ZG Guides menu

User Tag List

Thread: ZG Guides

Results 1 to 11 of 11
  1. #1
    KuRIoS's Avatar Admin
    Authenticator enabled
    Reputation
    2982
    Join Date
    Apr 2006
    Posts
    9,805
    Thanks G/R
    351/296
    Trade Feedback
    9 (100%)
    Mentioned
    3 Post(s)
    Tagged
    1 Thread(s)
    High Priestess Jeklik

    Attachment 79
    The blue dot is where the tanking should be, the red line is ranged dps and the blueish line is the healers.

    You will use a tank to pull her to the tanking position.

    What to know about High Priestess Jeklik:

    1. Every 20s a pack of non-elite very nasty bats will spawn and attack the casters (the bats will come from the direction of her cave).
    2. At 50% health she heals herself for almost 30% of her life if you allow her.
    3. A bat"bomber" will come and cast bombs on the grp, u must move away from the fire.


    Because of her healing abillty u can chose to mana drain her so she cant heal herself(hunter and warlock manadrains). However the method that we are using is to interrupt her casting(which will be announced by CTraid and bossmod which is a must).
    Tank begins kick, shield bash, pummel.
    Mages begin counterspell rotations so there is always one available.
    You must interrupt that heal that is essential.

    If you chose the other method then simply manadrain her to 0 and nuke her down. (only start the draining once the tank has agro).
    Last edited by KuRIoS; 05-22-2006 at 05:12 AM.

    ZG Guides
  2. #2
    KuRIoS's Avatar Admin
    Authenticator enabled
    Reputation
    2982
    Join Date
    Apr 2006
    Posts
    9,805
    Thanks G/R
    351/296
    Trade Feedback
    9 (100%)
    Mentioned
    3 Post(s)
    Tagged
    1 Thread(s)
    High Priest Venoxis will refer to her as snakedude

    Attachment 80

    same as before, tanking spot = blue, ranged dps = red, healers = the lighter blue.

    snakedude. Comes with 4 adds.
    Has very nasty AE holy wrath 6k-9k dmg but like all Bosses in here is triggered by numbers of players near him,
    healers should focus on the MT and everyone stay out of AE range.

    The party should only wait a couple seconds after MT begins charge to follow up the stairs.
    This is where you make or break this fight. Too quick up the stairs and your to close to boss and AE goes off. Too slow and Main tank dies because of the 4 adds.

    3 adds are sheeped/hibernate and the offtank grabs the last add.
    kill the 4th add, then breake one of the hibernated/trapped/sheeped adds and then kill that one. redo untill all adds are dead.
    Now DPS's down the Boss.

    At 50% snakedude changes into a snake and does considerably more damage. meaning healers should really focus on MT now.
    Might be wise for the dps grp to stop the DPS at 54% and then only dot him.

    should be simple.

  3. #3
    KuRIoS's Avatar Admin
    Authenticator enabled
    Reputation
    2982
    Join Date
    Apr 2006
    Posts
    9,805
    Thanks G/R
    351/296
    Trade Feedback
    9 (100%)
    Mentioned
    3 Post(s)
    Tagged
    1 Thread(s)
    Mandokir the bloodlord

    Mandokir is the third boss located in the Zul Gurrub Instance. He is not one of Hakkars high priests and does not have to be killed to kill fight Hakkar. He is located just past that of Venoxis, and up a large series of stairs.

    Mandokir's Abilities

    Mandokir has several abilities that he uses in the fight. They are as follows:

    Enrage: When Mandokir's Raptor dies, Mandokir himself will become enraged and hit for large chunks of damage (2000 damage) and has his normal attack speed increased by 80%. This will last for about 60 seconds. Hence kill the bloodlord first.

    AOE Fear: He has fear that effects up to 20 targets. If you let him get lose in the group this can cause serious issues.

    Watching: Mandokir "watches" people, he announces this by saying "XXX I'm keeping my eye on you". While he is watching you can not do anything (heal, attack, buff, etc) or he will break aggro and charge the person he's watching. When he does charge he attacks twice for about 2500 damage!

    Leveling: As Mandokir kills players he gains experience. After a number of kills he will level and when he does this he gets buffed and grows in size! At a certain point (after a certian amount of levels gained) he yells "DING!!!", perhaps to sybilize the start of the real fight and he hits for even more damage (I have seen over 14,000 damage!). (THEREFORE YOU ARE NOT ALLOWED TO DIE).

    Strategy
    Attachment 83

    Your ranged dps will be at the red line together with the healers, that way the bloodlord can’t charge you.
    Your MT will tank the Bloodlord at the blue dot, and your 2 offtanks will tank the raptor at the green dots. Your offtanks will have to swap agro as they get 3 – 4 debuffs.
    Nuke the bloodlord down and then kill the raptor. (and pray for the raptor mount).

    Whenever the bloodlord kills someone he grows stronger, hence u do not want to die in this fight, however correctly executed and the dps/healer camp won’t get hit.

    ******************************************************

    High Priestess Mar'li

    Mar'li is the fourth boss located in the Zul Gurrub Instance. Her aspect is that of the "spider" her area is found in just under that of Mandokir and is easily recognizable by the webbing that fills the area.

    Mobs Surrounding Mar'li

    Spiders surround Marl'Li, and not your standard pull of 4-5 spiders. Pulls in Mar'li' zone come in about 10-15 in number of level 60 elite spiders and 1-2 larger spiders that break up (much like the spiders in UBRS) into several smaller spiders.

    The large red spiders need to be tanked, while the lesser elite spiders need to be AoE'd to death by mages and warlocks. Beware of the special attack that the spiders drop down on those who they attack; it will leave your vision "wavy" as though your character is drunk.

    Mar'li' Abilities

    Mar'li has several abilities that he uses in the fight. They are as follows:

    Spider Summon: At the beginning of the fight Mar'Li will summon 4 spiders that will "grow" the longer they are alive. These spiders start at about 500-600 damage a hit but once fully grown and enraged, they can deal 1800 per hit! After the first 4, Mar'li will sporadically summon spiders as the fight continues.

    Web: When Mar'li turns into her spider form (about 90% health), she will drop down a web attack that immobilizes all those effected, allowing her to break agro and attack other party members.

    Silence: Mar'li unleashes an AoE silence when she transforms into her spider form. Stay away from her at this point or you will be unable to cast for about 5 seconds.

