[PE] - Zylla's Survival Hunter Rotation - PvE & PvP menu

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  1. #1
    adde88's Avatar Site Donator Authenticator enabled
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    [PE] - Zylla's Survival Hunter Rotation - PvE & PvP

    Zylla's Rotations!

    Here are my CR's for ProbablyEngine.
    Currently working classes and specs: Rogue (Assassination) + Hunter (Survival).
    I'm also working heavily on a GUI, and a rotations for every spec and class. But it takes time.
    Please subscribe to my Git link below, and keep updated on changes.

    GitHub: Link, ZIP


    Last edited by adde88; 06-12-2015 at 01:20 PM. Reason: Updated URL

    [PE] - Zylla's Survival Hunter Rotation - PvE & PvP
  2. #2
    cdk's Avatar Member
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    I gave it a go. It works well if you stick to your talent recommendations. I would like additional talent support since i don't always run LW and Barrage. Overall a good profile and I am excited to see where you take it.

  3. #3
    adde88's Avatar Site Donator Authenticator enabled
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    Originally Posted by cdk View Post
    I gave it a go. It works well if you stick to your talent recommendations. I would like additional talent support since i don't always run LW and Barrage. Overall a good profile and I am excited to see where you take it.
    Thanks for testing it. I'll take a look at adding more talent support for those who are not using my spec. tomorrow.
    I really recommend taking a trip to Ashran with this profile, or a random BG. My damage output is quite high compared to other players, and i love that it always manages to interrupt and use Tranquilizing Shot.
    Those healers in Ashran are having a real hard time healing those faction guardians with me removing the buffs all the time.
    Last edited by adde88; 01-31-2015 at 05:27 PM.

  4. #4
    expunge's Avatar Knight-Lieutenant
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    When I start the script it just buffs multistrike over and over again.

  5. #5
    adde88's Avatar Site Donator Authenticator enabled
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    Originally Posted by expunge View Post
    When I start the script it just buffs multistrike over and over again.
    I have been working the last few days with adding more talent-support to this profile, aswell as writing profiles for quite a few other classes. (Rogue, Warrior, Paladin, Mage, Death Knight)
    My goal is to cover every class and every spec with a single addon in the future.
    The multistrike problem is quite strange. But i'll push a new update to the git repo. later this day, and the problem should be fixed.
    I will notify you here when the update is up.
    Thanks for testing!

  6. #6
    barandeniz's Avatar Member
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    i can test your paladin profiles (ret - holy) in very end game scene.

  7. #7
    adde88's Avatar Site Donator Authenticator enabled
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    I have updated the git. repo now.
    You should now be able to use every talent, except Powershot, and Exotic Munitions. I will cover EM in another patch shortly, but i don't think that Powershot is a big issue.
    But if people want it, i can surely implement it.
    I hope you can report back your experiences, and suggestions for further patches.

    Originally Posted by barandeniz View Post
    i can test your paladin profiles (ret - holy) in very end game scene.
    I can publish the paladin profile when i think the code is ready. I don't want to look like an idiot with almost nothing working
    There's not that much left to be done, except testing it with various talents etc. Btw, it's a retribution rotation i'am working on atm.
    I guess i can push it out to the repo tomorrow, or the day after!
    Last edited by adde88; 02-09-2015 at 04:53 PM. Reason: spelling

  8. #8
    adde88's Avatar Site Donator Authenticator enabled
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    Btw, when updating from the old version. I recommend that you delete the whole addon from your addons folder.
    Some folders and names have been changed to mirror my goal of covering every class, and every spec.
    This also goes for future updates, which will contain libs, globals and several other classes.

  9. #9
    Daganjaman's Avatar Member
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    For me it doesnt use barrage at all, and it stops rotation after concussive shot im using oLua and offspring to unlock.

  10. #10
    expunge's Avatar Knight-Lieutenant
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    I notice you do a lot of checks for buffs. Might want to either remove those or put them in their own setting. You have the check for the "toy" and if multistrike is up. When you're raiding you would use a flask and not the crystal. Maybe check to see if one is active and then go from there. You'd also have multistrike from another source sometimes and not just yours. Other than that, looks good.

  11. #11
    adde88's Avatar Site Donator Authenticator enabled
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    Originally Posted by Daganjaman View Post
    For me it doesnt use barrage at all, and it stops rotation after concussive shot im using oLua and offspring to unlock.
    The rotation will not use Barrage in a single target rotation, because of DPS loss. If multi-target is on (more than 1 target), it should use it.
    It's working here with the exact same code thats on the git repo. Have you toggled on multi-target?
    Also, the concussive shot problem was new to me. Does that happen in PvP?

    Originally Posted by expunge View Post
    I notice you do a lot of checks for buffs. Might want to either remove those or put them in their own setting. You have the check for the "toy" and if multistrike is up. When you're raiding you would use a flask and not the crystal. Maybe check to see if one is active and then go from there. You'd also have multistrike from another source sometimes and not just yours. Other than that, looks good.
    Thanks for the suggestion, i had a bit of back and forth on the crystal, and buff checking. I ended up using it just for testing purposes.
    But i think it's best for the players to decide for themselfes what buffs to use, since in raiding someone else might use the same buff and so forth.
    Or maybe write some lines with "logic" that decides what buff would be best to use in the current situation, and also let the player toggle this auto-buffing on/off with a toggle button?
    Hmm. I can just remove the lines with the crystal and buff for now. That way the player get to decide.

  12. #12
    Daganjaman's Avatar Member
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    Yeah after concussive shot it waits for murder of crows to come off cool down if so and just stops. Rest seems fine. And could you possibly give me "code" for making freezing trap on Lalt ? Thanks in advance.
    Last edited by Daganjaman; 02-10-2015 at 12:24 PM.

  13. #13
    adde88's Avatar Site Donator Authenticator enabled
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    Originally Posted by Daganjaman View Post
    Yeah after concussive shot it waits for murder of crows to come off cool down if so and just stops. Rest seems fine. And could you possibly give me "code" for making freezing trap on Lalt ? Thanks in advance.
    I can go over the rotation a couple of times on a few hunter chars and computers in a couple of hours. I'll try to re-create what you are saying.
    Are anyone else experiencing this?

    { "Freezing Trap", "modifier.lalt", "mouse.ground" },

    But you would need to replace the line that contains binding shot, with that new line for it to work.

  14. #14
    Daganjaman's Avatar Member
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    Take your time, im just here to give feedback.

  15. #15
    Shark5060's Avatar Corporal
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    Originally Posted by adde88 View Post
    The rotation will not use Barrage in a single target rotation, because of DPS loss. If multi-target is on (more than 1 target), it should use it.
    But you also use Glaive toss in your ST rotation which gives me a ~200 DPS loss in simcraft (both current and BiS gear).
    The rush of battle is often a potent and lethal addiction, for war is a drug

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