus my results were approximately:
Kill. XP 6.6bn
Bonus XP 8.8bn
Opening Cow level and obtaining two experience Pools of Reflection my results were approximately:
Kill. XP 8.7bn ~30%
Bonus XP 13.8bn ~50%
I was running Gem of Ease level 92 in my other weapon and it contributed about 7% to kill xp.
I have seen results that claim Gem of Ease level 105 gives about 10% kill xp increase running GR 105.
As RG Bonus xp is typically twice or more it dilutes Gem of Ease xp gain about 5% on higher grifts and on my level 70 runs it diminishes even more.
Result are not statistically significant!
Changes:
2019-03-13 Initial version.
DOWNLOAD:
[C#] LevelProgressLabel.cs rev 1372 - Pastebin.com
INSTALL:
Create folder plugins\JarJar and save downloaded plugin there.
Sample image of label text:
LevelProgressLabel - Album on Imgur
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Post Thanks / Like - 1 Thanks
johnbl (1 members gave Thanks to JarJarD3 for this useful post)