    Life Leech: Mar'li heals herself through a dispellable life drain. This attack heals herself quite quickly and needs to be dispelled ASAP.

    AOE Poison: This is a very nasty AOE poison effect that does 400-600 dps. You need to dispell it ASAP. Everyone in the group should have bandages handy, as the healers first prority is the 2 tanks.

    Strategy

    You will need at least two tanks for this fight, as one needs to stick on Mar'li and another needs to be pitted against any of the spider spawns that pop up during the fight. The group should start scattered and then slowly move in once Mar'li transforms into her spider form.

    The initial burst of 4 spider adds need to be pulled by a mage and then rooted with a frost nova. This will give ample time to AoE the spiders into dust while the main tank gets agro from Mar'li.

    For the first 10% of health, the raid should just be dropping minimal DPS and conserving mana. Once Mar'li makes the shift into spider form, she needs to be tanked immediately to get agro (as the transformation will break it). Immediately after the transformation, Mar'Li will web those in range and they will disappear from her agro list. You will need your second tank to pickup agro from her at this point as she will go to the highest person not webbed. Continue to "flip-flop" tanks as needed for the remainder of the fight.

    At about 40-30% health, Mar'li will shift back into troll form and use her life leech ability to regain health. Be sure to dispel this ASAP or she will become undefeatable and the group will wipe.

    This is by no means an "easy" fight, and it may take a few tries to get her down. However the Mar'li battle is mainly add control (much like a Firelord in Molten Core) and if that is mastered, the rest of the battle will come.
    We got the following suggestion on how to deal with the drukenness effect from Stormchaser on Medivh.

    The "drunken poison" effect that those spiders hit you with can be annoying, but you can reduce the problems with it by disabling any full-screen shading effects (full-screen glow) before the battle if you use it. I know lots of people who still play with this effect on because they like how the world looks, but it's what forces the blurry screen when you get hit with this poison (much like getting drunk in IF during a guild meeting).

    You still get hit by it's knock-down effect for the duration - and apparently anti-venom doesn't work on removing this - but it's manageable as long as you can see what you're attacking.

    Other Strategy:

    Jukor and I made macros for the fight to use Blessing of Freedom. BoF removes all roots/snares on the target and makes them invulnerable to further roots/snares for an additonal 10 seconds. The cooldown is 20 seconds. There is a talent to increase the length of the blessing in the protection tree for pallies but it is rare in non-pvp spec pallies.

    The macro is basically:

    /target
    /cast Blessing of Freedom
    /t Blessing of Freedom in 10 seconds
    /target
    /cast Blessing of Freedom

    The last two lines are there to make sure the macro is useful if the MT is dead.

    Ok, so during the fight, the boss yells something (red text) and then switches to spider form. As soon as I saw the text, I would use my macro. Jukor would roughly count to 10 and use his macro. The thing to know about BoF is that a second pally casting it will just refresh the timer rather than result in the "A more powerful spell is active" error message. So the timing is not critical. Additionally, the cooldown on BoF is 20 seconds. So not only do I have Jukor's tell to remind me but I also have the cooldown timer on my icon bar. When the cool down is up I cast my macro again. Hopefully, the end result is the MT is invulnerable to roots the entire time the boss is in spider form. The technique requires at least 2 pallies per tank to work.

    - Madball from the Red Storm of Death guild on the Burning Blade server sent in the following tactic that they use to defeat Mar'li.

    Start AoE'ing the first group of spider adds, while off-tanking both the boss and the add with her. after this frirst group of spiders, they will come 1 at a time. kill the add after 1st wave of spiders are down while tanking the boss, it will drop very quickly.

    Note: It is everyone's priority to kill these spiders as fast as possible each time one pops.

    Everyone except warriors stays ~40 yards from MT *in a close group together*, 2 other warriors stay ~30 yards back from MT AT ALL TIMES (between raid and boss). even when she is in troll form, everyone but rogues and MT stays back from her. fight her as if she is a spider the entire time.

    When in spider form:
    1. She will AoE root/silence all those around her
    2. *All DPS stops*
    3. She charges for the main group
    4. 2 warriors @ 30 yards taunt (order of taunt is pre-determined)
    5. Warrior that ends up with her agro becomes MT
    6. Other 2 warriors move to 30 yard position while new MT moves her to 40 yards.
    7. DPS resumes after new MT gets 5-10 seconds of agro building on her

    ****Repeat steps 1-7 merry-go-round until she is dead, remember priority on killing spider adds during all this.

    When in troll form:
    Same as spider form except rogues go in and help to interupt life drain (it heals her). if 4 warriors in raid, 1 warr can go in to assist in interupt. while 2 stay @ 30 yards ready to taunt.
    Last edited by KuRIoS; 05-28-2006 at 04:24 PM.

  4. #4
    Cush's Avatar Elite User
    Reputation
    501
    Join Date
    May 2006
    Posts
    526
    Thanks G/R
    1/16
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Zul'gurub Crafting

    Coins:
    Bloodscalp: Paladin (Rare Waist), Priest (Rare Wrist), Rogue (Rare Wrist),
    Shaman (Rare Wrist), Warlock (Epic Chest), Warrior (Epic Chest)

    Gurubashi: Druid (Epic Chest), Hunter (Epic Shoulder), Mage (Rare Shoulder),
    Shaman (Rare Waist), Warlock (Rare Wrist), Warrior (Rare Wrist)

    Hakkari: Druid (Rare Wrist), Hunter (Rare Waist), Priest (Rare Waist),
    Rogue (Epic Chest), Shaman (Epic Chest), Warlock (Rare Shoulder)

    Razzashi: Druid (Rare Waist), Hunter (Rare Waist), Mage (Rare Shoulder),
    Priest (Epic Shoulder), Rogue (Rare Shoulder), Shaman (Rare Wrist)

    Sandfury: Druid (Rare Waist), Hunter (Rare Wrist), Mage (Epic Chest),
    Paladin (Epic Chest), Priest (Rare Wrist), Warrior (Epic Chest)

    Skullsplitter: Hunter (Rare Wrist), Paladin (Rare Waist), Rogue (Epic Chest),
    Shaman (Rare Waist), Warlock (Epic Chest), Warrior (Rare Waist)

    Vilebranch: Druid (Rare Wrist), Mage (Rare Wrist), Paladin (Epic Chest),
    Rogue (Rare Wrist), Warlock (Rare Wrist), Warrior (Rare Waist)

