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Active Member
[v7.3] [ENGLISH] [ZX] NecromancerSkeletonIndicatorPlugin
Hello guys,
It's been a while since I was last active playing Diablo 3. But the arrival of Season 11 and the new class the Necromancer piqued my interest again.
Playing a Pet Skeleton build with the Necromancer, especially the Rathma set, I feel the need to monitor the pet count in the top left part of the screen is tiring, so I made this little simple plugin to make the pet count stay near my character.
There is one configurable (sort-of) variable in the plugin
Code:
CombinedCountEnabled = true/false; // modify this to make the count combined
to alter the display to be like this (the 7 and 4 part)
or this
Whichever you find best
Code is at Pastebin
For Installation:
save as THUD/plugin/ZX/NecromancerSkeletonIndicatorPlugin.cs
I tried to look for the pet count but could not find any better way other than having to iterate the whole actors on screen and check if these are the actor SNOs and pets or not. If someone has a better way of doing this please let me know.
As always, input and suggestions are welcome
Hope that helps!
Z
Last edited by Zerious; 07-28-2017 at 09:38 PM.
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Post Thanks / Like - 6 Thanks
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Active Member
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Member
That could indeed be very useful. Thank you
For easier "installation" of your plugin, it would be really appreciated if you post the name of the Folder plus .cs file as the other contributors do.
For Installation:
/plugin/ZX/NecromancerSkeletonIndicatorPlugin.cs
Last edited by FullmetalEnvy; 07-28-2017 at 12:38 PM.
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Active Member
Originally Posted by
FullmetalEnvy
That could indeed be very useful. Thank you
For easier "installation" of your plugin, it would be really appreciated if you post the name of the Folder plus .cs file as the other contributors do.
For Installation:
/plugin/ZX/NecromancerSkeletonIndicatorPlugin.cs
Ah yes, I didn't think that far. That is an excellent suggestion, added to the main post. Thank you very much.
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Member
there is a problem with this plugin:
if you take another character after necromancer - you still see this plugin no matter what - restart of THUD is solve the problem
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Savvy ? 🐒
Add
PHP Code:
if (Hud.Game.Me.HeroClassDefinition.HeroClass != HeroClass.Necromancer) return;
inside PaintTopInGame :
PHP Code:
public void PaintTopInGame(ClipState clipState)
{
if (clipState != ClipState.BeforeClip) return;
......
=>
PHP Code:
public void PaintTopInGame(ClipState clipState)
{
if (Hud.Game.Me.HeroClassDefinition.HeroClass != HeroClass.Necromancer) return;
if (clipState != ClipState.BeforeClip) return;
......
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Post Thanks / Like - 2 Thanks
JohnWick,
Zerious (2 members gave Thanks to JackCeparou for this useful post)
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Member
Originally Posted by
JackCeparou
Add
PHP Code:
if (Hud.Game.Me.HeroClassDefinition.HeroClass != HeroClass.Necromancer) return;
inside PaintTopInGame :
PHP Code:
public void PaintTopInGame(ClipState clipState)
{
if (clipState != ClipState.BeforeClip) return;
......
=>
PHP Code:
public void PaintTopInGame(ClipState clipState)
{
if (Hud.Game.Me.HeroClassDefinition.HeroClass != HeroClass.Necromancer) return;
if (clipState != ClipState.BeforeClip) return;
......
thank you, Сaptain !
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Member
sorry for being a bit slow, but could u post the final pastebin for this with the fix on it? just not sure where to put the very first line if (Hud.Game.Me.HeroClassDefinition.HeroClass != HeroClass.Necromancer) return;
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Savvy ? 🐒
Originally Posted by
pipon2323
sorry for being a bit slow, but could u post the final pastebin for this with the fix on it? just not sure where to put the very first line if (Hud.Game.Me.HeroClassDefinition.HeroClass != HeroClass.Necromancer) return;
Well, i guess "Give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime." doesn't apply here ;p
/plugin/ZX/NecromancerSkeletonIndicatorPlugin.cs
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Active Member
I have updated the Pastebin a couple of days ago with Jack's excellent fix, but I forgot to post here saying so.
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Active Member
Minor update to the Pastebin code, no new feature, just tidying up codes and adding up a bunch of comments
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Member
Thank you for the work you put in
Last edited by rambo99jose; 08-18-2017 at 10:35 PM.
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Member
i want to move the indicator to the minimap as well any chance to copy it and move it ?
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Member
does anyone have an updated version?
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Banned
I made the necessary modifications so that the plugin works, while the author adapts it you can use this one:
[C#] NecromancerSkeletonIndicatorPlugin - Pastebin.com
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Post Thanks / Like - 1 Thanks
rambo99jose (1 members gave Thanks to icheck for this useful post)