new content SnoID menu

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  1. #1
    everknown's Avatar Active Member
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    new content SnoID

    The snoID that aren't marked by the default plugin compared to other maps where they are marked with circle for every interact-able objects.

    Resplendent chest in Church map:
    460698 | p6_Church_Chest_Rare | Resplendent Chest

    Chest:
    460695 | p6_Church_Chest | Chest

    Armor Rack:
    465601 | p6_Church_ArmorRack | Armor Rack

    Weapon Rack:
    465580 | p6_Church_WeaponRack

    Side note: Bandit Shrine might have changed as well. Shrine Alert and Shrine label didn't label any pylons on screen, did not call out (TTS) Bandit shrine. Didn't show Bandit Shrine label off-screen. Please help me verify it.

    The missing label example:
    Last edited by everknown; 07-22-2017 at 08:57 PM.

    new content SnoID
  2. #2
    SeaDragon's Avatar Contributor
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    434409
    269349
    My plugin Bandit is working

  3. #3
    Litespeed0's Avatar Member
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    Thanks for updating your plugin. Do you know how to find the SnoID of the new necromancer male/female characters ? They don't appear to be in the doc\sno_actors.txt file yet

  4. #4
    SeaDragon's Avatar Contributor
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    454402 p6_Necro_Female
    454021 p6_Necro_Male

  5. Thanks Litespeed0 (1 members gave Thanks to SeaDragon for this useful post)
  6. #5
    Litespeed0's Avatar Member
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    Thank you! I searched for "Necromancer"

  7. #6
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    will be fixed in next release
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  8. Thanks levelmax (1 members gave Thanks to KillerJohn for this useful post)
  9. #7
    everknown's Avatar Active Member
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    Originally Posted by KillerJohn View Post
    will be fixed in next release
    Thanks for the fix.
    But how do i disable this line without modifying your default folder?
    Code:
    AllShrineDecorator.ToggleDecorators<GroundLabelDecorator>(!actor.IsOnScreen); // do not display ground labels when the actor is on the screen
    And this line of Pylons?
    Code:
    var riftPylonSpawnPoints = Hud.Game.Actors.Where(x => x.SnoActor.Sno == 428690);
                foreach (var actor in riftPylonSpawnPoints)
                {
                    PossibleRiftPylonDecorator.Paint(layer, actor, actor.FloorCoordinate, "pylon?");
                }
    Can this be disabled as the Shrine Plugin from @Psycho already have it or vice versa that his plugin removes this part of "pylons?" ?

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