    Witherbark: Mage (Rare Wrist), Paladin (Rare Wrist), Priest (Epic Shoulder),
    Shaman (Epic Chest), Warlock (Rare Shoulder), Warrior (Rare Wrist)

    Zulian: Druid (Epic Chest), Hunter (Epic Shoulder), Mage (Epic Chest),
    Paladin (Rare Wrist), Priest (Rare Waist), Rogue (Rare Shoulder)

    Hakkari Bijous:
    Blue: Mage (Rare Wrist), Rogue (Rare Wrist), Shaman (Rare Wrist)
    Bronze: Druid (Epic Chest), Priest (Epic Shoulder), Warrior (Epic Chest)
    Gold: Paladin (Epic Chest), Rogue (Epic Chest), Shaman (Epic Chest)
    Green: Druid (Rare Waist), Hunter (Rare Waist), Warrior (Rare Waist)
    Orange: Mage (Rare Shoulder), Priest (Rare Waist), Warlock (Rare Shoulder)
    Purple: Paladin (Rare Waist), Rogue (Rare Shoulder), Shaman (Rare Waist)
    Red: Druid (Rare Wrist), Paladin (Rare Wrist) , Warlock (Rare Wrist)
    Silver: Hunter (Epic Shoulder), Mage (Epic Chest), Warlock (Epic Chest)
    Yellow: Hunter (Rare Wrist), Priest (Rare Wrist), Warrior (Rare Wrist)

    Primal Hakkaris (BoP):
    Aegis: Warrior (Enchant), Hunter (Epic Shoulder), Priest (Epic Shoulder), Rogue (Epic Chest)
    Armsplint: Warlock (Enchant), Rogue (Rare Wrist), Shaman (Rare Wrist), Warrior (Rare Wrist)
    Bindings: Druid (Enchant), Hunter (Rare Wrist), Mage (Rare Wrist), Paladin (Rare Wrist)
    Girdle: Mage (Enchant), Rogue (Rare Shoulder), Shaman (Rare Waist), Warrior (Rare Waist)
    Kossack: Rogue (Enchant), Mage (Epic Chest), Warlock (Epic Robe), Warrior (Epic Chest)
    Sash: Shaman (Enchant), Druid (Rare Waist), Priest (Rare Waist), Warlock (Rare Shoulder)
    Shawl: Paladin (Enchant), Hunter (Rare Waist), Mage (Rare Shoulder), Paladin (Rare Waist)
    Stanchion: Hunter (Enchant), Druid (Rare Wrist), Priest (Rare Wrist), Warlock (Rare Wrist)
    Tabard: Priest (Enchant), Druid (Epic Chest), Paladin (Epic Chest), Shaman (Epic Chest)



    Druid
    Rare Wrist: Zandalar Haruspex's Bracers
    x5 Hakkari Coin
    x5 Vilebranch Coin
    x2 Red Hakkari Bijou
    x1 Primal Hakkari Stanchion
    Friendly Reputation

    122 Armor
    +10 Intellect
    +10 Spirit
    +7 Stamina
    Passive: Increases healing done by spells and effects by up to 22.

    Rare Waist: Zandalar Haruspex's Belt
    x5 Razzashi Coin
    x5 Sandfury Coin
    x2 Green Hakkari Bijou
    x1 Primal Hakkari Sash
    Honored Reputation

    166 Armor
    +21 Intellect
    +12 Spirit
    +10 Stamina

    Epic Chest: Zandalar Haruspex's Tunic
    x5 Gurubashi Coin
    x5 Zulian Coin
    x2 Bronze Hakkari Bijou
    x1 Primal Hakkari Tabard
    Revered Reputation

    287 Armor
    +24 Intellect
    +23 Spirit
    +15 Stamina
    Passive: Increases healing done by spells and effects by up to 33.

    Set: Haruspex's Garb
    2 pieces: Restores 4 mana every 5 sec.
    3 pieces: Increases the duration of Faerie Fire by 5 sec.
    5 pieces: Increases the critical hit chance of your Starfire spell 3%.

    Enchant: Animist's Caress
    Friendly Reputation
    x1 Primal Hakkari Bindings
    x1 Punctured Voodoo Doll: Druid
    x1 Arcanum of Protection
    # x1 Libram of Protection
    # x1 Frayed Abomination Stitching
    # x2 Large Brilliant Shard
    # x1 Pristine Black Diamond
    Permanently adds 10 Stamina, 10 Intellect, and increases healing by up to 24 to a leg or head slot item.

    Hunter
    Rare Wrist: Zandalar Predator's Bracers
    x5 Sandfury Coin
    x5 Skullsplitter Coin
    x2 Yellow Hakkari Bijou
    x1 Primal Hakkari Bindings
    Friendly Reputation

    174 Armor
    +7 Intellect
    +10 Stamina
    +6 Spirit
    Passive: Increases damage done by Arcane spells and effects by up to 14.
    Passive: +22 ranged Attack Power.

    Rare Waist: Zandalar Predator's Belt
    x5 Hakkari Coin
    x5 Razzashi Coin
    x2 Green Hakkari Bijou
    x1 Primal Hakkari Shawl
    Honored Reputation

    224 Armor
    +12 Intellect
    +18 Agility
    +12 Stamina
    +7 Spirit
    Passive: Increases damage done by Arcane spells and effects by up to 11.

    Epic Shoulder: Zandalar Predator's Mantle
    x5 Gurubashi Coin
    x5 Zulian Coin
    x2 Silver Hakkari Bijou
    x1 Primal Hakkari Aegis
    Revered Reputation

    326 Armor
    +22 Agility
    +15 Stamina
    +11 Intellect
    Passive: Increases damage done by Arcane spells and effects by up to 16.

    Set: Predator's Armor
    2 pieces: +20 Attack Power.
    3 pieces: Decreases the cooldown of Concussive Shot by 1 sec.
    5 pieces: Increases the duration of Serpent Sting by 3 sec.

    Enchant: Falcon's Call
    Friendly Reputation
    1x Primal Hakkari Stanchion
    1x Punctured Voodoo Doll: Hunter
    # x1 Arcanum of Rapidityx1 Libram of Rapidity
    # x2 Blood of Heroes
    # x2 Large Brilliant Shard
    # x1 Pristine Black Diamond
    Permanently adds 24 Ranged Attack Power, 10 Stamina, and 1% Chance to Hit to a leg or head slot item.

