It sounds like damage #'s will no longer work at some point based on KJ's post (x64 PUBLIC beta thread) (4th post). I do not know if he meant that damage calculations will be removed completely or if he will replace it with something else.
well, damage output and healing calculation is based on the floating numbers (except team DPS which is based on the loss of monster hitpoints around your hero)
In x86 bit client, the reading of the floating numbers gives bad result, so I didn't put too much effort to implement/fix it in the x64 client.
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...
But this is really a useful plugin
Might just be me, but it looks like it just only reads the 'white' numbers and not the yellow critical hits. Like if you check off 'Display Critical Hit Numbers' in D3, but uncheck the 'Display Damage Numbers', then TH shows DPS reading as zero.
I thought the same
Last edited by Budweizer; 10-27-2017 at 05:15 PM. Reason: typo