    Mage
    Rare Wrist: Zandalar Illusionist's Wraps
    x5 Vilebranch Coin
    x5 Witherbark Coin
    x2 Blue Hakkari Bijou
    x1 Primal Hakkari Bindings
    Friendly Reputation

    42 Armor
    +11 Intellect
    +11 Stamina
    Passive: Increases damage and healing done by magical spells and effects by up to 14.

    Rare Shoulder: Zandalar Illusionist's Mantle
    x5 Gurubashi Coin
    x5 Razzashi Coin
    x2 Orange Hakkari Bijou
    x1 Primal Hakkari Shawl
    Honored Reputation

    72 Armor
    +21 Intellect
    +10 Stamina
    Passive: Increases damage and healing done by magical spells and effects by up to 12.

    Epic Chest: Zandalar Illusionist's Robe
    x5 Sandfury Coin
    x5 Zulian Coin
    x2 Silver Hakkari Bijou
    x1 Primal Hakkari Kossack
    Revered Reputation

    100 Armor
    +24 Intellect
    +23 Stamina
    Passive: Improves your chance to hit with spells by 1%.
    Passive: Increases damage and healing done by magical spells and effects by up to 27.

    Set: Illusionist's Attire
    2 pieces: Increases damage and healing done by magical spells and effects by up to 12.
    3 pieces: Decreases the mana cost of Arcane Intellect and Arcane Brilliance by 5%.
    5 pieces: Reduces the casting time of your Flamestrike spell by 0.5 sec

    Enchant: Presence of Sight
    Friendly Reputation
    x1 Primal Hakkari Girdle
    x1 Punctured Voodoo Doll: Mage
    # x1 Arcanum of Focusx1 Libram of Focus
    # x2 Skin of Shadows
    # x4 Large Brilliant Shard
    # x1 Pristine Black Diamond
    Permanently adds 18 to all healing and damage spells and 1% chance to hit with spells to a leg or head slot item.

    Paladin
    Rare Wrist: Zandalar Freethinker's Armguards
    x5 Witherbark Coin
    x5 Zulian Coin
    x2 Red Hakkari Bijou
    x1 Primal Hakkari Bindings
    Friendly Reputation

    309 Armor
    +9 Intellect
    +12 Stamina
    +11 Strength
    +5 Agility

    Rare Waist: Zandalar Freethinker's Belt
    x5 Bloodscalp Coin
    x5 Skullsplitter Coin
    x2 Purple Hakkari Bijou
    x1 Primal Hakkari Shawl
    Honored Reputation

    397 Armor
    +13 Strength
    +9 Intellect
    +13 Stamina
    +8 Agility
    Passive: Increases healing done by spells and effects by up to 22.

    Epic Chest: Zandalar Freethinker's Breastplate
    x5 Sandfury Coin
    x5 Vilebranch Coin
    x2 Gold Hakkari Bijou
    x1 Primal Hakkari Tabard
    Revered Reputation

    738 Armor
    +19 Strength
    +26 Stamina
    +16 Intellect
    +7 Spirit
    Passive: Improves your chance to get a critical strike by 1%.

    Set: Freethinker's Armor
    2 pieces: Restores 4 mana every 5 sec.
    3 pieces: Reduces the casting time of your Holy Light spell by 0.1 sec.
    5 pieces: Increases the duration of all Blessings by 10%.

    Enchant: Syncretist's Sigil
    Friendly Reputation
    x1 Primal Hakkari Shawl
    x1 Punctured Voodoo Doll: Paladin
    # x1 Arcanum of Protectionx1 Libram of Protection
    # x1 Frayed Abomination Stitching
    # x2 Large Brilliant Shard
    # x1 Pristine Black Diamond
    Permanently adds 10 Stamina, 7 Defense, and increases healing by upto 24 to a leg or head slot item.

    Priest
    Rare Wrist: Zandalar Confessor's Wraps
    x5 Bloodscalp Coin
    x5 Sandfury Coin
    x2 Yellow Hakkari Bijou
    x1 Primal Hakkari Stanchion
    Friendly Reputation

    42 Armor
    +10 Intellect
    +10 Spirit
    +9 Stamina
    Passive: Increases healing done by spells and effects by up to 22.

    Rare Waist: Zandalar Confessor's Bindings
    x5 Hakkari Coin
    x5 Zulian Coin
    x2 Orange Hakkari Bijou
    x1 Primal Hakkari Sash
    Honored Reputation

    54 Armor
    +20 Intellect
    +10 Stamina
    +10 Spirit
    Passive: Increases healing done by spells and effects by up to 24.

    Epic Shoulder: Zandalar Confessor's Mantle
    x5 Razzashi Coin
    x5 Witherbark Coin
    x2 Bronze Hakkari Bijou
    x1 Primal Hakkari Aegis
    Revered Reputation

    78 Armor
    +24 Intellect
    +15 Spirit
    +11 Stamina
    Passive: Increases healing done by spells and effects by up to 22.

    Set: Confessor's Raiment
    2 pieces: Increases healing done by spells and effects by up to 22.
    3 pieces: Increase the range of your Smite and Holy Fire spells by 5 yds.
    5 pieces: Reduces the casting time of your Mind Control spell by 0.5 sec.

    Enchant: Prophetic Aura
    Friendly Reputation
    x1 Primal Hakkari Tabard
    x1 Punctured Voodoo Doll: Priest
    # x1 Arcanum of Focusx1 Libram of Focus
    # x2 Skin of Shadow
    # x4 Large Brilliant Shard
    # x1 Pristine Black Diamond
    Use: Permanently adds 10 Stamina, 4 mana per 5 seconds, and increases healing by upto 24 to a leg or head slot item.

    Rogue
    Rare Wrist: Zandalar Madcap's Bracers
    x5 Bloodscalp Coin
    x5 Vilebranch Coin
    x2 Blue Hakkari Bijou
    x1 Primal Hakkari Armsplint
    Friendly Reputation

    82 Armor
    +12 Stamina
    +14 Agility
    +7 Strength

    Rare Shoulder: Zandalar Madcap's Mantle
    x5 Razzashi Coin
    x5 Zulian Coin
    x2 Purple Hakkari Bijou
    x1 Primal Hakkari Girdle
    Honored Reputation

    141 Armor
    +20 Agility
    +12 Stamina
    Passive: Improves your chance to hit by 1%.

    Epic Chest: Zandalar Madcap's Tunic
    x5 Hakkari Coin
    x5 Skullsplitter Coin
    x2 Gold Hakkari Bijou
    x1 Primal Hakkari Aegis
    Revered Reputation

    197 Armor
    +19 Stamina
    Passive: Improves your chance to get a critical strike by 2%.
    Passive: +44 Attack Power.

    Set: Madcap's Outfit
    2 pieces: +20 Attack Power.
    3 pieces: Decreases the cooldown of Blind by 20 sec.
    5 pieces: Decrease the energy cost of Eviscerate and Rupture by 5.

    Enchant: Death's Embrace
    Friendly Reputation
    x1 Primal Hakkari Kossack
    x1 Punctured Voodoo Doll: Rogue
    # x1 Arcanum of Rapidityx1 Libram of Rapidity
    # x2 Blood of Hereos
    # x2 Large Brilliant Shard
    # x1 Pristine Black Diamond
    Permanently adds 28 Attack Power and 1% Dodge to a leg or head slot item.

    Shaman
    Rare Wrist: Zandalar Augur's Bracers
    x5 Bloodscalp Coin
    x5 Razzashi Coin
    x2 Blue Hakkari Bijou
    x1 Primal Hakkari Armsplint
    Friendly Reputation

    174 Armor
    +12 Stamina
    +11 Intellect
    Passive: Increases damage and healing done by magical spells and effects by up to 13.

    Rare Waist: Zandalar Augur's Belt
    x5 Gurubashi Coin
    x5 Skullsplitter Coin
    x2 Purple Hakkari Bijou
    x1 Primal Hakkari Girdle
    Honored Reputation

    224 Armor
    +21 Intellect
    +10 Stamina
    Passive: Increases damage and healing done by magical spells and effects by up to 12.

    Epic Chest: Zandalar Augur's Hauberk
    x5 Hakkari Coin
    x5 Witherbark Coin
    x2 Gold Hakkari Bijou
    x1 Primal Hakkari Tabard
    Revered Reputation

    416 Armor
    +19 Stamina
    +15 Intellect
    Passive: Increases damage and healing done by magical spells and effects by up to 34.
    Passive: Improves your chance to get a critical strike with spells by 1%.

    Set: Augur's Regalia
    2 pieces: Restores 4 mana every 5 sec.
    3 pieces: Improves the duration of your Frost Shock spell by 1 sec.
    5 pieces: Increase the range of your Lightning Bolt spell by 5 yds.

    Enchant: Vodouisant's Vigilant Embrace
    Friendly Reputation
    x1 Primal Hakkari Sash
    x1 Punctured Voodoo Doll: Shaman
    # x1 Arcanum of Focusx1 Libram of Focus
    # x2 Skin of Shadow
    # x4 Large Brilliant Shard
    # x1 Pristine Black Diamond
    Permanently adds 15 Intellect and increases all healing and spell damage by up to 13 to a leg or head slot item.

    Warlock
    Rare Wrist: Zandalar Demoniac's Wraps
    x5 Gurubashi Coin
    x5 Vilebranch Coin
    x2 Red Hakkari Bijou
    x1 Primal Hakkari Stanchion
    Friendly Reputation

    42 Armor
    +15 Stamina
    Passive: Increases damage and healing done by magical spells and effects by up to 16.

    Rare Shoulder: Zandalar Demoniac's Mantle
    x5 Hakkari Coin
    x5 Witherbark Coin
    x2 Orange Hakkari Bijou
    x1 Primal Hakkari Sash
    Honored Reputation

    72 Armor
    +21 Stamina
    +10 Intellect
    Passive: Increases damage and healing done by magical spells and effects by up to 12.

    Epic Chest: Zandalar Demoniac's Robe
    x5 Bloodscalp Coin
    x5 Skullsplitter Coin
    x2 Silver Hakkari Bijou
    x1 Primal Hakkari Kossack
    Revered Reputation

    100 Armor
    +35 Stamina
    Passive: Improves your chance to hit with spells by 1%.
    Passive: Increases damage and healing done by magical spells and effects by up to 27.

    Set: Demoniac's Threads
    2 pieces: Increases damage and healing done by magical spells and effects by up to 12.
    3 pieces: Increases the damage of Corruption by 2%.
    5 pieces: Decreases the cooldown of Death Coil by 15%.

    Enchant: Hoodoo Hex
    Friendly Reputation
    x1 Primal Hakkari Armsplint
    x1 Punctured Voodoo Doll: Warlock
    # x1 Arcanum of Focusx1 Libram of Focus
    # x2 Skin of Shadow
    # x4 Large Brilliant Shard
    # x1 Pristine Black Diamond
    Permanently adds 10 Stamina and increases spell damage and healing by up to 18 to a leg or head slot item.

    Warrior
    Rare Wrist: Zandalar Vindicator's Armguards
    x5 Gurubashi Coin
    x5 Witherbark Coin
    x2 Yellow Hakkari Bijou
    x1 Primal Hakkari Armsplint
    Friendly Reputation

    309 Armor
    +12 Strength
    +11 Stamina
    +11 Agility

    Rare Waist: Zandalar Vindicator's Belt
    x5 Skullsplitter Coin
    x5 Vilebranch Coin
    x2 Green Hakkari Bijou
    x1 Primal Hakkari Girdle
    Honored Reputation

    397 Armor
    +18 Strength
    +10 Stamina
    Passive: Improves your chance to get a critical strike by 1%.

    Epic Chest: Zandalar Vindicator's Breastplate
    x5 Bloodscalp Coin
    x5 Sandfury Coin
    x2 Bronze Hakkari Bijou
    x1 Primal Hakkari Kossack
    Revered Reputation

    828 Armor
    +23 Strength
    +24 Stamina
    +15 Agility
    Passive: Increased Defense +4.

    Set: Vindicator's Battlegear
    2 pieces: Increases your chance to block attacks with a shield by 2%.
    3 pieces: Decreases the cooldown of Intimidating Shout by 15 sec.
    5 pieces: Decrease the rage cost of Whirlwind by 3.

    Enchant: Presence of Might
    Friendly Reputation
    x1 Primal Hakkari Aegis
    x1 Punctured Voodoo Doll: Warrior
    # x1 Arcanum of Protectionx1 Libram of Protection
    # x1 Frayed Abomination Stitching
    # x2 Large Brilliant Shard
    # x1 Pristine Black Diamond
    Permanently adds 10 Stamina, 7 Defense, and 15 Shield Block value to a leg or head slot item.



    Alchemy
    Potion: Greater Dreamless Sleep
    Recipe requires Friendly Reputation, Alchemy 275
    x2 Dreamfoil
    x1 Golden Sansam
    x1 Crystal Vial

    Puts the imbiber in a dreamless sleep for 12 sec. During that time the imbiber heals 2100 health and 2100 mana.

    Potion: Major Troll's Blood Potion
    Recipe requires Zandalar Tribe - Honored, Alchemy 290
    x1 Gromsblood
    x2 Plaguebloom
    x1 Crystal Vial

    Regenerate 20 health every 5 sec for 1 hour.

    Potion: Mageblood Potion
    Recipe requires Revered Reputation, Alchemy 275
    x1 Dreamfoil
    x2 Plaguebloom
    x1 Crystal Vial

    Regenerate 12 mana every 5 sec for 1 hour.

    Potion: Living Action Potion
    Recipe requires Exalted Reputation, Alchemy 285
    x2 Icecap
    x2 Mountain Silversage
    x2 Heart of the Wild
    x1 Crystal Vial

    Makes you immune to stun and movement impairing effects for the next 5 sec. Also removes existing Stun and Movement impairing effects.

    Blacksmithing
    Mail Hands: Bloodsoul Gauntlets
    Recipe requires Friendly Reputation, Blacksmithing 300
    x12 Thorium Bar
    x6 Souldarite
    x2 Bloodvine
    x4 Enchanted Leather

    238 Armor
    +10 Agility
    +17 Stamina
    Passive: Improves your chance to get a critical strike by 1%.

    Mail Shoulders: Bloodsoul Shoulders
    Recipe requires Honored Reputation, Blacksmithing 300
    x16 Thorium Bar
    x8 Souldarite
    x2 Bloodvine
    x1 Star Ruby

    286 Armor
    +24 Agility
    +10 Stamina

    Mail Chest: Bloodsoul Breastplate
    Recipe requires Revered Reputation, Blacksmithing 300
    x20 Thorium Bar
    x10 Souldarite
    x2 Bloodvine
    x2 Star Ruby

    381 Armor
    +9 Agility
    +13 Stamina
    Passive: Improves your chance to get a critical strike by 2%.

    : Bloodsoul Embrace
    3 pieces: Restores 12 mana every 5 sec.

    Plate Shoulders: Darksoul Shoulders
    Recipe requires Friendly Reputation, Blacksmithing 300
    x16 Thorium Bar
    x10 Souldarite
    x1 Large Opal

    507 Armor
    +24 Stamina
    Passive: Improves your chance to hit by 1%.

    Plate Legs: Darksoul Leggings
    Recipe requires Honored Reputation, Blacksmithing 300
    x18 Thorium Bar
    x12 Souldarite
    x2 Large Opal

    722 Armor
    +22 Stamina
    Passive: Improves your chance to hit by 2%.

    Plate Chest: Darksoul Breastplate
    Recipe requires Revered Reputation, Blacksmithing 300
    x20 Thorium Bar
    x14 Souldarite
    x2 Large Opal

    736 Armor
    +32 Stamina
    Passive: Improves your chance to hit by 1%.

    Set: The Darksoul
    These bonuses only apply if the wearer has 300 Blacksmithing.
    3 pieces: Increased Defense +20.

    Engineering
    Leather Head: Bloodvine Lens
    Recipe requires Friendly Reputation, Engineering 300
    x5 Bloodvine
    x5 Souldarite
    x1 Delicate Arcanite Converter
    x8 Powerful Mojo
    x4 Enchanted Leather

    147 Armor
    +12 Stamina
    Passive: Improves your chance to get a critical strike by 2%.
    Passive: Slightly increases your stealth detection.
    Requires: Engineering 300

    Cloth Head: Bloodvine Goggles
    Recipe requires Honored Reputation, Engineering 300
    x4 Bloodvine
    x5 Souldarite
    x2 Delicate Arcanite Converter
    x8 Powerful Mojo
    x4 Enchanted Leather

    75 Armor
    Passive: Improves your chance to hit with spells by 2%.
    Passive: Improves your chance to get a critical strike with spells by 1%.
    Passive: Restores 9 mana every 5 sec.
    Requires: Engineering 300

    Leatherworking
    Leather Shoulders: Blood Tiger Shoulders
    Recipe requires Honored Reputation, Leatherworking 300
    x25 Primal Tiger Leather
    x2 Bloodvine
    x3 Cured Rugged Hide
    x3 Rune Thread

    136 Armor
    +13 Strength
    +13 Stamina
    +12 Intellect
    +10 Spirit

    Leather Chest: Blood Tiger Breastplate
    Recipe requires Revered Reputation, Leatherworking 300
    x35 Primal Tiger Leather
    x2 Bloodvine
    x3 Cured Rugged Hide
    x3 Rune Thread

    181 Armor
    +17 Strength
    +17 Stamina
    +16 Intellect
    +13 Spirit

    Set: Blood Tiger Harness
    These bonuses only apply if the wearer has 300 Leatherworking.
    2 pieces: Improves your chance to get a critical strike with spells by 1%.
    2 pieces: Improves your chance to get a critical strike by 1%.

    Leather Wrist: Primal Batskin Bracers
    Recipe requires Revered Reputation, Leatherworking 300
    x8 Primal Bat Leather
    x3 Cured Rugged Hide
    x4 Living Essence
    x3 Rune Thread

    79 Armor
    +14 Agility
    +7 Stamina
    Passive: Improves your chance to hit by 1%.

    Leather Hands: Primal Batskin Gloves
    Recipe requires Revered Reputation, Leatherworking 300
    x10 Primal Bat Leather
    x4 Cured Rugged Hide
    x4 Living Essence
    x3 Rune Thread

    113 Armor
    +10 Agility
    +9 Stamina
    Passive: Improves your chance to hit by 2%.

    Leather Chest: Primal Batskin Jerkin
    Recipe requires Revered Reputation, Leatherworking 300
    x14 Primal Bat Leather
    x5 Cured Rugged Hide
    x4 Living Essence
    x4 Rune Thread

    181 Armor
    +32 Agility
    +6 Stamina
    Passive: Improves your chance to hit by 1%.

    Set: Primal Batskin
    These bonuses only apply if the wearer has 300 Leatherworking.
    3 peices: Minor increase to running and swimming speed.

    Tailoring
    Cloth Feet: Bloodvine Boots
    Recipe requires Friendly Reputation, Tailoring 300
    x3 Mooncloth
    x3 Bloodvine
    x4 Enchanted Leather
    x4 Bolt of Runecloth
    x4 Ironweb Spider Silk

    63 Armor
    +16 Intellect
    Passive: Improves your chance to hit with spells by 1%.
    Passive: Increases damage and healing done by magical spells and effects by up to 19.

    Cloth Legs: Bloodvine Leggings
    Recipe requires Honored Reputation, Tailoring 300
    x4 Mooncloth
    x4 Bloodvine
    x4 Powerful Mojo
    x4 Bolt of Runecloth
    x2 Ironweb Spider Silk

    80 Armor
    +6 Intellect
    Passive: Improves your chance to hit with spells by 1%.
    Passive: Increases damage and healing done by magical spells and effects by up to 37.

    Cloth Chest: Bloodvine Vest
    Recipe requires Revered Reputation, Tailoring 300
    x3 Mooncloth
    x5 Bloodvine
    x4 Powerful Mojo
    x4 Bolt of Runecloth
    x2 Ironweb Spider Silk

    92 Armor
    +13 Intellect
    Passive: Improves your chance to hit with spells by 2%.
    Passive: Increases damage and healing done by magical spells and effects by up to 27.

    Set: Bloodvine Garb
    These bonuses only apply if the wearer has 300 Tailoring.
    3 pieces: Improves your chance to get a critical strike with spells by 2%.

  5. #5
    Cush's Avatar Elite User
    Reputation
    501
    Join Date
    May 2006
    Posts
    526
    Thanks G/R
    1/16
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ZG Guides (Part 2)

    High-priest Thekal
    At the start of the battle you will have to deal with 5 mobs. 2 zealots 2 tigers and Thekal himself. Assign 2 tanks to one zealot each and 1 tank to Thekal. The dps kills the tigers first, which can be done in 10 seconds.
    While the DPS kills the tigers the tanks get their add into positon. Thekal in the middle, and the zealots to left and right so they cannot help eachother.

    Then first the dps has to go to the warrior zealot and get his health to 10%. Once that is done the dps has to go to Thekal and get him to 10% too and last but not least Zealot Khan(kick her when she wants to heal). Bring khan to 10% too. Once that is done bring them all together and aoe the crap out of them so they die together. If 1 dies before the other they will res eachother like core hounds.

    Battle over??? Guess not.
    Thekal ressurects himself in his Tiger Aspect form. Let only ranged attack him and the tank must tank him against a wall so he wont be knocked back too far, also use a second tank because aggro loss is very easy! Thekal will also spawn 2 guardian tigers, they should be killed first. Because if you kill them they will respawn anyway.








    High Priestess Arlokk
    Start battle by hitting the gong, she comes from the door towards the gong, so keep everyone at the gong when pulling. Once it is started the endless number of spawns come from left and right, they are all non elite do not alot of damage and are easely killable. But beware, do not focus on them. Focus on the boss. She has to be downed assap.
    After some time she will use her vanish move. And she will mark someone, if someone is marked he will be attacked by all spawns. So give him some healing and do some aoe on the cats untill she comes out of vanish.
    Once out of vanish go back FULL dps on her, even druids and any class that thinks he doesnt have dps and can do somethign else. Just dps dps dps!
    She will vanish again, this is your last chance. 2 people will have mark now.
    Again focus a little on the adds to kill the time, too many adds on 1 guy can be lethal, they dont do alot of damage but too much is too much.
    Ok she will give you a last chance to kill her now, SO DO IT! GET ALL DPS YOU CAN GET. If you let her vanish again elite spawns will come and the battle will be over. They have high hp and high damage, like the ones you had to clear to get there.
    The thing on this boss is just dps dps dps. use dots and other debuffs, moonfire, starfire, fire bolt, rogue powah, warrior powa, even exploding sheeps if needed! You have to get her down fast before the elites come(she has been nerfed after patch, no more elites).

    If she dies the spawns should stop, but sometimes it bugs. So better to put loot on group loot and sort it out in loot window. cuz you wont be able to use SS or DI, the room will not reset and the spawns will stay.







    Hakkar
    First some rules that are overall during battle:
    1 Druids and Priests do not waist mana on any dps or debuffs
    2 Only MT goes melee and he stays on that spot for the whole battle
    3 Non MT characters stay on the platform where the 2 stairs are and do ranged damage(if they do not overrule 1 or 2).
    4 Every Non MT character has to focus on killing sons of hakkar and be within 3 yards of it when it dies.
    5 WE DO NOT CLEANSE / CURE OR DECURSE ANYTHING!

    This is how the battle will go:
    MT starts battle while approaching Hakkar. Then start slow dps. There is no need for alot of dps, as you will see further. One non MT character(if there is a hunter it will be him), will go pull a son of hakkar(which respawn very soon at the platforms that we cleared while getting to Hakkar's Rooftop). He pulls them back to the ranged group, then the ranged group can take the son out(all within 3 yards when it dies). When son dies everyone will get a disease. The disease will do 100 damage per tick so this is why healers will only focus on healing and not waist mana on dps.
    Now here is the reason why we have to keep the disease, Hakkar will do an AOE Blood Steal(aka life drain). Hakkar will heal himself when he does this, UNLESS! We have the disease on us, which poisoned our blood, and he will result in doing 500 damage to himself every time Smile.
    Hardest thing will be keeping everyone alive, because the 100 damage every tick is not alot but we will have it the whole fight. Well actually healing isnt the problem , its pulling the sons in time. A druid can do this quite easy cuz he can shapeshift to get rid of the slowing spell. It is not needed to let a hunter do this job because he may arrive earlier at the sons spawn point but the son won't be there yet Smile(also nerfed, sons spawn faster).
    AFter Hakkar did a life drain we need a new son as the drain will cure our disease.
    One more thing, 1 blood steal without poison will not wipe you. DPS will be able to do the 1 extra blood steal damage.






    Ooo oo we done more bosses ofc , never wrote one for those:

    Ghaz'Ranka(summoned boss)
    Go to nagle's pointe loot tape bring back to him and buy one of his fishing barels(1g Sad). After that look at spots where crocks are in the water, you might see a black bubble like in fishing contenst. Throw your bobber in there and you will fish the fishes you need for the barresl(5 needed). The bubbles are exhaustive 3 fishes max.

    Once 5 fishes Clear the water from pirana's at naggle's pointe. Then throw the barrel into the water and let ghaz'ranka come up.
    He is just a big Ghaz'rilla(ZF) really. But his aoe knockback does way more damage then ghaz'rilla so fighting in water is best.
    Use 2 tanks maybe like spider boss to regain aggro when the other one is in the air. For the rest ghaz' is really easy.

    Edge of Madness
    Need! => 1 black lotus, 6 powerfull mojo, 1 massive mojo, 1 blood of hero's

    Go clear the imps inside the room first. You'll need warlock to banish/enslave 2 imps and kill 1 by 1. If an imp dies a portal opens and 2 voidwalkers come out to kick ur little ass(aoe ofc).
    1 thing you must not do though. enslave an imp in the 3*imp + 1 humanoid pack. It will aggro the other pack too. So banishing is the best solution.

    Ok room is clear?
    Read tablet in the back to get the recipy to make the potion(alchemists only). You get 3 pots for 1 crafting.
    Douse the flame with the potion and a random boss of 4 will spawn.

    I would say just nuke em, they are like UBRS bosses Smile.
    Gri'Lek goes like really big and does 5k damage but is super slow when big so you can kite him.
    Rentaki is like a rogue, he vanishes and does aoe gauge. 2 mt's is prefered.
    Wushoolai is kinda stupid , he just throws aoe hurricanes over the whole place so just move if you are inside one and DPS.
    Last boss we have never spawned before.



    Jin'Do the Hexxer (Optional)
    Jin'Do is the seventh boss of Zul'Gurub and is known as the "Hexxer". Jin'Do is located next to a pit filled with skeletons at the later portion of the Instance.

    Hexxer's Abilities

    Jin'do has several abilities that he uses in the fight. They are as follows:

    Curse of Shades: At random points during the fight, Jin'Do will place a curse on a member of the raid that simultaniously creates a shade mob. The shades are elite mobs with low health (roughly 1500) but can only be seen by those who are affected by the curse. The curse lasts roughly 15 seconds.

    Teleport: Jin'Do will teleport members of the raid into a nearby "pit" that is filled with skeletons.

    Healing Totem: The Hexxer will drop a healing totem that gradually increases his health. This totem has just over 1000 hp.

    Mind Control Totem: Like his healing totem, Jin'Do drops a totem that will take control of a member of the raid. This totem also has just over 4000 health.

    Strategy

    First off, it is best to have a mage put on "pit" duty, as there needs to be someone AEing the skeletons. The skeletons that are in Jin'Do's pit will respawn about 20 seconds after they have been killed, but someone needs to be able to take them all down and allow anyone teleported an escape chance.

    DPS should be focused on the totems; with healing totems being the big priority and then mind control totems being taken down next. Members of the party who are mind controlled right away should be sheeped while the totems are destroyed, having less of an impact on the raid's health.

    In regards to the shades that Jin'Do summons when he curses a member of the raid; they need to be killed ASAP as once the curse ends no one else can target them and if their numbers are not kept in check, they will wipe the raid. It has been stated that DOTing (Shadow Word: Pain, etc, etc) them will keep them under control since they have such low health (1500).

    Once the totems are killed and the DPS begins to bear down on Jin'Do, it is essential that those recieving the curse in the raid center on killing shades and help control their population. Since every person who is cursed creates a shade, each person should be killing one shade. If the shades and totems are kept under control, Jin'Do will fall to concentrated DPS.

    Droz from Bleeding Hollow sent us the following update for Jin'do:
    If you keep a mortal strike on Jin'do at all times it drastically reduces his healing totems power, so much so that they are effectively worthless. If you keep him MS'ed and have everyone on totems and him there is not much need to focus heavily on the shades, you can DPS him down quickly.
    Last edited by Cush; 05-28-2006 at 03:04 PM.

  6. #6
    Matt's Avatar Legendary Authenticator enabled
    Reputation
    633
    Join Date
    Feb 2006
    Posts
    2,996
    Thanks G/R
    2/20
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    threads merged

  7. #7
    Cush's Avatar Elite User
    Reputation
    501
    Join Date
    May 2006
    Posts
    526
    Thanks G/R
    1/16
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Now thats a hella big guide

  8. #8
    KuRIoS's Avatar Admin
    Authenticator enabled
    Reputation
    2982
    Join Date
    Apr 2006
    Posts
    9,805
    Thanks G/R
    351/296
    Trade Feedback
    9 (100%)
    Mentioned
    3 Post(s)
    Tagged
    1 Thread(s)
    =D indeed it is, and a nice one.. good work cush and me =P

  9. #9
    general_salsa's Avatar
    general_salsa
    Guest
    I thought jeklik can heal without mana maybe i thought wrong

  10. #10
    LightWave's Avatar Contributor
    Reputation
    202
    Join Date
    May 2006
    Posts
    410
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    hey i got tierd of coming here and reading this all the time so i made a Pdf file of this

    http://rapidshare.de/files/28990027/ZG_guide.pdf.html
    http://www.megaupload.com/?d=HPSAMS1X

  11. #11
    Rendman's Avatar Member
    Reputation
    1
    Join Date
    Jun 2006
    Posts
    22
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Cosh one thing you should know is that your guild heals mutch without nessisary. The thing is: Pull son of hakkar when he comes, then a mage sheep it. When its 30seks to hakkar life drain kill the son and run into cloud.

Similar Threads

  1. 1-60 Horde Leveling Guide w/ Quests
    By Matt in forum World of Warcraft Guides
    Replies: 23
    Last Post: 04-17-2007, 07:26 PM
  2. Blackwing Lair: Ultimate Boss Guide
    By Matt in forum World of Warcraft Guides
    Replies: 11
    Last Post: 11-02-2006, 05:18 AM
  3. 8 World of Warcraft Guide Packs (Gold, Profs and Skills)
    By Matt in forum World of Warcraft Guides
    Replies: 17
    Last Post: 09-23-2006, 10:53 AM
  4. Guide: Gold (Dupe 01)
    By janzi9 in forum World of Warcraft Guides
    Replies: 13
    Last Post: 09-18-2006, 09:02 PM
  5. Accelerated Leveling Guide 48-60
    By Matt in forum World of Warcraft Guides
    Replies: 0
    Last Post: 03-03-2006, 11:49 PM
All times are GMT -5. The time now is 11:03 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search